Minecraft:Java Edition 26.1 Snapshot 3
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26.1 Snapshot 3 (known as 26.1-snapshot-3 in the Minecraft:launcher) is the third Minecraft:snapshot for Minecraft:Java Edition 26.1, released on January 13, 2026.<ref>Template:Mcnet</ref> It adds several Minecraft:data pack features, such as new block and fluid tags, Minecraft:world clocks, and Minecraft:time markers.
Additions
General
Block tags
- Added the following tags which determine which blocks a category of vegetation can be placed on and survive.
- Template:Cd for blocks that provide support to the following blocks: Template:Columns-list
- Template:Cd for blocks that provide support to the following crops at all growth stages:
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Which blocks satisfy adjacency support requirements for sugar cane
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Empty by default
- Template:Cd
- Minecraft:Cactus flowers can be placed on blocks in this tag even if they do not have a sturdy top face.
- Added the following tags which determine which blocks are not able to support specific categories of vegetation.
- Added Template:Cd which defines which blocks beneath allow the following crops to grow:
- Added the following tags to define which blocks can start particular types of Minecraft:bubble columns.
- Template:Cd
- Minecraft:Magma block by default.
- Template:Cd
- Minecraft:Soul sand by default.
- Template:Cd
Fluid tags
- Added tags to determine which fluids can support the following blocks:
- Added Template:Cd
- Contains fluids satisfy adjacency support requirements for Minecraft:sugar cane.
- Added Template:Cd fluid tag to define which fluids a Minecraft:bubble column can occupy with water as default.
- Time markers assign a particular name to a specific (optionally repeating) point in time for a specific world clock. Time markers replace the previously predetermined names that could be used by Template:Cmd, for example Template:Cd or Template:Cd.
- Time markers will exist within the context of a specific world clock. This means that even though the different time markers are defined by different Timelines, only one Time Marker can exist with a particular id for a particular world clock. It also means that two world clocks can have a time marker with the same name.
- Built-in uses of time markers
- Some time markers are used to drive Vanilla game behavior. Usually, they are configured to not show up in Template:Cmd commands.
- Template:Cd - the time to advance the dimension's default clock to when players in that dimension wake up after sleeping.
- Template:Cd - the time of the dimension's default clock at which the random chance for a zombie village siege to occur should be evaluated.
- Some time markers are used to drive Vanilla game behavior. Usually, they are configured to not show up in Template:Cmd commands.
- Built-in uses of time markers
- Each world clock contains an internal time that increases every tick. A world clock can be defined in data packs under the Template:Cd registry (i.e. found under data/<namespace>/world_clock/<id>.json)
- A world clock can be paused or resumed, and the time of the clock can be changed or queried, using the Template:Cmd command.
- This allows different dimensions to have different clocks.
- Format: object with no fields
Changes
Blocks
- Minecraft:Spawn egg without a [[Minecraft:data component#entity_data|Template:Cd]] component are dropped as an item. Previously, the dispenser failed to activate.
- The tripwire texture is now rendered as alpha cutout instead of transparent.
- In other words, the texture is now opaque.
Command format
- Both arguments can now be omitted.
- The entity selector will be Template:Cd if omitted
- Which hand to swing will be Template:Cd if omitted
- The Template:Cmd command is now based on world clocks.
- A clock can be optionally specified as an input for the time command with Template:Cmd.
- If the clock is not specified (Template:Cmd as before), the default clock for the dimension is used.
- The return value (e.g. from Template:Cmd) from the Template:Cd and Template:Cd subcommands is now the total elapsed ticks of the clock instead of the current time of day.
- Syntax:
- Template:Cmd - sets the total elapsed ticks of the clock.
- Template:Cmd - advances the clock forward to the next occurrence of the time marker..
- For the Template:Cd clock, the available time markers are: Template:Cd, Template:Cd, Template:Cd, and Template:Cd
- Template:Cmd - adds ticks to the clock, can be a negative or a positive number.
- Template:Cmd - pauses the clock.
- Template:Cmd - resumes the clock.
- Template:Cmd - displays and returns the current number of ticks within the timeline's period.
- Template:Cmd - displays and returns the number of times the timeline's period has repeated.
