Dragonwilds:Rest
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Rest is a Dragonwilds:player attribute affected by sleep. Players who lack rest begin to lose maximum Dragonwilds:stamina, Dragonwilds:hydration, Dragonwilds:sustenance (and increased dwindle rate), and carrying capacity. Players can rest using a bed or summoned shelter.
Resting cannot be performed during combat or a raid.
Mechanics
- Using a bed or summoned shelter at night will skip to morning and completely refill the rest meter.
- A full night's rest removes all status over time effects, such as Dragonwilds:bleed, Dragonwilds:poison, Dragonwilds:shock, burn, and Dragonwilds:soulscourge.
- Using a bed or summoned shelter during the day will result in napping, which recharges 1 point per second (taking at most 100s to fully recover from 0-100 rest). This can be cancelled at any time.
- While napping, if nighttime occurs, a full sleep to day will occur automatically.
- Rest points slowly dwindle over time:
- 100–26: Reduced by 1 point per 72 seconds, taking 5,400s total (1hr 30m).
- 25–0: Reduced by 1 point per 144 seconds, taking 3,600s total (1h 0m).
- Upon death, rest will be reduced by 15 points, but will not be set lower than 25/100.
- A full daylight cycle lasts 24 minutes; night is roughly 5 minutes of that.
Hydration and sustenance
- After a full night's rest, the player will receive a Dragonwilds:Fresh Start perk (buff) which lasts for 180s (3m), and stops the dwindling of all player attributes (hydration, sustenance, and rest), which can be seen in the bottom left, as a rising sun next to a bar gauge.
- After a full night's rest, hydration and sustenance are reduced in anticipation for breakfast, if players are not near their claimed bed and have slept in their summoned shelter.
- Hydration:
- 65-100: Hydration randomly reduced by up to 40
- 25-65: Hydration reduced randomly by up to 40, to a minimum of 25
- 0-25: Hydration maintained at current value.
- This means to best optimize resources for drinking, a player should rest as close to or below 25/100 hydration as possible.
- Sustenance:
- 55-100: Sustenance reduced by up to 30, randomly
- 25-55: Sustenance reduced randomly by up to 30, to the minimum of 25
- 0-25: Sustenance maintained at current value.
- This means to best optimize resources for eating, a player should rest as close to or below 25/100 sustenance as possible.
- Hydration:
- With the Dragonwilds:Cosiness perk where players are near their claimed bed, the hydration and sustenance meters are reduced as follows:
- Hydration: Reduced by 2-3, regardless of hydration levels
- Sustenance: Reduced by 2-3, regardless of sustenance levels
Thresholds
| Rest level | Effects |
|---|---|
| 100/100 | Template:NA |
| 75/100 | Template:NA |
| 50/100 Tired | Reduced maximum Dragonwilds:Stamina to 80/100 |
| 25/100 Knackered | Reduced maximum Dragonwilds:Stamina to 60/100
Reduced maximum carrying capacity to 300 (350 with Leggings of Lightness) Reduced maximum Dragonwilds:Sustenance and Dragonwilds:Hydration to 75/100 Dragonwilds:Sustenance and Dragonwilds:Hydration dwindling will increase by a rate of 1s per point |
| 0/100 Exhausted | Reduced maximum Dragonwilds:Stamina to 40/100 |
- Whilst the Journal Entry states that when exhausted, the player will, "...[find] spells more expensive to cast", there is no clear mechanism in which this is the case in the game. Magic staves still cost the same stamina, expend 1 rune per cast, and all spells from the player skill spellbook cost the same number of runes.
Player Announcements
Upon reaching certain thresholds of rest, a player announcement on screen will display:
50/100: You cannot stifle a yawn as your tiredness hits you
25/100: You're tired and your eyelids feel really heavy. You could use a nap.
5/100: You're absolutely knackered and your legs barely want to move. Time for a rest.
0/100: You’re exhausted. You can’t go on like this, get some rest.