Looted Armor
Looted Armor Chart
| Armor Set |
Max Armor |
Health from Combat Refresh Abilities |
Armor from Combat Refresh Abilities |
Power from Combat Refresh Abilities |
Material Type |
Minimum Endurance
|
Basic Armor
|
97
|
5
|
39
|
2
|
Metal
|
0
|
Cheap Goblin Armor
|
202
|
19
|
88
|
8
|
Metal, Leather
|
0
|
Comfortable Ancient Armor
|
136
|
19
|
55
|
8
|
Metal
|
0
|
Council Pathfinder Armor
|
370
|
167
|
167
|
67
|
Leather
|
20
|
Death Trooper Armor
|
665
|
0
|
280
|
0
|
Metal
|
50
|
Desert Vagabond Armor
|
430
|
167
|
167
|
67
|
Leather
|
55
|
Dwarven Soldier Armor
|
192
|
0
|
120
|
0
|
Metal
|
0
|
Elven Armor
|
506
|
0
|
200
|
0
|
Metal
|
0
|
Extra-Fancy Seashell Armor
|
358
|
58
|
58
|
58
|
Organic
|
0
|
Fae Navy Armor
|
695
|
98
|
98
|
98
|
Organic
|
0
|
Fancy Seashell Armor
|
322
|
51
|
51
|
51
|
Organic
|
0
|
Gazluk Officer Armor
|
585
|
0
|
280
|
0
|
Metal
|
50
|
General Pask's Armor
|
576
|
80
|
80
|
80
|
Organic
|
58
|
Goblin Armor 1
|
174
|
80
|
50
|
65
|
Leather/Cloth/Metal
|
0
|
Goblin Armor 2
|
294
|
43
|
124
|
18
|
Leather/Metal
|
20
|
Summer Court Armor
|
480
|
0
|
170
|
0
|
Metal
|
0
|
Winter Court Armor
|
536
|
0
|
200
|
0
|
Metal
|
0
|
Insulated Armor
|
254
|
109
|
109
|
56
|
Leather
|
0
|
Kelp Armor
|
254
|
38
|
38
|
38
|
Organic
|
0
|
Misery Trooper Armor
|
605
|
0
|
280
|
0
|
Metal
|
50
|
Moldy Ancient Armor
|
40
|
18
|
18
|
7
|
Leather
|
0
|
Mutterer Cabalist Armor
|
325
|
280
|
0
|
247
|
Cloth
|
35
|
Mutterer Necromancer Armor
|
353
|
280
|
0
|
247
|
Cloth
|
35
|
Ravana Soldier Armor
|
440
|
0
|
240
|
0
|
Metal
|
60
|
Orcish Magic Trooper Armor
|
337
|
260
|
0
|
231
|
Cloth
|
35
|
Orcish Armor
|
276
|
138
|
138
|
58
|
Leather
|
0
|
Orcish Military Armor
|
479
|
198
|
198
|
80
|
Leather
|
50
|
Peltast Armor
|
564
|
36
|
204
|
32
|
Metal
|
50
|
Rakshasian Armor
|
431
|
198
|
198
|
80
|
Leather
|
60
|
Ratkin Revolutionist Armor
|
422
|
180
|
180
|
73
|
Leather
|
35
|
Scorpiclaw Armor
|
586
|
80
|
80
|
80
|
Organic
|
55
|
Seashell Armor
|
285
|
45
|
45
|
45
|
Organic
|
0
|
Snowblood Misery Trooper Armor
|
656
|
0
|
280
|
0
|
Metal
|
50
|
Stalwart Armor
|
385
|
0
|
160
|
0
|
Metal
|
0
|
Sturdy Armor
|
200
|
0
|
80
|
0
|
Metal
|
0
|
Thentree Armor
|
334
|
0
|
160
|
0
|
Metal
|
20
|
Tough Kelp Armor
|
295
|
45
|
45
|
45
|
Organic
|
0
|
Treachery Trooper Armor
|
610
|
0
|
280
|
0
|
Metal
|
50
|
War-Wizard Officer Armor
|
347
|
280
|
0
|
247
|
Cloth
|
35
|
Web Armor
|
111
|
31
|
31
|
20
|
Leather/Organic
|
0
|
Winter Court Battle-Armor
|
746
|
0
|
300
|
0
|
Metal
|
60
|
Winter Court Murder-Armor
|
900
|
0
|
320
|
0
|
Metal
|
60
|
Yeti Armor
|
198
|
128
|
16
|
114
|
Cloth/Organic
|
30
|
Basic Armor
| Equipment
|
Total Bonus
|
|
 Max Armor
+97
 Health from Combat Refresh Abilities
+5
 Armor from Combat Refresh Abilities
+39
 Power from Combat Refresh Abilities
+2
|
Cheap Goblin Armor
| Equipment
|
Total Bonus
|
|
 Max Armor
+202
 Health from Combat Refresh Abilities
+19
 Armor from Combat Refresh Abilities
+88
 Power from Combat Refresh Abilities
+8
|
 Slashing Damage Reduction
+3
 Unarmed Damage
+1
|
Comfortable Ancient Armor
| Equipment
|
Total Bonus
|
|
 Max Armor
+136
 Health from Combat Refresh Abilities
+19
 Armor from Combat Refresh Abilities
+55
 Power from Combat Refresh Abilities
+8
|
 Power Regen (Non-Combat)
+1
|
Council Pathfinder Armor
| Equipment
