Minecraft:Single Biome
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Single biome is a Minecraft:world type or a vanilla Minecraft:world preset in which the entire Minecraft:Overworld consists of one Minecraft:biome. It is simple to customize, albeit very limited.
Usage
Java Edition
Single biome can be enabled in the Minecraft:Create New World screen, on the "World Type" button. This reveals a menu where the player can select any existing biome to generate in the Overworld.
Minecraft:Server operators can set a single biome world type by setting level-type=minecraft:single_biome_surface in Minecraft:server.properties. This also allows custom biomes from Minecraft:data packs.
Additionally, players can override any dimension with the same fixed biome source generation like single biome using a Minecraft:custom dimension data pack.
Bedrock Edition
Code for the single biome world type exists in Bedrock Edition; however, it is inaccessible through the game's GUI. It can only be accessed by editing the world's level.dat file using external programs.<ref>Generate custom flat and single biome worlds on Bedrock!</ref> This code supports every biome in the game, including unused biomes and custom biomes if available in the world's Minecraft:behavior packs.
Servers cannot create single biome worlds, but placing a single biome-enabled world in a server or Realm generates regular single biome world.
Generation
Single biome uses a single fixed biome source for generating the Minecraft:Overworld with the default noise generator. Similar to the default world type, this configuration generates a world with a bedrock floor at the Y=-64 lower height limit, and the rest of the terrain is generated on top of it. However, in contrast to the default world type, the Overworld in a single biome world consists of only one biome.
Template:IN, using a biome from the Nether or the End to generate the Overworld results in a world with their structures and characteristics, albeit very incomplete. For example, Minecraft:warped forest does not generate any warped trees, but still generates partial fog, particles, and Minecraft:Nether fortresses. This is caused by a bug where the biome surface and terrain is different from their own dimension.<ref>Template:Bug</ref>
Template:IN, biomes from different dimensions generate properly with all features, including the Minecraft:lava sea.
The Nether and the EndTemplate:Only are unchanged from their Default world type counterpart. Template:IN, the End generates the same End terrain but applies the selected biome and generated Minecraft:features on top of it, resulting in glitched terrain.
History
Issues
Gallery
Screenshots
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Single biome worlds allow biomes to generate on any type of terrain, while making their structures more common.
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Mountains in a warm ocean single biome world
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A frozen ocean single biome world creates a mess of icebergs, snow, grass, and stone.
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A lush caves single biome world, showing its features, including a woodland mansion, on the surface
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A Minecraft:mountain edge single biome world. Mountain edges are only available in vanilla through single biome world generation.Template:Only
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The legacy frozen ocean is a similar case.
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A Minecraft:Nether biome generated in the Overworld using single biome Template:In
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Similar with the End
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A Minecraft:nether wastes biome using single biome type Template:In, which fails to generate features.
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Similar view of the void single biome world
Historical screenshots
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A river single biome world before 1.18, showing how the terrain was dependent on the biome
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In contrast, the Minecraft:shattered savanna biome had terrain similar to amplified, ignoring the generation limits.
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Old view of the void single biome world.
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An old crimson forest single biome world, when it generated properly
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The End highlands generated using the single biome generation
See also
References
Minecraft:de:Buffet Minecraft:fr:Biome unique Minecraft:it:Bioma singolo Minecraft:ja:シングルバイオーム Minecraft:ko:뷔페 Minecraft:pl:Bufet Minecraft:pt:Bioma único Minecraft:ru:Ассорти Minecraft:zh:单一生物群系