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Minecraft:Horse

From SAS Gaming Wiki
Revision as of 15:51, 9 April 2026 by SyncBot (talk | contribs) (Remove broken links to missing pages)

Template:For Template:Infobox entity

A horse is a passive mob that can be ridden when tamed and Minecraft:saddled, and can wear horse armor. Different horses have different run speeds, jump heights and health points, and these attributes can be inherited and improved through breeding.

Spawning

File:Horse herd.png
Naturally spawned horse herd. Notice the same color but different markings.

Horses spawn in plains and savannas in herds of 2–6. For horses, all combinations of color and markings are equally likely. All members of the herd have the same color, but markings may vary. 20% of all individual horses spawn as babies. Template:IN, all individual horses spawn as adults when using spawn eggs.<ref>Template:Bug</ref>

Villages naturally generate with stables and animal pens containing horses.

Template:Mob spawn table

Appearance

File:HorseBreeds.png
All 35 colorations of horses. Base colors, from left to right: white, creamy, chestnut, brown, black, gray, and dark brown. Markings, from bottom to top: none, white stockings and blaze, white field, white spots, and black dots.

Each horse variant has unique features and markings, and a foal. Adult horses are 1.4 blocks wide and long, and 1.6 blocks high. Foals start at half the size of adults. Unlike wolves and cats, horses do not change appearance once they have been tamed, although tamed horses may be differentiated by giving them equipment.

Horses can have 1 of 7 base colors: white, creamy, chestnut, brown, black, gray, and dark brown; and 1 of 5 marking patterns: no markings, white stockings and blaze, white field, white spots and black dots. In total, there are 35 possible horse coat combinations.

Horse colors and markings
Markings
(identifier)
Colors
White
Template:Cd
Creamy
Template:Cd
Chestnut
Template:Cd
Brown
Template:Cd
Black
Template:Cd
Gray
Template:Cd
Dark brown
Template:Cd
None File:White Horse.png File:Baby White Horse JE5.png File:Creamy Horse.png File:Baby Creamy Horse JE5.png File:Chestnut Horse.png File:Baby Chestnut Horse JE5.png File:Brown Horse.png File:Baby Brown Horse JE5.png File:Black Horse.png File:Baby Black Horse JE5.png File:Gray Horse.png File:Baby Gray Horse JE5.png File:Darkbrown Horse.png File:Baby Darkbrown Horse JE5.png
White stockings and blaze

Template:Cd

File:White Horse with White Stockings.png File:Baby White Horse with White Stockings JE5.png File:Creamy Horse with White Stockings.png File:Baby Creamy Horse with White Stockings JE5.png File:Chestnut Horse with White Stockings.png File:Baby Chestnut Horse with White Stockings JE5.png File:Brown Horse with White Stockings.png File:Baby Brown Horse with White Stockings JE5.png File:Black Horse with White Stockings.png File:Baby Black Horse with White Stockings JE5.png File:Gray Horse with White Stockings.png File:Baby Gray Horse with White Stockings JE5.png File:Darkbrown Horse with White Stockings.png File:Baby Darkbrown Horse with White Stockings JE5.png
White field

Template:Cd

File:White Horse with White Field.png File:Baby White Horse with White Field JE5.png File:Creamy Horse with White Field.png File:Baby Creamy Horse with White Field JE5.png File:Chestnut Horse with White Field.png File:Baby Chestnut Horse with White Field JE5.png File:Brown Horse with White Field.png File:Baby Brown Horse with White Field JE5.png File:Black Horse with White Field.png File:Baby Black Horse with White Field JE5.png File:Gray Horse with White Field.png File:Baby Gray Horse with White Field JE5.png File:Darkbrown Horse with White Field.png File:Baby Darkbrown Horse with White Field JE5.png
White spots

Template:Cd

File:White Horse with White Spots.png File:Baby White Horse with White Spots JE5.png File:Creamy Horse with White Spots.png File:Baby Creamy Horse with White Spots JE5.png File:Chestnut Horse with White Spots.png File:Baby Chestnut Horse with White Spots JE5.png File:Brown Horse with White Spots.png File:Baby Brown Horse with White Spots JE5.png File:Black Horse with White Spots.png File:Baby Black Horse with White Spots JE5.png File:Gray Horse with White Spots.png File:Baby Gray Horse with White Spots JE5.png File:Darkbrown Horse with White Spots.png File:Baby Darkbrown Horse with White Spots JE5.png
Black dots