- Template:Cmd - displays and returns the total elapsed ticks of the clock.
- Template:Cmd - as before, the total elapsed ticks within the world (unaffected by changes made to clocks using Template:Cmd).
Items
- Now supports a [[Minecraft:data component#bundle_container|Template:Cd]] component with a weight greater than 231-1, equivalent to 231-1 stacks.
- Previously, the component was removed when the limit was exceeded.
- A bundle exceeding this limit is shown as full, however, when attempting to empty it, add a new item, or view the tooltip, it still appears empty.
- Now, in many cases, it is treated as empty if it has conflicting data, such as having a count greater than [[Minecraft:Data_component#max_stack_size|Template:Cd]], or having Template:Cd greater than one along with [[Minecraft:Data_component#max_damage|Template:Cd]].
- When mining a Minecraft:shulker box containing an item stack with a conflicting data, it will treat the item as Template:Cd in the tooltip, and placing it in a block the item stack will be removed.
- Shooting an Minecraft:arrow with a conflicting data using a Minecraft:crossbow will not be a project.
- Template:Control a Minecraft:bundle to remove an item stack with a conflicting data, no items will be dropped. Viewing the tooltip of the bundle, the game try render an empty stack, causing the game to crash.<ref>Template:Bug</ref>
- Item stacks with conflicting data can still be placed in Minecraft:chests and in the Minecraft:inventory.
General
General
- Added Template:Cd to the default JVM arguments.
- The Minecraft:pack format version is now Template:Cd.
- The Template:Cd debug entry has been split from Template:Cd.
- Added the field Template:Cd: optional Minecraft:world clock ID.
- Specifies the default clock that will be used for the Template:Cmd command.
- If a default clock is specified, the time command requires an explicit clock argument.
- Also specifies the clock to which Template:Cd and Template:Cd time markers apply.
- If not specified, those time markers will never apply in that dimension.
- Specifies the default clock that will be used for the Template:Cmd command.
- The game rules screen is now accessible in-game through a new World Options screen in the pause menu.
- A search bar has been added to the top of the game rules screen, both in-game and in the world creation menu.
- Replaced Template:Cd with Template:Cd.
- Added a new required field Template:Cd: world clock ID, the clock within which to set time (from the existing time field).
- The difficulty button in the pause menu has been replaced with a button leading to a new screen - World Options.
- The world options screen contains the difficulty button as well as a button for changing game rules.
- The game rules screen is available for all operators and otherwise disabled.
- Template:Cd loot predicate
- Added Template:Cd field: a world clock ID, specifies which world clock the time check should be done for.
- Template:Cd field should now be more consistent across all recipe types that contain it.
- It will now accept short form (e.g. "Template:Cd", which is equivalent to
{"id":"minecraft:foo", "count": 1}). - For recipe types Template:Cd, Template:Cd, Template:Cd and Template:Cd this field now also accepts Template:Cd field.
- It will now accept short form (e.g. "Template:Cd", which is equivalent to
- The version is now Template:Cd.
- Block Tags
- Renamed the following tags for consistency:
- Template:Cd → Template:Cd
- Template:Cd → Template:Cd
- Template:Cd → Template:Cd
- Template:Cd → Template:Cd
- Template:Cd → Template:Cd
- Minecraft:Mushrooms cannot survive without a light level below 13 if not in the above tag.
- Template:Cd → Template:Cd
- Snow layers can be placed on blocks in this tag even if they do not have a top full face.
- Template:Cd → Template:Cd
- Renamed the following tags for consistency:
- Added a Template:Cd field: a world clock ID, specifies which world clock the timeline is tied to.
- This field is required, but to match previous behavior the Template:Cd clock can be used
- Added an optional Template:Cd field, an optional map between namespaced Time Marker IDs and either an int or a Time Marker object.
- Format:
- Non-negative int, the tick that the time marker marks.
- Or object with fields:
- Template:Cd: int between Template:Cd and Template:Cd, the tick that the time marker marks.
- Template:Cd: optional boolean, specifies whether the Time Marker will show up in command suggestions.
- Default: Template:Cd
- Format:
Fixes
Videos
References
Template:Navbox Java Edition versions
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