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Minecraft:Dragon Egg

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Revision as of 20:20, 9 April 2026 by SyncBot (talk | contribs) (Fix template calls: add MC/ prefix)
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Template:Hatnote Template:Infobox block The dragon egg is a gravity-affected Minecraft:block that can be obtained only once per world (or twice in Template:Editions<ref name=TwoEggs>Template:Bug</ref>) by defeating the ender dragon. It teleports to avoid being {{#vardefine: control | holding left click on mouse or holding right trigger on gamepad }}mined, but drops as an Minecraft:item if it falls onto a non-full block such as a Minecraft:torch or is pushed by a Minecraft:piston.

Obtaining

The dragon egg is available in the Creative inventory. It can be obtained with {{#vardefine: control | middle click on mouse }}pick block or the

  1. REDIRECT Template:Command

Template:Redr command, or placed in the world with commands such as

  1. REDIRECT Template:Command

Template:Redr and

  1. REDIRECT Template:Command

Template:Redr.

Breaking

The dragon egg usually cannot be mined directly, as trying to do so causes it to teleport within a 31×15×31 volume centered on the egg, with locations toward the center more likely. If all air blocks in that area are filled so there is nowhere for the egg to teleport to, or if it fails to find an air block after 1,000 attempts at teleporting, it can be mined.

The dragon egg is a gravity-affected block, and drops as an item when pushed by a Minecraft:piston or when it falls onto a block less than a full block tall, such as a Minecraft:torch or a bottom Minecraft:slab.

When destroyed by an explosion, the block always drops as an item.

The dragon egg is not immune to destruction by the ender dragon, despite being produced by it.<ref name=":0">Template:Bug</ref> Script error: No such module "breaking row".

Post-generation

in Template:Editions, a single dragon egg is generated on top of the exit portal when the first ender dragon is defeated. in Template:Editions, two dragon eggs generate on top of the exit portal; one generates when the first ender dragon is defeated, while the other generates when the second ender dragon is defeated.<ref name=TwoEggs/>

Usage

{{#vardefine:params|0 }}Template:Hatnote

File:Dragon Egg Heatmap.png
Heatmap of where a dragon egg lands after trying to mine it.
File:Particles of a dragon egg.png
Particles of a dragon egg.

The dragon egg, if there is no block below it, falls until it lands on the next available block. When it is being affected by gravity and falling, it exhibits a smooth falling animation.

It does not suffocate mobs or players when it falls and covers them, nor does it squash mobs or players like Minecraft:anvils and stalactites do.

The dragon egg can be placed on a non-solid block without falling.

Like other falling blocks, when the dragon egg is floating, it has black particles falling from it.

Light source

The dragon egg emits a light level of 1.

Teleporting

To cause the egg to teleport, press {{#vardefine: control | left click on mouse or right trigger on gamepad }}attack or {{#vardefine: control | right click on mouse or left trigger on gamepad }}use while in Survival or Adventure mode (or only {{#vardefine: control | right click on mouse or left trigger on gamepad }}use in Creative). It teleports to an air block nearby (up to seven blocks vertically and fifteen blocks horizontally), creating the same particles as an Minecraft:enderman. It may teleport into the air and subsequently fall to the ground since it forcefully obeys gravity. However, it always checks if there is ground beneath the teleport destination.

When the egg teleports, it creates a particle trail that, in Template:Editions, leads from its prior location to where it has teleported to; however, in Template:Editions, a bug<ref name="MC-2157" /> causes the particles not to point correctly to the egg's new location.

If all available air blocks are filled, it is possible to break the block.

Dragon egg teleportation lacks teleportation sounds.<ref>Template:Bug</ref>

If egg teleportation finds an invalid location (such as below the world), it makes an additional attempt to find a valid location centered on the invalid location rather than the original position.

Sounds

Template:Edition: Template:Sound table/Block/Stone/JE

Template:Edition: Template:Sound table/Block/Stone/BE

Data values

ID

Template:!((Java EditionTemplate:))!: Template:ID table

Template:!((Bedrock EditionTemplate:))!: Template:ID table

Falling block entity

Template:Infobox entity {{#vardefine:params|0 }}Template:Hatnote {{#lst:Falling Block|entity data}}

Advancements

Script error: No such module "Advancement".

History

Development

Template:HistoryTable

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Legacy Console Edition

Template:HistoryTable

New Nintendo 3DS Edition

Template:HistoryTable

Data history

Template:HistoryTable

Issues

Script error: No such module "Issue list".

Trivia

  • Developer Ulraf in a livestream expressed the idea of giving the dragon egg the use of modifying the Minecraft:world spawn, because there is only one dragon egg per world. He clarified that he experimented with this idea using commands, and that there weren't plans to add this function to vanilla.<ref> https://youtu.be/2cxUNoWNy50?t=11284</ref>
  • The writer of the Minecraft comic WonderCraft, Samcube, was requested by Mojang Studios to create official Minecraft posters. In a part of these works, one can see an area with an ender dragon and a chicken on top of a huge mushroom. In the same scene, the dragon egg is visible near the chicken.
  • If the dragon egg teleports and falls into the portal, it spawns in the Overworld at the world spawn.
  • Mojang Studios is aware that the dragon egg generates twice per world in Bedrock Edition in an official video.<ref>https://youtu.be/xPOZqNjOMpA?t=43</ref>

Gallery

Screenshots

In other media

See also

  • Script error: No such module "SpriteFile".
  1. REDIRECT Template:EntityLink

References

<references group="">

 </references>

External links

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