Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Minecraft:Item Frame

From SAS Gaming Wiki
Revision as of 20:30, 9 April 2026 by SyncBot (talk | contribs) (Fix template calls: add MC/ prefix)

Template:Infobox An item frame is an entityTemplate:Only or Minecraft:blockTemplate:Only that displays the item or block that is inside it.

Obtaining

Breaking

in Template:Editions, because the item frame is an entity, it can be broken by simply punching it, even in Adventure mode. It is also targeted by commands using the

  1. REDIRECT Template:Code

Template:Redr selector.

in Template:Editions, no tool can accelerate the breaking process of the item frame. Script error: No such module "breaking row". An item frame drops itself when it's destroyed.

If the item frame contains an item, punching it drops the item, leaving the frame.

Natural generation

An item frame containing a pair of Minecraft:elytra generates in each End ship.

File:BoatElytra.png
An item frame naturally generating in an End ship.

Crafting

Template:Crafting

Trading

Template:Trade sources

Usage

Placement

Item frames can be placed on the sides of most Minecraft:solid blocks (including Minecraft:slabs, Minecraft:stairs, Minecraft:fences, Minecraft:walls, Minecraft:doors, Minecraft:trapdoors, fence gates, glass panes, iron bars, Minecraft:chains, etc), in Template:Editions as well as some non-solid blocks such as repeaters and comparators. They can also be placed on the top and bottom of the solid blocks. To place item frames on interactable blocks (such as chests and doors), the player needs to be sneaking. Item frames can also be placed on the lid of a shulker box, but, in Template:Editions, they pop off when the lid is opened. In Java Edition, item frames cannot be placed on the top face of Minecraft:fences, Minecraft:walls, and fence gates.

As item frames are an entity in Java Edition, multiple item frames can occupy the same block, although on different faces. An item frame can occupy the same space as any non-solid block, or a solid block whose collision box does not intersect the item frame's hitbox. in Template:Editions, item frames behave like signs and thus cannot occupy the same space as other blocks or other item frames. They can, however, be waterlogged.

Item display

File:Item Frame (map filled partial).png
Item frame with partially filled map

Players can place items in the frame by {{#vardefine: control | right click on mouse or left trigger on gamepad }}using the item. If a Minecraft:map is placed in an item frame, it enlarges to show the map in the size of a full block, with the item frame's location displayed as a green pointer on the map, pointing in the direction the item frame is facing. If this is done in the Nether, the green cursor spins around similar to the white cursor (players). If an item in an item frame has been renamed using an Minecraft:anvil, it displays its custom name when the cursor is over the item frame. If the player places a block inside the frame, it is displayed in miniature half in, half out of the block. This can be most notably seen on stairs or slabs.

When the item frame is displaying an item, pressing the {{#vardefine: control | middle click on mouse }}pick block control picks the displayed item instead of the item frame.

Rotation

The displayed item can then be rotated by right-clicking the frame. Items displayed in the item frame can turn 45° diagonally, with a total of 8 possibilities (90° and 4 possibilities if it is a map), and the frame outputs a redstone signal depending on the rotation phase that can be interpreted by a redstone comparator (note that this rotation value is separate from the clock or compass rotation). As long as the frame remains placed, it remembers the orientation of the last item it held, and uses it for the next item it holds.Template:Only

Crafting ingredient

Template:Crafting usage

Sounds

Generic

Template:!((Bedrock EditionTemplate:))!: Template:SoundTable

Unique

Item Frame/Sounds

Achievements

Script error: No such module "Achievement".

Data values

ID

Template:!((Java EditionTemplate:))!: Template:ID table Template:ID table

Template:!((Bedrock EditionTemplate:))!: Template:ID table Template:ID table Template:ID table

Block states

{{#vardefine:params|0 }}Template:Hatnote

  1. REDIRECT Template:Edition

Template:Rcat:
Despite being an entity in Java Edition, item frames utilize block states internally. Template:Bst

  1. REDIRECT Template:Edition

Template:Rcat: Template:Bst Template:Bst Template:Bst

Item data

Java Edition: {{#vardefine:params|0 }}Template:Hatnote

Data component format/entity data Unlike spawn eggs, cannot change the type of entity created using the id tag. Data that item frames do not normally use (see below) has no effect.

Entity data

{{#vardefine:params|0 }}Template:Hatnote

in Template:Editions, item frames have entity data that define various properties of the entity.

