Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Dragonwilds:Rest

From SAS Gaming Wiki
Revision as of 11:00, 23 July 2026 by SyncBot (talk | contribs) (Sync: updated from Dragonwilds)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
File:Rest gauge.png
The rest gauge as seen in-game (bottom-left corner of screen)

Rest is a Dragonwilds:player attribute affected by sleep. Players who lack rest begin to lose maximum Dragonwilds:stamina, Dragonwilds:hydration, Dragonwilds:sustenance (and increased dwindle rate), and carrying capacity. Players can rest using a bed or summoned shelter.

Resting cannot be performed during combat or a raid.

Mechanics

  • Using a bed or summoned shelter at night will skip to morning and completely refill the rest meter.
  • Using a bed or summoned shelter during the day will result in napping, which recharges 1 point per second (taking at most 100s to fully recover from 0-100 rest). This can be cancelled at any time.
    • While napping, if nighttime occurs, a full sleep to day will occur automatically.
  • Rest points slowly dwindle over time:
    • 100–26: Reduced by 1 point per 72 seconds, taking 5,400s total (1hr 30m).
    • 25–0: Reduced by 1 point per 144 seconds, taking 3,600s total (1h 0m).
  • Upon death, rest will be reduced by 15 points, but will not be set lower than 25/100.
  • A full daylight cycle lasts 24 minutes; night is roughly 5 minutes of that.

Hydration and sustenance

  • After a full night's rest, the player will receive a Dragonwilds:Fresh Start perk (buff) which lasts for 180s (3m), and stops the dwindling of all player attributes (hydration, sustenance, and rest), which can be seen in the bottom left, as a rising sun next to a bar gauge.
  • After a full night's rest, hydration and sustenance are reduced in anticipation for breakfast, if players are not near their claimed bed and have slept in their summoned shelter.
    • Hydration:
      • 65-100: Hydration randomly reduced by up to 40
      • 25-65: Hydration reduced randomly by up to 40, to a minimum of 25
      • 0-25: Hydration maintained at current value.
        • This means to best optimize resources for drinking, a player should rest as close to or below 25/100 hydration as possible.
    • Sustenance:
      • 55-100: Sustenance reduced by up to 30, randomly
      • 25-55: Sustenance reduced randomly by up to 30, to the minimum of 25
      • 0-25: Sustenance maintained at current value.
        • This means to best optimize resources for eating, a player should rest as close to or below 25/100 sustenance as possible.
  • With the Dragonwilds:Cosiness perk where players are near their claimed bed, the hydration and sustenance meters are reduced as follows:
    • Hydration: Reduced by 2-3, regardless of hydration levels
    • Sustenance: Reduced by 2-3, regardless of sustenance levels

Thresholds

Rest level Effects
100/100 Template:NA
75/100 Template:NA
50/100 Tired Reduced maximum Dragonwilds:Stamina to 80/100
25/100 Knackered Reduced maximum Dragonwilds:Stamina to 60/100

Reduced maximum carrying capacity to 300 (350 with Leggings of Lightness)

Reduced maximum Dragonwilds:Sustenance and Dragonwilds:Hydration to 75/100 Dragonwilds:Sustenance and Dragonwilds:Hydration dwindling will increase by a rate of 1s per point

0/100 Exhausted Reduced maximum Dragonwilds:Stamina to 40/100
  • Whilst the Journal Entry states that when exhausted, the player will, "...[find] spells more expensive to cast", there is no clear mechanism in which this is the case in the game. Magic staves still cost the same stamina, expend 1 rune per cast, and all spells from the player skill spellbook cost the same number of runes.

Player Announcements

Upon reaching certain thresholds of rest, a player announcement on screen will display:

50/100: You cannot stifle a yawn as your tiredness hits you

25/100: You're tired and your eyelids feel really heavy. You could use a nap.

5/100: You're absolutely knackered and your legs barely want to move. Time for a rest.

0/100: You’re exhausted. You can’t go on like this, get some rest.

Journal

Template:Journal entry

Update history

Template:UH

Template:Game mechanics