Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Minecraft:Crossbow

From SAS Gaming Wiki
Revision as of 20:18, 9 April 2026 by SyncBot (talk | contribs) (Fix template calls: add MC/ prefix)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Template:Hatnote Template:Hatnote Template:Infobox item A crossbow is a ranged Minecraft:weapon that can load and fire Minecraft:arrows, arrow variants, and firework rockets. Holding {{#vardefine: control | right click on mouse or left trigger on gamepad }}use will load it and it will remain loaded until it is {{#vardefine: control | right click on mouse or left trigger on gamepad }}fired, after which it can be loaded again.

Obtaining

Crafting

Template:Crafting

Generated loot

Script error: No such module "lootChest".

Mob loot

Pillagers

When killed, a pillager has a small chance (8.5%) of dropping a loaded or unloaded crossbow with random durability; the drop rate increases by 1% per level of Looting: 9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III. The dropped crossbow can rarely (10% chance) be enchanted at level 5–19 regardless of being enchanted when it spawned.

Piglins

Minecraft:Piglins have a chance of wielding a crossbow upon spawning, and they also have a small chance (8.5%) of dropping a loaded or unloaded crossbow of random durability when killed; this rate increases by 1% per level of Looting: 9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III. It can rarely (10% chance) be enchanted at level 5–19 regardless of being enchanted when spawned.

Trading

Template:Trade sources

Usage

Attacking

File:Crossbow shooting.gif
Shooting a crossbow in Template:Editions.

Crossbows are similar to Minecraft:bows, but can be charged in advance for use at any time. They take longer to charge than a bow, are slightly more powerful, and shoot farther with slightly higher accuracy.

Crossbows can be loaded with arrows of any type. Like the bow, arrows shot by crossbows can be blocked by Minecraft:shields. A crossbow enchanted with Piercing fires arrows that ignore blocking shields, allowing them to pass through and still hit their target. Arrows shot from a crossbow enchanted with Piercing can be picked up and used again, creating an effect similar to the bow-exclusive Infinity enchantment. When an arrow hits another player, the player that fired the arrow will hear a high-pitched "ding" sound to indicate the successful shot.Template:Only

Alternatively, they can be loaded with a firework rocket, which flies in a straight line at 32 m/s and, in Java Edition, explodes on contact with blocks and entities.<ref>Template:Bug</ref> If the firework rocket has no firework stars, it deals no damage. In order to use a firework rocket with a crossbow, at least one firework rocket must be present in the player's offhand. Using a firework rocket uses 3 durability per shot, and fireworks with higher flight duration travel farther when fired. When a crossbow has the Multishot enchantment, the increased durability usage stacks, resulting in 9 durability being consumed with each shot. Piercing does not work with firework rockets, and firework rocket explosions have a radius of roughly 4 blocks.

A crossbow can first be loaded by {{#vardefine: control | right click on mouse or left trigger on gamepad }}using it, which starts charging it. While charging the crossbow, the player moves at sneaking speed. When the crossbow finishes charging, the arrow or firework rocket is then loaded into it and the player’s speed returns to normal. At this point, the crossbow must be used a second time to fire its projectile. Shooting a loaded crossbow does not delay any of the player's current actions like Minecraft:sprinting or swimming. Both arrows and firework rockets launched by crossbows are not augmented by the Strength effect.

A loaded crossbow keeps its projectile when placed in another Minecraft:inventory slot or into an item frame without the projectile being unloaded or fired. A loaded crossbow also remains charged after repairing or enchanting it using a grindstone, anvil, or enchanting table. in Template:Editions, the crossbow’s tooltip also lists the loaded projectile and its effect, if any. Like with bows, the player can choose the type of arrow to fire based on its location in their Minecraft:inventory:

  • Arrows in the off-hand, or the selected hotbar slot if the crossbow is in the off-hand, are prioritized first.
  • If there are no arrows in the off-hand or selected hotbar slot, the arrow closest to slot 0 is selected.

A select few mobs cannot be shot using an arrow, because the arrow either disappears or it gets deflected. However, by use of the explosion from an indirect firework rocket, arrow-immune mobs can be damaged. The list of arrow-immune mobs include:

  • Endermen - even while immobile, the enderman is immune to damage from arrows;
  • Breeze;
  • Minecraft:Wither under half health, when it gains wither armor;
  • Closed shulkers;
  • Ender dragon, while sitting on top of the exit portal.