<section begin="entity data"/>

  1. REDIRECT Template:Code

Template:Redr (

  1. REDIRECT Template:Code

Template:Redr) - If

  1. REDIRECT Template:Code

Template:Redr: the item frame does not drop when it has no support block, it can not be moved by pistons, and it won't take damage (except from creative players). An item cannot be placed in or removed from a fixed item frame. The item in a fixed item frame (if any) can not be rotated.

  1. REDIRECT Template:Code

Template:Redr (

  1. REDIRECT Template:Code

Template:Redr) - Whether the item frame (background) is invisible. An item or map inside an invisible item frame is still visible.

    • Template:Nbt/sprite Item: The item in the item frame (no slot tag). If the item frame is empty, this tag does not exist.
    • Template:Nbt/sprite ItemDropChance: The chance for the item to drop when the item frame breaks. This is a 100% chance by default.
    • Template:Nbt/sprite ItemRotation: The current angle or rotation of the item, as a multiple of 45 degrees, going clockwise. 0 means the item is upright, 1 means the item is turned 45 degrees clockwise from the upright orientation. This value can only ever be between
  1. REDIRECT Template:Code

Template:Redr and

  1. REDIRECT Template:Code

Template:Redr, just like its redstone output when measured with a comparator.

<section end="entity data"/>

Block data

in Template:Editions, an item frame has a block entity associated with it that holds additional data about the block.

See Minecraft:Bedrock Edition level format/Block entity format.

Videos

History

Template:Message box Template:Hatnote

Reveal

Template:HistoryTable

Java Edition

Template:Info needed section Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Legacy Console Edition

Template:HistoryTable

New Nintendo 3DS Edition

Template:HistoryTable

Issues

Script error: No such module "Issue list".

Trivia

  • The item frame is based upon a suggestion on Reddit, like the ender chest and flower pot.<ref>Template:Tweet</ref>
  • The item frame is the only entity to reference a block model.Template:Only Because of this, the texture of the frame border is the same as the birch planks texture.
  • Item frame is the only placeable item that can interfere with other non-full block entities.
  • Due to the way layer textures are displayed in Minecraft, maps float on item frames, similar to how icons float on the map itself.

Gallery

Renders

Screenshots

Development images

See also

  1. REDIRECT Template:ItemLink
  1. REDIRECT Template:ItemLink

References

<references group="">

 </references>

Navigation

Wood/Hypha
Stone-based
Template:EnvLink
Upcoming
Template:EnvLink
Template:EnvLink
Ore/Mineral
Decorative
Partial Blocks
Dyeable/Dyed
Lighting
Template:Els only
Sediment/Soil
Misc. rock
Ore/Mineral
Plant
Flower
Fungus & Related
Fauna & Related
Aquatic
Sculk
Fluid & Related
Non-physical
Interactable
Utilizable
Redstone/
Mechanical
Template:Els only
April Fools 2013
April Fools 2016
April Fools 2020
April Fools 2022
April Fools 2023
April Fools 2024
April Fools 2025
April Fools 2026

Template:Article otherTemplate:Article other

Display/storage
Buckets
Bottles
Informational
Vehicles/mobility
Template:El only
Music discs
Other
Edu only
Seeds
Raw materials
Processed
Edu only
Dyes
Banner patterns
Pottery sherds
Smithing templates
April Fools 2015
April Fools 2016
April Fools 2019
April Fools 2020
April Fools 2023
April Fools 2024
April Fools 2025
April Fools 2026

Template:Article otherTemplate:Article other

Passive
Template:Els & Template:Els only
Neutral
Hostile
Bosses
Mob types
Other
Player
Blocks
Template:Els only
Vehicles
Template:JE only
Projectiles
Template:JE only
Template:Els only
Stationary
objects
Java Edition only
Miscellaneous
Template:Els only
Template:Els & Template:Els only
Technical
objects
Template:Els only
Editor only
Mobs
April Fools 2013
April Fools 2015
April Fools 2019
April Fools 2023
April Fools 2024
April Fools 2025
Pet variants
April Fools 2026
Other entities
April Fools 2013
April Fools 2015
April Fools 2023
April Fools 2024
April Fools 2026

Template:Article other

cs:Rámeček de:Rahmen es:Marco fr:Cadre hu:Eszköz keret it:Cornice ja:額縁 ko:아이템 액자 nl:Voorwerplijst pl:Ramka na przedmiot pt:Moldura ru:Рамка th:กรอบไอเทม uk:Рамка для предметів zh:物品展示框