Template:Cd

File:White Horse with Black Dots JE6.png File:Baby White Horse with Black Dots JE5.png File:Creamy Horse with Black Dots JE6.png File:Baby Creamy Horse with Black Dots JE5.png File:Chestnut Horse with Black Dots JE6.png File:Baby Chestnut Horse with Black Dots JE5.png File:Brown Horse with Black Dots JE6.png File:Baby Brown Horse with Black Dots JE5.png File:Black Horse with Black Dots JE6.png File:Baby Black Horse with Black Dots JE5.png File:Gray Horse with Black Dots JE6.png File:Baby Gray Horse with Black Dots JE5.png File:Darkbrown Horse with Black Dots JE6.png File:Baby Darkbrown Horse with Black Dots JE5.png

Drops

Breeding

Template:Xp upon successful breeding.

On death

Template:DropTable

  • Template:Xp exp. when killed by a player or tamed wolf.
  • Horse armor if the horse was already equipped
  • Minecraft:Saddle if the horse was already equipped.

Killing a foal yields neither items nor experience.

Behavior

File:Horse eating grass.gif
A horse eating grass.
File:Horse Standing.gif
A horse rearing.

Horses wander aimlessly, occasionally stopping to rear, flick their tails, or lower their heads as though eating the grass. Unlike sheep, the eating animation does not actually cause any grass to be consumed. If a player comes near, the horses may turn to look at them. Any horse, even a wild or undead horse, can be attached to a Minecraft:lead without protest. Horses remain passive, even when hit.

Horses make neighing and whinnying sounds.

Adult horses cannot ride a Minecraft:boat, though babies can.

Horses can safely fall 7 blocks before they begin to accumulate fall damage, unlike most mobs, which can only safely fall 3 blocks. Horses also take half of the normal fall damage (rounded up) that most other mobs take (Template:Hp damage per block over the safe distance instead of Template:Hp). If an entity is riding a horse, they take fall damage as normal, counting from the entity's safe fall distance; however, they also safely fall 7 blocks without taking damage.

Horses have a Template:Frac chance to regenerate Template:Hp health point each game tick.

Horses can be led by a player holding a golden carrot, golden apple, or enchanted golden apple. Foals follow adult horses.

A horse with a rider can be pulled by a lead, and can even be lifted into the air.

Taming

Taming a horse is required to breed it, to give it equipment, or to control it while riding.

Template:IN, a player mounts a horse by pressing Template:Control on it with an empty hand. Template:IN, the player can also hold an object that cannot be used on a horse. An adult horse can be tamed by repeatedly mounting it until the horse stops bucking the player off. Taming depends on the horse's "temper". Horses begin with a temper of 0 out of 100. When a player first mounts the horse, a random taming threshold 0–99 is chosen. The horse becomes tame if the temper exceeds this threshold. Otherwise, the player is bucked off and the temper is increased by 5, to be compared against the threshold the next time the player mounts the horse. Temper can also be increased by feeding the horse.

After repeated mountings, hearts appear above the horse, indicating that it is tamed.

Template:IN, like all tame animals, a death message is displayed to every player when a horse is killed.

Breeding

Feeding two tamed horses golden apples or golden carrots activates love mode, causing them to mate and produce a foal. The foal appears more spindly than adult horses. The foal can be fed to make it mature faster.

Depending on the variations of the parent horses, the offspring can be one of several types.

  • Bred with a horse: breeding two horses produces a foal. Usually, the new foal has the color and markings of one of its parents, although there is a Template:Frac chance of having a random color/markings (which may still end up being the same as one of the parents).
  • Bred with a donkey: cross-breeding a horse with a donkey creates a baby mule. Mules cannot breed. This unlocks the Artificial Selection achievement.Template:Only

This is a table representing the probabilities of the color and markings of the foal when breeding two horses A and B.

Color of A Color of B Random color Total
Markings of A 17.78% 17.78% 4.44% 40%
Markings of B 17.78% 17.78% 4.44% 40%
Random markings 8.89% 8.89% 2.22% 20%
Total 44.44% 44.44% 11.11%

Food

Feeding a horse food can alter its behavior, increase its temper (if untamed), cause it to grow (if it is not yet an adult; foals normally take 20 minutes to fully mature if not fed), and/or restore its health. The table below lists the effects of the various foods horses can eat.

To feed a horse, hold a valid food item and press Template:Control on the horse.