Statistics

Script error: No such module "SpriteFile".
Java Edition
Projectile damage Enchantment Charge time Damage/second (DPS)
Template:Hp to Template:Hp Unenchanted 1.25 s 5.25 to 8.25
Quick Charge I 1 s 7 to 11
Quick Charge II 0.75 s 8.75 to 13.75
Quick Charge III 0.5 s 10.5 to 16.5
Bedrock Edition
Projectile damage Enchantment Charge time Damage/second (DPS)
Template:Hp Unenchanted 1.25 s 6.75
Quick Charge I 1 s 9
Quick Charge II 0.75 s 11.25
Quick Charge III 0.5 s 13.5
Script error: No such module "SpriteFile".
Firework stars Projectile damage Enchantment Charge time Damage/second (DPS)
1 Script error: No such module "SpriteFile". Template:Hp to Template:Hp No enchantment 1.25 s 3.75 to 4.5
Quick Charge I 1 s 5 to 6
Quick Charge II 0.75 s 6.25 to 7.5
Quick Charge III 0.5 s 7.5 to 9
2 Script error: No such module "SpriteFile". Template:Hp to Template:Hp No enchantment 1.25 s 4.5 to 6
Quick Charge I 1 s 6 to 8
Quick Charge II 0.75 s 7.5 to 10
Quick Charge III 0.5 s 9 to 12
3 Script error: No such module "SpriteFile". Template:Hp to Template:Hp No enchantment 1.25 s 5.25 to 7.5
Quick Charge I 1 s 7 to 10
Quick Charge II 0.75 s 8.75 to 12.5
Quick Charge III 0.5 s 10.5 to 15
4 Script error: No such module "SpriteFile". Template:Hp to Template:Hp No enchantment 1.25 s 6 to 9
Quick Charge I 1 s 8 to 12
Quick Charge II 0.75 s 10 to 15
Quick Charge III 0.5 s 12 to 18
5 Script error: No such module "SpriteFile". Template:Hp to Template:Hp No enchantment 1.25 s 6.75 to 10.5
Quick Charge I 1 s 9 to 14
Quick Charge II 0.75 s 11.25 to 17.5
Quick Charge III 0.5 s 13.5 to 21
6 Script error: No such module "SpriteFile". Template:Hp to Template:Hp No enchantment 1.25 s 7.5 to 12
Quick Charge I 1 s 10 to 16
Quick Charge II 0.75 s 12.5 to 20
Quick Charge III 0.5 s 15 to 24
7 Script error: No such module "SpriteFile". Template:Hp to Template:Hp No enchantment 1.25 s 8.25 to 13.5
Quick Charge I 1 s 11 to 18
Quick Charge II 0.75 s 13.75 to 22.5
Quick Charge III 0.5 s 16.5 to 27

Projectile motion

The projectile motion of an arrow fired from a crossbow is dependent on the angle the user is facing, as well as the user's movement speed. Calculators/Projectile motion

The distance a launched firework rocket can travel is dependent on the rocket's flight duration. The amount of gunpowder used when crafting the firework rocket changes its flight duration.

Firework rocket range
Minimum Average Maximum Gunpowder
32m (20 ticks) 40.8m (25.5 ticks) 49.6m (31 ticks) 1 Script error: No such module "SpriteFile".
48m (30 ticks) 56.8m (35.5 ticks) 65.6m (41 ticks) 2 Script error: No such module "SpriteFile".
64m (40 ticks) 72.8m (45.5 ticks) 81.6m (51 ticks) 3 Script error: No such module "SpriteFile".

Repairing

Combining

Template:Crafting Template:Grinding

Unit repair

{{#vardefine:params|0 }}Template:Hatnote Template:Repairing

A crossbow can be combined with another crossbow in an Minecraft:anvil, preserving the enchantments of both and the projectile of the target item.

