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Minecraft:RenderDragon

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Revision as of 20:54, 9 April 2026 by SyncBot (talk | contribs) (Fix template calls: add MC/ prefix)
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Template:Hatnote Template:Hatnote Script error: No such module "Exclusive".

File:Render dragon logo from minecraft earth 0.28.png
A logo for RenderDragon found in Minecraft files.

RenderDragon is the rendering engine used in Template:Editions<ref name="Helen" /> that runs on

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Template:Redr (Windows builds),Template:Note

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Template:Redr (Android builds), Metal (iOS and iPadOS builds),

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Template:Redr (Nintendo Switch builds), and GNM (PlayStation builds).

Features

RenderDragon features edge highlighting and new lighting techniques as part of the visual and performance upgrades, and ray-tracing support. It supports a range of graphics features, depending on the device's capability.<ref>Template:Bug</ref> While RenderDragon has improved performance on some devices, others have experienced degraded performance.<ref>Template:Bug</ref>

Ray tracing

{{#vardefine:params|0 }}Template:Hatnote RenderDragon supports ray-tracing with any

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Template:Redr (DXR) 1.1 compatible graphics cards such as NVIDIA RTX Series, Intel Arc A-Series or above, or AMD RX 6000 Series or above.<ref>https://microsoft.github.io/DirectX-Specs/d3d/Raytracing.html</ref> However, the DirectX Raytracing API is not limited to these GPUs as it's been proven that RenderDragon's ray-tracing can be achieved through emulation.<ref name="reddit-mcrtx-on-linux">Minecraft RTX Running on an RX 5600 XT - Minecraft RTX running on an incompatible graphics card.</ref>

Ray-tracing can also be enabled through

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Template:Redr with extremely poor performance. On Windows 10/11,

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Template:Redr (WARP) version 1.0.8 added a conformant DXR 1.1 implementation that can be used with RenderDragon.<ref>https://www.youtube.com/watch?v=T1RZWdN6v04</ref>

While ray-tracing is officially a feature on the Windows 10/11 operating systems, it is possible to run ray-tracing on operating systems such as Linux, Windows 7 and Windows 8/8.1 with a compatibility software.<ref name="reddit-mcrtx-on-linux" /><ref>https://www.reddit.com/r/windows7/comments/1am5849/rtx_on_windows_7/</ref> For Linux systems, it is possible to run Minecraft: Bedrock Edition with ray-tracing capability using a custom Wine compatibility layer, see Tutorial:Playing Minecraft on Linux.

This feature is used for the "Ray Traced" graphics mode, which can be enabled through resource packs, allowing customization of MER textures and volumetric fog. After the release in Minecraft:Bedrock Edition 1.16.200, Minecraft published several free collaborative Minecraft:Marketplace adventure maps with Nvidia. With the release of Minecraft:Vibrant Visuals, no further changes are planned for the ray tracing mode.

Deferred Rendering

RenderDragon supports

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Template:Redr, a shading technique with various customizable lighting effects. It is used by Minecraft:Vibrant Visuals,<ref>Template:Cite Discord</ref> a graphics mode which enables directional lightning, pixel-aligned shadows, water caustics, atmospheric features, emissive textures, and various other visual features. Any graphics cards that are compatible with Direct3D12 Feature Level 12_1 or above (Windows 10/11), OpenGL ES 3.0 or above (Android), or Metal 2 or above (iOS/iPadOS) are supported.<ref name="faq">Template:Citation</ref><ref>Template:Citation</ref>

History

Tweet

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Minecraft Education

Template:HistoryTable

Issues

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Trivia

Gallery

Notes

Template:Notelist

References

<references group="">

 </references>

Navigation

Editions
Merged
Ports to consoles
Discontinued
Development
Version history
Technical
Creator
Add-ons
Multiplayer
Exclusive features
Blocks
Mobs
Effects
Unused
Removed

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