|
Total Bonus
|
|
 Max Armor
+370
 Health from Combat Refresh Abilities
+167
 Armor from Combat Refresh Abilities
+167
 Power from Combat Refresh Abilities
+67
|
 Nature Damage Reduction
+8
 Dig Deep Power Restoration
+20
 Indirect Cold Damage Reduction
+5
 Inventory Slots
+2
 Max Body Heat Points (In Cold Environments)
+10
 Max Hydration
+10
|
Death Trooper Armor
| Equipment
|
Total Bonus
|
|
 Max Armor
+665
 Health from Combat Refresh Abilities
+0
 Armor from Combat Refresh Abilities
+280
 Power from Combat Refresh Abilities
+0
|
 Melee Attack Damage
+20
 Shield Skill Damage
+5
 Kick Damage
+10
|
Desert Vagabond Armor
| Equipment
|
Total Bonus
|
|
 Max Armor
+430
 Health from Combat Refresh Abilities
+167
 Armor from Combat Refresh Abilities
+167
 Power from Combat Refresh Abilities
+67
|
 Headbutt Damage
+50
 Hip Throw Damage
+40
 Punch Damage
+20
 Knee Kick Damage
+35
 Sprint Speed Boost
+1
 Kick Damage
+25
|
Dwarven Soldier Armor
| Equipment
|
Total Bonus
|
|
 Max Armor
+192
 Health from Combat Refresh Abilities
+0
 Armor from Combat Refresh Abilities
+120
 Power from Combat Refresh Abilities
+0
|
 Max Health
+72
 Hygiene
-2
|
Elven Armor
| Equipment
|
Total Bonus
|
|
 Max Armor
+506
 Health from Combat Refresh Abilities
+0
 Armor from Combat Refresh Abilities
+200
 Power from Combat Refresh Abilities
+0
|
 Max Power
+6
 Max Cleanliness
+10
 Hygiene
+2
 Archery Damage
-8
|
| Equipment
|
Total Bonus
|
|
 Max Armor
+358
 Health from Combat Refresh Abilities
+58
 Armor from Combat Refresh Abilities
+58
 Power from Combat Refresh Abilities
+58
|
 Max Underwater Held Breath
+9
 Sprint-Swimming Speed Boost (Out of Combat)
+7
 Knife Damage
+20
|
Fae Navy Armor
| Equipment
|
Total Bonus
|
|
 Max Armor
+695
 Health from Combat Refresh Abilities
+98
 Armor from Combat Refresh Abilities
+98
 Power from Combat Refresh Abilities
+98
|
 Chance to Ignore Stuns %
+20.0
 Vulnerability to Electricity %
-10.0
 Vulnerability to Darkness %
-10.0
 Vulnerability to Demonic %
-10.0
 Projectile Accuracy Boost %
+10.0
 Direct Darkness Damage %
+10.0
 Direct Demonic Damage %
+10.0
 Inventory Slots
+5
 Sprint Boost (Out of Combat)
+1
 Fast-Flying Speed Boost (Out of Combat)
+1
 Sprint-Swimming Speed Boost (Out of Combat)
+1
|
Fancy Seashell Armor
| Equipment
|
Total Bonus
|
|
 Max Armor
+322
 Health from Combat Refresh Abilities
+51
 Armor from Combat Refresh Abilities
+51
 Power from Combat Refresh Abilities
+51
|
 Max Underwater Held Breath
+7
 Sprint-Swimming Speed Boost (Out of Combat)
+6
 Knife Damage
+15
|
Gazluk Officer Armor
| Equipment
|
Total Bonus
|
|
 Max Armor
+585
 Health from Combat Refresh Abilities
+0
 Armor from Combat Refresh Abilities
+280
 Power from Combat Refresh Abilities
+0
|
 Melee Accuracy Boost %
+5.0
 Projectile Accuracy Boost %
+5.0
 Healing Received from Major Healing Abilities
+10
 Chance to Miraculously Avoid Death %
+20.0
 Taunt From Attack Damage %
+10.0
 Seconds Before Death-Avoidance Resets
-60
 Max Body Heat Points (In Cold Environments)
+12
|
General Pask's Armor
| Equipment
|
Total Bonus
|
|
 Max Armor
+576
 Health from Combat Refresh Abilities
+80
 Armor from Combat Refresh Abilities
+80
 Power from Combat Refresh Abilities
+80
|
 Inventory Slots
+1 -You reflect 22% of any physical attack damage (Slashing, Piercing, or Crushing) back at the attacker.