Enchantments

A crossbow can receive the following enchantments:

Name Description Max Level Method Weight
Quick Charge Decreases the reloading time. III
  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

5
Multishot<ref group=note name=note1>Multishot and Piercing are mutually exclusive.</ref> Makes the crossbow fire a spread of 3 projectiles at once instead of a single projectile. I
  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

2
Piercing<ref group=note name=note1/> Causes crossbow-shot arrows to pierce through targets. IV
  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

10
Unbreaking Grants a chance to negate durability consumption. III
  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

5
Mending Repairs the crossbow when obtaining experience. I
  1. redirect Template:blockLink

Template:Redr

2
Curse of Vanishing The crossbow vanishes on death, not dropping as an item. I
  1. redirect Template:blockLink

Template:Redr

1

A crossbow cannot be enchanted with Power, Punch, Flame, or Infinity in Survival mode. However, they can be applied via Minecraft:anvil in Creative mode in Template:Editions or by using commands. When applied, each enchantment functions the same for the crossbow as it would for a Minecraft:bow. Template:Notelist

Fuel

Crossbows can be used as fuel in Minecraft:furnaces, smelting 1.5 Minecraft:items per crossbow.

Despite using iron ingots in their crafting recipe, crossbows cannot be smelted into iron nuggets.<ref>Template:Bug</ref>

Sounds

  1. REDIRECT Template:Edition

Template:Rcat:

Template:SoundTable

  1. REDIRECT Template:Edition

Template:Rcat: Template:SoundTable

Data values

ID

Template:!((Java EditionTemplate:))!: Template:ID table

Template:!((Bedrock EditionTemplate:))!: Template:ID table

Item data

Java Edition: {{#vardefine:params|0 }}Template:Hatnote

Data component format/charged projectiles

Bedrock Edition: {{#vardefine:params|0 }}Template:Hatnote

Achievements

Script error: No such module "Achievement".

Advancements

Script error: No such module "Advancement".

History

Announcement

Template:HistoryTable

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

PlayStation 4 Edition

Template:HistoryTable

Issues

Script error: No such module "Issue list".

Trivia

  • Alongside pillagers, crossbows were inspired by Minecraft:Minecraft Dungeons, even though they were added in the base game first.<ref>Template:Cite Discord</ref>
  • Crossbows enchanted with Quick Charge VI and above get stuck on the first frame on the recharging animation because the resulting charge time is negative, and the game never reaches the time markers that tell it to advance the animation or the reloading procedure itself. It is technically possible to charge such crossbows, but this would require overflowing the value that determines how long the crossbow has been charged. This takes such an amount of time that this is practically impossible: for example, charging a crossbow with Quick Charge VI would take 69.4 years to complete.
  • Although Piercing allows arrows to bypass Minecraft:shields, they cannot get through the Minecraft:wither's projectile armor or a shulker's shell.
  • The crossbow's first-person loading animation in Template:Editions is different from Java Edition.
  • In real life, crossbows do not shoot the same arrows as bows, rather they shoot shorter, thicker, and oftentimes fletchless arrows (usually called "bolts") made to withstand the crossbow's increased power, which can shatter conventional arrows.

Gallery

Icons

Renders

Screenshots

Development images

In other media

References

<references />

External links

Navigation

Sword
Spear
Axe
Others
Ammunition
Template:El only
Display/storage
Buckets
Bottles
Informational
Vehicles/mobility
Template:El only
Music discs
Other
Edu only
Seeds
Raw materials
Processed
Edu only
Dyes
Banner patterns
Pottery sherds
Smithing templates
April Fools 2015
April Fools 2016
April Fools 2019
April Fools 2020
April Fools 2023
April Fools 2024
April Fools 2025
April Fools 2026

Template:Article otherTemplate:Article other

Mechanics
Items
Sword
Axe
Spear
Enchantments
Sword
Axe
Spear
Trident
Mace
Effects
Mechanics
Items
Helmet
Chestplate
Leggings
Boots
Horse armor
Nautilus armor
Enchantments
Helmet
Leggings
Boots
Mechanics
Items
Natural
Meat
Fish
Crafted
Effects
Mechanics
Removed
Items
Enchantments
Effects

de:Armbrust es:Ballesta fr:Arbalète it:Balestra ja:クロスボウ ko:쇠뇌 pl:Kusza pt:Besta ru:Арбалет th:หน้าไม้ uk:Арбалет zh:弩