Minecraft:Commands/attribute
More actions
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Used to change or read Minecraft:attributes.
Syntax
attribute <target> <attribute> get [<scale>]- Returns the total value of the specified attribute.
attribute <target> <attribute> base get [<scale>]- Returns the base value of the specified attribute.
attribute <target> <attribute> base set <value>- Overwrites the base value of the specified attribute with the given value.
attribute <target> <attribute> base reset- Resets the base value of the specified attribute to its default value.
attribute <target> <attribute> modifier add <id> <value> (add_value|add_multiplied_base|add_multiplied_total)- Adds an attribute modifier with the specified properties if no modifier with the same ID already existed.
attribute <target> <attribute> modifier remove <id>- Removes the attribute modifier with the specified ID.
attribute <target> <attribute> modifier value get <id> [<scale>]- Returns the value of the modifier with the specified ID.
Arguments
<target>: entity
- The entity that the Minecraft:attribute is applied to. Only players, armor stands, and Minecraft:mobs have attributes.
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<attribute>: resource
- Specifies the attribute.
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<scale>: double
- The number the value is multiplied with before being stored with
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<id>: resource_location
- Specifies the id of a modifier.
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<value>: double
- Specifies the value to use.
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Result
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Output
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Template:Output table
Template:Output table
Template:Output table
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/... modifier add ...
/... modifier remove ...
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Examples
- To set the minimum armor value of the current entity to 5:
/attribute @s minecraft:armor base set 5- To set the minimum scale value of the current entity to .5:
/attribute @s minecraft:armor base set .5
History
de:Befehl/attribute es:Comandos/attribute ja:コマンド/attribute pt:Comandos/attribute zh:命令/attribute