Food Heals Speeds growth by Increases temper Notes
Template:ItemLink Template:Hp 30 sec (600 ticks) +3
Template:ItemLink Template:Hp 20 sec (400 ticks) +3
Template:ItemLink Template:Hp 1 min (1200 ticks) +3
Template:ItemLink
Template:ItemLink Template:Hp 1 min (1200 ticks) +5 Activates love mode in tamed horses.
Template:ItemLink Template:Hp 4 min (4800 ticks) +10 Activates love mode in tamed horses.
Template:ItemLink
Template:BlockLink Template:Hp 3 min (3600 ticks) N/A Template:IN, untamed adult horses with full health cannot be fed.

Template:IN, tamed horses cannot be fed when at full health, but they can be fed Template:In.

Template:IN, the health of foals cannot be restored by feeding.

Template:IN, while temper is at max value, untamed horses with full health can be fed any food except hay bales.

Template:IN, tamed horses with full health cannot be mounted while holding a food item.

Jockey

Template:Exclusive

File:Baby Zombie Riding Horse.png
A white horse ridden by a baby zombie

15% of nearby baby zombies, husks, or drowned may ride an adult untamed horse to form a Minecraft:jockey.

Statistics

Template:See also

All horses have three "equine stats" that vary from horse to horse: health, (maximum) movement speed, and jump height. These stats are created once the horse is born or spawned, and are not affected by food.

Spawned values

When spawned in any way except breeding – for instance, using commands, spawning naturally, or using spawn eggs – horses are assigned their stats within certain ranges.

Health

Horse's health points range from Template:Hp to Template:Hp, with an average of Template:Hp. A horse with an odd number of health points does not show the last half-heart. So if a horse has 15 health (Template:Healthbar), its health bar will only display 14 health (Template:Healthbar). And if the horse took Template:Hp damage, it would have 12 health left Template:Healthbar, but it would seem like it only took Template:Hp, since the bar only shows 2 points of damage.

Movement speed

Horse's movement speed ranges from 0.1125–0.3375 in internal units, with an average of 0.225. For reference, the player's normal walking speed is 0.1. The speed listed does not include any status effect that affects the speed of the horse or the player.

The conversion factor between internal units and blocks/sec is roughly 43.17, putting the best horse's maximum speed at about 14.57 blocks/second, and the average horse's speed at about 9.71 blocks/sec.

  • Minimum: 4.86 blocks/sec.
  • Player speed (walking): 4.317 blocks/sec.
  • Player speed (sprinting): 5.612 blocks/sec.

See also transportation methods to compare the speeds of various transportation methods.

Jump strength

Horse's jump strength ranges from 0.4–1.0, with an average of 0.7 in internal units.

The minimum jump strength of 0.4 is enough to clear 1.153 blocks, while the maximum of 1.0 is enough to clear 5.9197 blocks. The calculation, however, is not linear with the average jump strength of 0.7 favoring the lower side with the value of 3.124 blocks.<ref>Template:Citation</ref>

Bred values

When breeding two horses, or a horse and a donkey, the baby's stats are determined by the following formula, run for each stat individually:

  1. Get the absolute difference of the attribute value of both parents
  2. Add 30% of the total value range to the result of step one
  3. Compute a value between -0.5 and 0.5 (the distribution is not equally likely)
  4. Multiply the result of step two with the random value from step three
  5. Add the average of the two parents' attribute values to the result

If the resulting value is

  • greater than the allowed maximum,
  • or smaller than the allowed minimum,

the difference towards that allowed extreme is respectively subtracted/added from/to the value.

Although the game performs these operations on the internal attribute values, they can just as well be applied to the in-game values for movement speed and jump height.

A pseudocode implementation might look like this, wherein MIN and MAX represent the extremes Minecraft allows the attribute to assume. Additionally, x and y represent the values the parents hold.<syntaxhighlight lang="python"> base = (| x - y | + (MAX - MIN) * 0.3) * ((rand(0,1) + rand(0,1) + rand(0,1)) / 3 - 0.5) + (x + y) / 2 if base > MAX:

   base = 2 * MAX - base

if base < MIN:

   base = 2 * MIN - base

return base </syntaxhighlight><ref>https://www.reddit.com/r/Minecraft/comments/14zdge0/statistics_and_psuedocode_for_the_new_horse/</ref> A foal has an 11% chance to be a random base color and a 20% chance to have random markings. Otherwise, it chooses the values from one of its parents.

Usage

Template:See also

Tamed and Minecraft:saddled horses can be used as a means of transportation. When ridden, they are able to move faster and jump higher than a normal player. Horses can be used to climb hills and jump fences, as some can jump high enough to clear up to five block heights, versus the player's maximum of about one (without jump boost).

Horses can be pulled along and tied up using a Minecraft:lead. They can be towed behind a Minecraft:boat by using a lead.