|
Goblin Armor 1
| Equipment
|
Total Bonus
|
|
 Max Armor
+174
 Health from Combat Refresh Abilities
+80
 Armor from Combat Refresh Abilities
+50
 Power from Combat Refresh Abilities
+65
|
 Slashing Damage Reduction
+6
 Unarmed Damage
+1
 Power Regen (Non-Combat)
+5
|
Goblin Armor 2
| Equipment
|
Total Bonus
|
|
 Max Armor
+294
 Health from Combat Refresh Abilities
+43
 Armor from Combat Refresh Abilities
+124
 Power from Combat Refresh Abilities
+18
|
 Slashing Damage Reduction
+3
 Unarmed Damage
+1
|
Summer Court Armor
| Equipment
|
Total Bonus
|
|
 Max Armor
+480
 Health from Combat Refresh Abilities
+0
 Armor from Combat Refresh Abilities
+170
 Power from Combat Refresh Abilities
+0
|
 Direct Psychic Damage Reduction
+3
 Bonus XP When Feeling Peaceable %
+1.0
 Cold Damage Reduction
+1
 Nature Damage (Direct & Per-Tick) %
+5.0
|
Winter Court Armor
| Equipment
|
Total Bonus
|
|
 Max Armor
+536
 Health from Combat Refresh Abilities
+0
 Armor from Combat Refresh Abilities
+200
 Power from Combat Refresh Abilities
+0
|
 Electricity Damage (Direct & Per-Tick) %
+4.0
 Direct Psychic Damage
+3
 XP Penalty When Feeling Lonely %
+1.0
 Electricity Damage (Direct & Per-Tick) %
+6.0
 Archery Damage
+1
 Meditation Effect Duration %
+5.0
 Movement Speed
+0.25
|
Insulated Armor
| Equipment
|
Total Bonus
|
|
 Max Armor
+254
 Health from Combat Refresh Abilities
+109
 Armor from Combat Refresh Abilities
+109
 Power from Combat Refresh Abilities
+56
|
 Indirect Cold Damage Reduction
+4
 Max Body Heat Points (In Cold Environments)
+60
 Indirect Damage Reduction
+1
 Indirect Electricity Damage Reduction
+1
|
Kelp Armor
| Equipment
|
Total Bonus
|
|
 Max Armor
+254
 Health from Combat Refresh Abilities
+38
 Armor from Combat Refresh Abilities
+38
 Power from Combat Refresh Abilities
+38
|
 Max Underwater Held Breath
+2
 Sprint-Swimming Speed Boost (Out of Combat)
+1
 Chance to Evade Projectiles %
+11.0
 Unarmed Damage
+8
|
Misery Trooper Armor
| Equipment
|
Total Bonus
|
|
 Max Armor
+605
 Health from Combat Refresh Abilities
+0
 Armor from Combat Refresh Abilities
+280
 Power from Combat Refresh Abilities
+0
|
 Max Body Heat Points (In Cold Environments)
+65
 Max Hydration
+45
 Chance to Ignore Stuns %
+20.0
 Archery Damage
+10
|
Moldy Ancient Armor
| Equipment
|
Total Bonus
|
|
 Max Armor
+40
 Health from Combat Refresh Abilities
+18
 Armor from Combat Refresh Abilities
+18
 Power from Combat Refresh Abilities
+7
|
Mutterer Cabalist Armor
| Equipment
|
Total Bonus
|
|
 Max Armor
+325
 Health from Combat Refresh Abilities
+280
 Armor from Combat Refresh Abilities
+0
 Power from Combat Refresh Abilities
+247
|
 Max Power
+40
 Direct Fire Damage %
+10.0
 Direct Electricity Damage %
+5.0
 Direct Acid Damage
+5
 Fire Magic Damage
+10
 Ice Magic Damage
+10
|
Mutterer Necromancer Armor
| Equipment
|
Total Bonus
