Minecraft:Use cooldown
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For the {{{Description}}} of the same name, see [[{{{Destination}}}]]. |
The use cooldown (also known as recharge, item cooldown, or simply cooldown) is a mechanic that delays {{#vardefine: control | right click on mouse or left trigger on gamepad }}using an item for a given time. It is represented by a transparent white bar that appears over the item in the hotbar and Minecraft:inventory.
Mechanic
For most items that are affected by it, the use cooldown triggers after using the item, and is represented by a transparent white bar that decreases in height as the cooldown nears the end of its duration. The use cooldown affects all instances of a given item type that a player has, not just the one that was used. For Minecraft:shields specifically, the use cooldown activates when the shield has been disabled by an Minecraft:axe. For Minecraft:spears in Bedrock Edition specifically, the use cooldown activates after performing a jab attack.
Affected items
The following is a list of items that have a use cooldown:
- REDIRECT Template:ItemLink (1 second / 20 ticks)
- REDIRECT Template:ItemLink (1 second / 20 ticks)
- REDIRECT Template:ItemLink (1 second / 20 ticks)Template:Only
- REDIRECT Template:ItemLink (1 second / 20 ticks)
- REDIRECT Template:ItemLink (7 seconds / 140 ticks)
- REDIRECT Template:ItemLink (5 seconds / 100 ticks)
- REDIRECT Template:ItemLink (7 seconds / 140 ticks)
- REDIRECT Template:ItemLinkTemplate:Only
- REDIRECT Template:ItemLink (0.65 seconds / 13 ticks)Template:Only
- REDIRECT Template:ItemLink (0.75 seconds / 15 ticks)Template:Only
- REDIRECT Template:ItemLink (0.85 seconds / 17 ticks)Template:Only
- REDIRECT Template:ItemLink (0.95 seconds / 19 ticks)Template:Only
- REDIRECT Template:ItemLink (0.95 seconds / 19 ticks)Template:Only
- REDIRECT Template:ItemLink (1.05 seconds / 21 ticks)Template:Only
- REDIRECT Template:ItemLink (1.15 seconds / 23 ticks)Template:Only
- REDIRECT Template:ItemLink (0.2 seconds / 4 ticks){{#vardefine: $version | Java Combat Tests
}}{{#vardefine: $version2 |
}}<upcoming: Template:Version link & Template:Version link></upcoming: Template:Version link & Template:Version link>
- REDIRECT Template:ItemLink (0.2 seconds / 4 ticks){{#vardefine: $version | Java Combat Tests
}}{{#vardefine: $version2 |
}}<upcoming: Template:Version link & Template:Version link></upcoming: Template:Version link & Template:Version link>
Attribute
In Java Edition, the use cooldown of a given item is controlled by its use cooldown data component:
- Template:Nbt/sprite components: Parent tag.
History
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fr:Temps de chargement d'utilisation pt:Tempo de uso zh:物品冷却