Minecraft:Vault
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For the {{{Description}}} of the same name, see [[{{{Destination}}}]]. |
Template:Infobox block A vault is a Minecraft:block found in Minecraft:trial chambers that ejects loot when unlocked using a Minecraft:trial key. Each vault can be opened by an unlimited number of Minecraft:players, but each player can unlock a specific vault only once.<ref name="Minecraft Monthly">Template:Ytl</ref>
Obtaining
Vaults can be obtained only by the Minecraft:Creative inventory, using Template:Control, or executing Minecraft:commands.
Breaking
A vault has no tool associated with it and does not drop anything when destroyed. Template:Breaking row
Natural generation
In Minecraft:trial chambers, vaults can generate naturally in all rooms that also contain Minecraft:trial spawners, as well as the entrance room. They are found generated on small pedestals made of waxed Minecraft:cut copper blocks and Minecraft:cut copper slabs.
Usage
Activation
When a player is within 3.0 blocks of a vault, it becomes active and begins emitting flame Minecraft:particles inside of it. If the player has not unlocked the vault before (i.e. if the player is not in its list of players), a stream of orange particles flows from the player to the vault's keyhole. The vault becomes inactive if there are no players within 4.0 blocks who have not unlocked the vault.
When active, a vault idly cycles between items once every second, visually displaying the current item inside the block. Each time the vault cycles to a new item, the item is randomly chosen from the loot table (Template:Slink). While the display items are chosen from the same loot table, their sequence is unrelated to the sequence rolls for items to eject while opening the vault. Small orange particles also appear in front of the vault as if they were being sucked into the keyhole.
Unlocking
When a trial key is Template:Control on a vault, it ejects items. Items are ejected one stack at a time with a burst of particles for each stack.
While a vault is ejecting items, it will briefly show the next item to be ejected. This should not be confused with the random items displayed while the vault is idle. These random item displays cannot be used for timing the unlocking, as the items to eject are rolled independently of whatever the idle display shows.
When a vault is finished ejecting items, it becomes inactive until another player approaches it.
Each vault can be unlocked only once per player. Vaults are intended to reward each player for completing each trial chamber one time. This gives every player in a Minecraft:world the opportunity to find their own loot without having to travel substantial distances to find undiscovered loot at a fresh structure.
- Player limit Template:Anchor
Each vault keeps track of up to 128 unique players that have opened it. If the list of players is full and another opens the vault, the new player is added to the end of the list while the first known player is forgotten and becomes able to open the vault again. Because of this, any item dropped by vaults is functionally Minecraft:renewable with enough players.<ref>Template:Bug</ref> See Template:Slink.
Loot
A vault ejects 2 to 5 stacks of loot, which can sometimes include a few unstackable items. It ejects a combination of loot from three different loot tables. The following information describes the loot ejected for a single Minecraft:player when a single Minecraft:trial key is Template:Control.
- Common loot
- Every vault gives between one and three sets of common loot, corresponding the 3rd and 6th columns below.
- A vault that does not give rare loot gives an additional set of common loot, making it possible to get 4 sets of common loot.
- Rare loot
- Template:IN, every vault has an 80% chance to include a set of rare loot.
- Template:IN, every vault has a 20% chance to include a set of rare loot.
- The loot listed in the 2nd and 5th columns below corresponds with the chance of one set of rare loot, plus the chance of the one set of common loot that can be used in its place.
- Unique loot
- Every vault has a 25% chance to also include one set of unique loot.
- This loot, and the 75% chance for each vault to not have this loot, corresponds with the 4th and 7th columns below.
Piston interactivity
A vault cannot be pushed by a Minecraft:piston or pulled by a Minecraft:sticky piston.
Sounds
Generic
Template:Sound table/Block/Vault
Unique
Data values
ID
Template:JE: Template:ID table Template:ID table
Template:BE: Template:ID table Template:ID table
Block states
Template:JE: Template:Bst Template:Bst Template:Bst
Template:BE: Template:Bst Template:Bst Template:Bst
Block data
A vault has a block entity associated with it that holds additional data about the block.
Template:JE: Template:See also
<section begin="block data"/>
- Template:Nbt Block entity data
- Template:Nbt inherit/blockentity
- Template:Nbt: Configuration data that does not automatically change. All fields are optional.
- Template:Nbt: A resource location to the Minecraft:loot table that is ejected when unlocking the vault. Defaults to Template:Cd.
- Template:Nbt: A resource location to the loot table that is used to display items in the vault. If not present, the game uses the Template:Cd field.
- Template:Nbt: The range in blocks when the vault should activate. Defaults to 4.
- Template:Nbt: The range in blocks when the vault should deactivate. Defaults to 4.5.
- Template:Nbt: The key item that is used to check for valid keys. Defaults to Template:Cd.
- Template:Nbt: Data that is only stored on the server.
- Template:Nbt: A set of player UUIDs that have already received their rewards from this vault.
- Template:Nbt: The game time when the vault processes block state changes, such as changing from Template:Cd to Template:Cd after a delay.
- Template:Nbt: List of item stacks that have been rolled by the loot table and are waiting to be ejected.
- Template:Nbt: An item stack
- Template:Nbt: The total amount of item stacks that need to be ejected.
- Template:Nbt: Data that is synced between the server and client.
- Template:Nbt: The item that is currently being displayed.
- Template:Nbt: A set of player UUIDs that are within range of the vault.
- Template:Nbt: The range in blocks when the vault emits particles.
<section end="block data"/>
Advancements
Videos
History
Announcement
Java Edition
Bedrock Edition
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A vault, as it appeared in trial chambers before Minecraft:24w06a and Minecraft:1.20.70.22.
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A vault, as it appeared in trial chambers before Minecraft:24w09a and Minecraft:1.21.80.20.
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A vault, as it appeared in trial chambers before Minecraft:24w11a and Minecraft:1.20.80.22.
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A vault, as it appeared in Minecraft:trial chambers before Minecraft:24w13a and Minecraft:1.21.0.20.A vault, as it appeared in Minecraft:trial chambers before Minecraft:24w13a and Minecraft:1.21.0.20.
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The first iteration of a vault with particles.
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The second iteration of a vault with particles.
Issues
Trivia
- During unseen development, the texture of a vault had blue eyes, but the eyes were later changed to be orange to match the eyes seen on the Minecraft:trial spawner.<ref>Template:Tweet</ref>
- Vaults were inspired by Template:W, which are vending machines that dispense capsuled toys.<ref>https://www.youtube.com/watch?v=bBr8BBrk1v8</ref>
Gallery
Screenshots
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A vault in a hidden room.
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The same vault, activated.
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A vault on a pedestal.
Mojang screenshots
Development images
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First screenshot.
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A vault in the trial chambers.
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A vault giving players loot.
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A vault after being unlocked.
In other media
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Minecraft:Ari and Minecraft:Sunny open a vault.
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Sunny, Minecraft:Kai, Minecraft:Steve, Minecraft:Makena, and Minecraft:Efe approaching a vault, from the Minecraft:Tricky Trials Update Official Trailer
Concept artwork
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Vault concept art.
References
External links
Minecraft:de:Tresor Minecraft:es:Arca Minecraft:fr:Coffre-fort Minecraft:ja:宝物庫 Minecraft:ko:금고 Minecraft:pl:Skarbiec Minecraft:pt:Cofre Minecraft:ru:Хранилище Minecraft:uk:Сховище Minecraft:zh:宝库