|
|
 Max Armor
+353
 Health from Combat Refresh Abilities
+280
 Armor from Combat Refresh Abilities
+0
 Power from Combat Refresh Abilities
+247
|
 Max Health
+15
 Signature Debuff Power Cost
-5
 Necromancy Damage
+20
 Direct Darkness Damage
+10
 Mentalism Damage
+10
 Vulnerability to Darkness %
-5.0
|
Orcish Magic Trooper Armor
| Equipment
|
Total Bonus
|
|
 Max Armor
+337
 Health from Combat Refresh Abilities
+260
 Armor from Combat Refresh Abilities
+0
 Power from Combat Refresh Abilities
+231
|
 Max Power
+40
 Max Body Heat Points (In Cold Environments)
+15
|
Orcish Armor
| Equipment
|
Total Bonus
|
|
 Max Armor
+276
 Health from Combat Refresh Abilities
+138
 Armor from Combat Refresh Abilities
+138
 Power from Combat Refresh Abilities
+58
|
 Max Power
+5
 Cold Damage Reduction
+6
 Indirect Cold Damage Reduction
+1
 Psychic Damage Reduction
+6
 Max Body Heat Points (In Cold Environments)
+30
 Slashing Damage Reduction
+3
 Crushing Damage Reduction
+3
 Indirect Electricity Damage Reduction
+1
 Piercing Damage Reduction
+3
|
Orcish Military Armor
| Equipment
|
Total Bonus
|
|
 Max Armor
+479
 Health from Combat Refresh Abilities
+198
 Armor from Combat Refresh Abilities
+198
 Power from Combat Refresh Abilities
+80
|
 Max Body Heat Points (In Cold Environments)
+50
 Indirect Cold Damage Reduction
+1
 Indirect Electricity Damage Reduction
+1
|
Peltast Armor
| Equipment
|
Total Bonus
|
|
 Max Armor
+564
 Health from Combat Refresh Abilities
+36
 Armor from Combat Refresh Abilities
+204
 Power from Combat Refresh Abilities
+32
|
Rakshasian Armor
| Equipment
|
Total Bonus
|
|
 Max Armor
+431
 Health from Combat Refresh Abilities
+198
 Armor from Combat Refresh Abilities
+198
 Power from Combat Refresh Abilities
+80
|
 Fire Damage Reduction
+3
 Direct Fire Damage Reduction
+5
 Indirect Fire Damage Reduction
+1
 Electricity Damage Reduction
+2
 Direct Electricity Damage Reduction
+12
 Indirect Electricity Damage Reduction
+2
 Sprint Speed Boost
+1
|
Ratkin Revolutionist Armor
| Equipment
|
Total Bonus
|
|
 Max Armor
+422
 Health from Combat Refresh Abilities
+180
 Armor from Combat Refresh Abilities
+180
 Power from Combat Refresh Abilities
+73
|
 Taunt From Attack Damage %
-5.0
 Unarmed Base Damage %
+5.0
 Kick Damage
+10
 Chance to Ignore Slowing Effects %
+5.0
|
Ravana Soldier Armor
| Equipment
|
Total Bonus
|
|
 Max Armor
+440
 Health from Combat Refresh Abilities
+0
 Armor from Combat Refresh Abilities
+240
 Power from Combat Refresh Abilities
+0
|
 Indirect Damage Reduction
+8
 Sprint Speed Boost
+1
|
Scorpiclaw Armor
| Equipment
|
Total Bonus
|
|
 Max Armor
+586
 Health from Combat Refresh Abilities
+80
 Armor from Combat Refresh Abilities
+80
 Power from Combat Refresh Abilities
+80
|
-You reflect 22% of any physical attack damage (Slashing, Piercing, or Crushing) back at the attacker.
