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Minecraft:Splash Potion

From SAS Gaming Wiki
Revision as of 20:59, 9 April 2026 by SyncBot (talk | contribs) (Fix template calls: add MC/ prefix)

Template:Infobox item

Splash potions are a variant of Minecraft:potions that can be thrown.

Variants

Base potions

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Effect potions

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Obtaining

Natural generation

One splash potion of Weakness can be found in a brewing stand inside an igloo basement.

Generated loot

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Brewing

{{#vardefine:params|0 }}Template:Hatnote Template:Brewing

Splash potions are brewed by adding gunpowder to a normal potion, including uncraftable potions of luckTemplate:Only and decayTemplate:Only.

Bartering

Minecraft:Piglins have a 1.74% chance of bartering a splash potion of Fire Resistance when given a gold ingot.

Filling bottles

Using a glass bottle on a Minecraft:cauldron that contains splash potion turns it into a bottle of that splash potion, this also removes Template:Frac of the cauldron's content.Template:Only

Usage

Brewing

Template:Brewing

Lingering potions are brewed by adding dragon's breath to a splash potion.

Using

Splash potions are thrown by {{#vardefine: control | right click on mouse or left trigger on gamepad }}using them. On impact they splash, applying status effects to nearby entities. When thrown by the player, they have a range of 8 blocks if thrown at the best angle. The bottle is lost, unlike drinkable Minecraft:potions. Entities within an 8.25×8.25×4.25 cuboid centered on the thrown potion at impact and within 4 blocks euclidean distance of the thrown potion<ref group="n">Specifically its lower-north-west corner; the potion entity like most thrown entities is 0.25×0.25×0.25 blocks.</ref> at impact are affected.

Splash and drinkable forms have the same duration.

If the potion directly collides with an entity, the entity gets the full duration and potency of the effect. Otherwise, the farther away the entity is from the center of the impact, the less the effect. For instant effects (i.e., Healing and Harming), the potency of the effect reduces linearly from 100% on a direct hit to 0% at 4 blocks' distance. For other effects, the potency is unchanged, but the duration decreases linearly on the same scale (rounded to the nearest Template:Frac second), with no effect being applied if the duration would be 1 second or less.

The entity's distance from the potion's impact point is based on the closest point of the hitbox rather than its center.

Splash water bottles

Splash water bottles have no effect on almost all entities, but they extinguish fire in the block hit and the four blocks horizontally surrounding it.

A splash water bottle deals Template:Hp damage to endermen, striders, snow golems, and blazes; however, endermen have a chance of teleporting away if hit with one. Splash water bottles will also restore Script error: No such module "convert". of air to an axolotl.

Splash water bottles can extinguish burning entities.

Mud

Splash water bottles can be {{#vardefine: control | right click on mouse or left trigger on gamepad }}used on Minecraft:dirt, coarse dirt, or rooted dirt to turn it into Minecraft:mud.<ref>Template:Bug</ref>

Filling cauldrons

in Template:Editions, using a splash potion on a cauldron adds one level of that potion to the cauldron. Attempting to add a splash potion to a cauldron with water, dyed water or a non-matching potion empties the cauldron and creates an explosion sound (but no actual explosion).

Uncraftable splash potion

in Template:Editions, the uncraftable splash potion is a splash potion with no effect that is unobtainable in survival mode. It is also available in potion and lingering potion forms, as well as for tipped arrows.

It can be obtained using the following command:

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Template:Redr. It is also obtained when a splash potion has invalid or missing potion effect tags, and thus serves as a placeholder.

Behavior

<section begin="thrownpotion"/> Template:Infobox entity

Motion

{{#vardefine:params|2 }}Template:Hatnote

Thrown by player

When thrown by a player, splash potion experiences initial speed of about 0.5 block/tick with slight initial pitch angle deflection of -20°. Its movement follows the ticking order of acceleration, drag, position and this can be simulated to predict the overall trajectory. Below is a calculator to predict the initial conditions in order to hit a desired coordinate:

Calculators/Projectile motion

Shot by dispenser

Splash potions shot by dispensers behave in the exact manner as when they were thrown by a player, with the only difference in their initial conditions. The initial position of splash potions when shot by a dispenser offsets exactly 0.7 blocks forward and 0.1 blocks higher from the center of the block. Their initial speed is slightly randomized, which averages to about 1.375 block/tick.

Collisions

{{#vardefine:params|0 }}Template:Hatnote

Thrown splash potions collide with blocks according to their collision box. They also collide with entities, but with the entities' collision box inflated to about 0.3 blocks in every direction. They collide with all living entities, including minecarts, boats, end crystals, falling blocks, and TNT.<section end="thrownpotion"/>

Custom effects

{{#vardefine:params|0 }}Template:Hatnote in Template:Editions, splash potions can be obtained with any status effect using

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Template:Redr and the potion_contents data component.

Sounds

Template:!((Java EditionTemplate:))!:
Splash potions use the Friendly Mobs sound category for entity-dependent sound events.

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Data values

ID

Template:!((Java EditionTemplate:))!: Template:ID table

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Metadata

in Template:Editions, splash potions use the following item data values to indicate the kind of potion:

{{#lst:Potion|metadata}}

Item data

Java Edition: {{#vardefine:params|0 }}Template:Hatnote

Data component format/potion contents

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Bedrock Edition: {{#vardefine:params|0 }}Template:Hatnote

Entity

ID

Template:!((Java EditionTemplate:))!:

Template:ID table

Template:!((Bedrock EditionTemplate:))!: Template:ID table

Entity data

{{#vardefine:params|2 }}Template:Hatnote Splash potions when thrown have entity data that define various properties of the entity.

<section begin="entity data"/>

<section end="entity data"/>

Achievements

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Advancements

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Videos

History

Java Edition

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Bedrock Edition

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Legacy Console Edition

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New Nintendo 3DS Edition

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Data history

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Issues

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Trivia

  • If an enderman is targeted directly by a splash potion, it teleports away before the potion can affect it. However, if an enderman is caught in the splash radius of a potion not aimed at it, it takes damage from the potion.
  • If killed by a splash potion of harming, the death message would be: <player> was killed by <attacker> using magic
  • A thrown splash potion faces toward the player in first-person view, while it appears rotated horizontally in third-person view. This is the case for all throwable Minecraft:items (ender pearls, Minecraft:eggs, Minecraft:snowballs, and all throwable potions).

Unused splash potions

Minecraft:Bedrock Edition has unused splash potion textures for several effects, along with their normal variants. These effects are: Absorption, Blindness, Haste, Health Boost, Hunger, Mining Fatigue, Nausea, Resistance, Saturation, and Levitation, as well as the Luck potion textures also present in Minecraft:Java Edition. These unused textures were added along with the other potion textures in Minecraft:Pocket Edition v0.12.1 alpha, except for the potion of Levitation, which was added in Minecraft:Pocket Edition 1.0.0. The textures were changed along with the other potion textures during the texture update in Minecraft:Bedrock Edition 1.10.0.

Gallery

Renders

Screenshots

See also

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Notes

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References

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cs:Vrhací lektvar de:Wurftrank es:Poción arrojadiza fr:Potion jetable it:Pozione da lancio ja:スプラッシュポーション ko:투척용 물약 nl:Spattende dranken pl:Mikstury miotane pt:Poção Arremessável ru:Взрывные зелья uk:Вибухове зілля zh:喷溅药水