Equipment

File:Horse GUI.png
Horse UI

Tamed horses have two equipment slots:

Foals cannot be equipped, as they cannot be ridden.

Equipment can be placed on a horse by holding it and then Template:Control on the horse, or by accessing its inventory. A horse’s inventory can be accessed by mounting the horse and using Template:Control control, or by Template:Control and then Template:Control or pressing the "open inventory" buttonTemplate:Only on the horse. The player cannot open their inventory while on an untamed horse, though they can open containers.

The equipment can be removed by two methods:

  • Removing the equipment from their slots in the horse's inventory.
  • Template:Ctrl Minecraft:shears on the horse. If both a saddle and horse armor are equipped, they are removed one at a time. The first use removes the horse armor, and a second use removes the saddle.

Riding

Template:Main Once a horse is tamed and saddled, the player can control it with standard directional controls, Template:Control, and the mouse. The player dismounts using the Template:Control control. Like riding other entities, it is impossible for a player to use a nether portal or Minecraft:end portal while on a horse.Template:Only

A ridden saddled horse automatically runs up any one block high slope. The horse and rider can safely fit through a space as low as 2.75 blocks high. Lower clearance risks suffocating the rider if the rider's head enters a non-transparent block. The horse itself can enter gaps as low as 1.625 blocks high, but may itself take suffocation damage when clearance is less than 1.75 blocks. Horses cannot fit through a 1-block-wide gap.

The maximum speed of horses varies between 4.74 blocks/second and 14.23 blocks/second (compared to the player's walking speed, which is about 4.317 blocks/second). About 82% of horses are able to go faster than a minecart. Horses move backward slowly, about as fast as the player when moving sideways. A horse’s speed can also be affected by potions. Speed has no relation to a horse’s outward appearance. However, how fast a horse walks on its own while not being ridden can be an indication of its Speed. This can be useful to determine whether or not a horse is fast without first having to tame it.

A ridden saddled horse can be made to Template:Control by pressing the jump control. Holding the jump control fills a jump charge bar allowing for a higher jump when released relative to how much the bar was filled. Template:IN, when the player rides a horse, the experience bar on HUD is replaced by a jump bar and the player's hunger bar is replaced by the horse's health bar. Template:IN, the player's health bar and hunger bar are displayed while riding a horse and the player's experience bar is replaced by the horse's jump bar when the jump control is activated. During the jump control activation the number denoting the player's experience level is still displayed above the jump bar. Horses are not affected by jump boost beacons.

Sounds

Adult

Template:JE: Template:SoundTable

Template:BE: Template:SoundTable

Foal

Template:SoundTable

Template:BE: Template:SoundTable

Data values

ID

Template:Edition: Template:ID table

Template:Edition: Template:ID table

Entity data

Horses have entity data associated with them that contain various properties.

Template:El: Template:Main

<section begin="entity data" />

White Creamy Chestnut Brown Black Gray Dark Brown
None 0 1 2 3 4 5 6
White 256 257 258 259 260 261 262
White Field 512 513 514 515 516 517 518
White Dots 768 769 770 771 772 773 774
Black Dots 1024 1025 1026 1027 1028 1029 1030

Variant names taken from the names of the texture file they correspond to.

Summoning a horse without specifying the Variant value results in a white horse. Summoning a horse with a correct color byte but an incorrect marking byte results in a horse of the corresponding color but no markings. Summoning a horse with a correct marking byte but an incorrect color byte results in a white horse with the corresponding markings.<section end="entity data"/>

Template:El:

See Minecraft:Bedrock Edition level format/Entity format.

Achievements

Template:Load achievements

Achievements that apply to all mobs: Template:Collapse

Advancements

Template:Load advancements

Advancements that apply to all mobs: Template:Collapse

History

Template:Info needed section Template:More sounds

Development

Template:HistoryTable

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Legacy Console Edition

Template:HistoryTable

New Nintendo 3DS Edition

Template:HistoryTable

Data history

Template:HistoryTable

Issues

Template:Issue list

Gallery

Renders

Template:More images Template:Hidden begin

Adult

Foal

Equipped

Template:Hidden end

Mojang images

Development images

Screenshots

Textures

In other media

See also

References

Template:Reflist

External links

Navigation

Template:Navbox entities

cs:Kůň de:Pferd es:Caballo fr:Cheval hu:Ló it:Cavallo ja:ウマ ko:말 lzh:馬 nl:Paard pl:Koń pt:Cavalo ru:Лошадь uk:Кінь zh:马