|
Seashell Armor
| Equipment
|
Total Bonus
|
|
 Max Armor
+285
 Health from Combat Refresh Abilities
+45
 Armor from Combat Refresh Abilities
+45
 Power from Combat Refresh Abilities
+45
|
 Max Underwater Held Breath
+5
 Sprint-Swimming Speed Boost (Out of Combat)
+5
 Knife Damage
+10
|
Snowblood Misery Trooper Armor
| Equipment
|
Total Bonus
|
|
 Max Armor
+656
 Health from Combat Refresh Abilities
+0
 Armor from Combat Refresh Abilities
+280
 Power from Combat Refresh Abilities
+0
|
 Max Body Heat Points (In Cold Environments)
+50
|
Stalwart Armor
| Equipment
|
Total Bonus
|
|
 Max Armor
+385
 Health from Combat Refresh Abilities
+0
 Armor from Combat Refresh Abilities
+160
 Power from Combat Refresh Abilities
+0
|
 Max Health
+10
 Pound To Slag Damage
+40
|
Sturdy Armor
| Equipment
|
Total Bonus
|
|
 Max Armor
+200
 Health from Combat Refresh Abilities
+0
 Armor from Combat Refresh Abilities
+80
 Power from Combat Refresh Abilities
+0
|
Thentree Armor
| Equipment
|
Total Bonus
|
|
 Max Armor
+334
 Health from Combat Refresh Abilities
+0
 Armor from Combat Refresh Abilities
+160
 Power from Combat Refresh Abilities
+0
|
 Archery Base Damage %
+11.0
 Nature Damage (Direct & Per-Tick) %
+16.0
|
Tough Kelp Armor
| Equipment
|
Total Bonus
|
|
 Max Armor
+295
 Health from Combat Refresh Abilities
+45
 Armor from Combat Refresh Abilities
+45
 Power from Combat Refresh Abilities
+45
|
 Max Underwater Held Breath
+2.5
 Sprint-Swimming Speed Boost (Out of Combat)
+1
 Chance to Evade Projectiles %
+11.0
 Unarmed Damage
+10
|
Treachery Trooper Armor
| Equipment
|
Total Bonus
|
|
 Max Armor
+610
 Health from Combat Refresh Abilities
+0
 Armor from Combat Refresh Abilities
+280
 Power from Combat Refresh Abilities
+0
|
 Psychology Damage
+10
 Battle Chemistry Damage
+10
 Healing Received from Major Healing Abilities
+10
 Chance to Ignore Slowing Effects %
+25.0
|
War-Wizard Officer Armor
| Equipment
|
Total Bonus
|
|
 Max Armor
+347
 Health from Combat Refresh Abilities
+280
 Armor from Combat Refresh Abilities
+0
 Power from Combat Refresh Abilities
+247
|
 Max Power
+15
 Chance to Evade Bursts %
+20.0
 Max Body Heat Points (In Cold Environments)
+30
 Indirect Damage Reduction
+3
 Max Hydration
+5
|
Web Armor
| Equipment
|
Total Bonus
|
|
 Max Armor
+111
 Health from Combat Refresh Abilities
+31
 Armor from Combat Refresh Abilities
+31
 Power from Combat Refresh Abilities
+20
|
 Max Health
+15
 Max Power
-5
 Fire Damage (Direct&Per-Tick)
-1
 Acid Damage Reduction
+3
|
Winter Court Battle-Armor
| Equipment
|
Total Bonus
|
|
 Max Armor
+746
 Health from Combat Refresh Abilities
+0
 Armor from Combat Refresh Abilities
+300
 Power from Combat Refresh Abilities
+0
|
 Electricity Damage (Direct & Per-Tick) %
+24.0
 Cold Damage (Direct & Per-Tick) %
+16.0
|
Winter Court Murder-Armor
| Equipment
|
Total Bonus
|
|
 Max Armor
+900
 Health from Combat Refresh Abilities
+0
 Armor from Combat Refresh Abilities
+320
 Power from Combat Refresh Abilities
+0
|
 Electricity Damage (Direct & Per-Tick) %
+30.0
 Cold Damage (Direct & Per-Tick) %
+20.0
 Psychology Base Damage %
+10.0
 Sprint Speed Boost
+1
|
Yeti Armor
| Equipment
|
Total Bonus
|
|
 Max Armor
+198
 Health from Combat Refresh Abilities
+128
 Armor from Combat Refresh Abilities
+16
 Power from Combat Refresh Abilities
+114
|
 Max Power
+5
 Cold Damage Reduction
+5
 Max Body Heat Points (In Cold Environments)
+20
 Indirect Damage Reduction
+2
|
Crafted Armor