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ProjectGorgon:Endurance

From SAS Gaming Wiki
Revision as of 20:37, 27 December 2024 by imported>Zewtastic (Training {{msg:BASEPAGENAME}})
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Endurance

The ability to endure heavy loads and uncomfortable situations without getting tired.
Skill Type:
Other Skill
Max Level:
90
Requirements:
N/A
Skill Trainers:
"

The ability to endure heavy loads and uncomfortable situations without getting tired. Your endurance increases the speed of your armor regeneration between fights, among other things. This ability permanently raises your armor regeneration rate.

Endurance Overview

ProjectGorgon:Endurance is a skill about withstanding great amounts of pain. Endurance XP is automatically gained after killing a monster, depending on the amount of Armor damage you took during the fight (or possibly from that monster itself).

Endurance provides useful bonuses like extra inventory slots, in- and out of- combat armor regeneration, maximum metabolism, and maximum underwater held breath. It also provides access to the sidebar skill Dig Deep, which can restore Power.

In-Game Description

The ability to endure heavy loads and uncomfortable situations without getting tired. Your Endurance increases the speed of your armor regeneration between fights, among other things.

(The most common way to raise Endurance is simply to take armor damage in combat.)

Training Endurance

Connected Skills

Sub-Skills

N/A

Secondary Skills

N/A

Related Skills

  • ...
Synergy Levels:

Bonus ProjectGorgon:Synergy Levels for ProjectGorgon:Endurance can be obtained from the following skills and levels:

ProjectGorgon:Alcohol Tolerance
Level 70
ProjectGorgon:Deer
Level 11, Level 31
ProjectGorgon:Foraging
Level 60
ProjectGorgon:Holistic Wellness
Level 13
ProjectGorgon:Iocaine Resistance
Level 20, Level 40
ProjectGorgon:Oratory
Level 40
ProjectGorgon:Orcish
Level 50
ProjectGorgon:Interpretive Dance
Level 39
ProjectGorgon:Shield
Level 21, Level 41
ProjectGorgon:Survival Instincts
Level 15
ProjectGorgon:Sword
Level 34
ProjectGorgon:Unarmed
Level 23

Endurance/Abilities

Mechanics

When you enter combat, a meter tracks how much armor damage you take. When you kill a monster, you gain Endurance XP based on how much armor damage you took, capped based on the level of the monster you killed. The meter tracking the armor damage then resets.

Implications include:

  • You won't continue to gain Endurance XP if you allow one monster to deal damage to you indefinitely, because the amount of XP you get is capped at some point.
  • If you fight two enemies at once that damage your armor, you will get the Endurance XP from the total armor damage both of them deal when you kill one of them. However, upon securing this kill, the meter will reset, so you won't get the same amount of XP when you kill the second enemy.
  • Fighting low level enemies won't give you much Endurance XP per kill even if the enemies have abilities that deal high armor damage, since you're more likely to hit the XP cap.
  • It can be time consuming to brute force grind Endurance XP, but a relatively efficient way to do it is by fighting large groups of mobs a little bit below your level, which have abilities that specifically damage your armor. Then kill them one by one, rather than using an AoE to kill all of them at once.

Endurance/Treasure Effects Endurance/Stat Bonuses Endurance/Level Up Rewards

Endurance Experience Table

Click Expand to view the Experience Table for Endurance