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Minecraft:World seed

From SAS Gaming Wiki
Revision as of 21:08, 9 April 2026 by SyncBot (talk | contribs) (Fix template calls: add MC/ prefix)

Template:Hatnote The world seed (or simply seed; referred to as seed for the world generator in-game) is a value made up of character(s) (including negative or positive integers) that is used as the basis for generating every Minecraft world.<ref>A Short Demystification of the 'Map Seed' - Jens Bergensten on Mojang.com; February 23, 2011</ref>

Compatibility

Seeds are somewhat compatible between Java and Minecraft:Bedrock Edition, with terrain generation and biomes being the same. However, the placement of generated Minecraft:structures differs between these editions.

World generation

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Whenever the game has to generate a new world, it calls upon an algorithm known as

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Template:Redr. This algorithm outputs a pseudo-random value that is then used to determine the characteristics and features of the world. However, the algorithm always outputs the same value each time for a constant starting point (seed). Thus, the same seed generates the same terrain every time.

A world's seed is set when that world is created. By default, it is decided automatically, but it can also be set manually. Setting and reusing a seed from one world generates the same world. Either a number or a word/phrase can be used, including negatives. If a word/phrase is used, it is converted into a 32-bit integer using the .hashCode() method.

Whenever the world generation algorithm is updated (usually by adding new biomes to the game), the same seed no longer generates the same terrain. If the seed or generator changes in a saved world, new chunks are based on the new seed and no longer match those from the old seed. Deleted chunks can regenerate if the seed and generator remain the same, but changes if either the seed or generator changes. In fact, deleting chunks is sometimes done to let newly-introduced features appear in an old world; see Tutorials/Updating old oceans in 1.13 using MCEdit.

Because seeds are simply random values read into an algorithm and not actually names of different worlds, using a certain seed does not result in a world with any relevance to the value of that seed. For instance, using a Minecraft:biome name as the seed does not necessarily result in the creation of a world with primarily that biome, nor does it spawn the player within the said biome.

Template:Calculator

Determining the seed

in Template:Editions, the player can enter the command Script error: No such module "command". to view and copy the world's seed. This command is available in singleplayer worlds even if cheats are off. The player can also select 'Re-create' in the Worlds menu to see the seed.

in Template:Editions, the seed can be found and copied on the world options screen. There are also seed templates that offers the player several pre-set seeds to generate worlds with specific features near the spawn point. Additionally, the beta version has a visible seed on the top of the screen.

Changing the seed

Script error: No such module "Exclusive". The seed of a world can be changed at any time using world templates. By exporting a world and unzipping the file, one can place a Minecraft:manifest.json file in the world's folder with the world_template type, and allow_random_seed:true. When zipped into a .mctemplate file, it can be imported into the game. It appears under the Script error: No such module "UI path". list of world templates, which, when selected opens the Create new world screen with the option to change the seed. However, this will not create a new world – all saved chunks are still in the world, meaning that only the world seed is changed; even achievements can still be earned. This also allows various other world creation options to be changed, such as flat world, bonus chest, Hardcore, and starting map, clear all player data, or even lock the world in older versions.

Notable seeds

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The following map seeds have, at one point or another, been used for generating official Minecraft maps and resources or otherwise significant community material.

  • The Java Edition demo world seed can be played in the full version by entering
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Template:Redr in the seed input.

    • The Beta 1.3_01 PC Gamer demo world seed can be played in the appropriate era by entering
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Template:Redr, all lowercase unlike the famous seed where the G is capitalized, in the seed input.

  • The seeds for many of the panoramas used on the title screen are as follows:
    • The panorama used between Beta 1.8 Pre-release and 18w22c is either
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Template:Redr or

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Template:Redr,<ref>{{

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}}https://reddit.com/r/{{

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}}/comments/{{

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}}/{{#var: query }}</ref> generated between Beta 1.6.6 and Beta 1.7.

    • Bedrock Edition 1.2.0 uses
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Template:Redr, which is the same seed as the "Winding River" seed template generated before 1.18.0.

    • Java Edition 1.13 uses
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Template:Redr, which is the seed resulting from typing

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Template:Redr in as a seed, generated in snapshot 18w22a.

    • Java Edition 1.14 uses
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Template:Redr, taken in 18w48a.

    • Java Edition 1.15 uses
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Template:Redr, taken in 19w40a.

    • Java Edition 1.16 uses
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Template:Redr, taken in 20w13a.

    • Java Edition 1.18 uses
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Template:Redr, taken in 21w40a.

    • Java Edition 1.19 uses
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Template:Redr, which is the seed resulting from typing

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Template:Redr in as a seed, taken in 22w15a.

    • Java Edition 1.20 uses
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Template:Redr, taken in 23w14a.

    • Java Edition 1.21.6 and Bedrock Edition 1.21.90 use
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Template:Redr, taken in 25w20a and Preview 1.21.90.26, respectively.

  • The seed for the original pack.png file is
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Template:Redr, taken some time before the release of Alpha v1.2.2<ref>{{

  1. vardefine: query |

}}https://reddit.com/r/{{

  1. var: reddit-sub-iocx6f | Minecraft

}}/comments/{{

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}}/{{#var: query }}</ref>. It generates most correctly from Alpha v1.2.0 to Alpha v1.2.5, but can also be generated up to Beta 1.7.3 with minor population differences. It's also the default seed for Bedrock Edition's New UI of Create New World when no seed is entered or created since Minecraft:Bedrock Edition beta 1.18.20.21. This seed spawns the player in a savanna biome at coordinates

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Template:Redr.

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Template:Redr or

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Template:Redr, generated in Alpha v1.1.2_01 or prior.<ref>{{

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}}https://reddit.com/r/{{

  1. var: reddit-sub-iqg3ey | Minecraft

}}/comments/{{

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}}/{{#var: query }}</ref>

  • The seed used for the original Herobrine hoax screenshot is
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Template:Redr, generated in Alpha v1.0.16_02.

  • The seed used for the original Herobrine hoax livestream is
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Template:Redr, generated in Alpha v1.0.17_04.

  • Seeds used for the Legacy Console Edition tutorial worlds:
    • Each world is referred to by its respective Xbox 360 Edition update.
    • TU1 and TU3 used the seed
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Template:Redr

    • TU5 used the seed
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Template:Redr

    • TU7 and TU9 used the seed
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Template:Redr

    • TU12 and TU14 used the seed
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Template:Redr

    • TU19, TU31, TU46, and TU69 were artificially-created and can't be generated by any seed.


Generation anomalies

Some seeds are known to cause strange effects in the world generation, due to their mathematical properties. See Minecraft:Anomalous world seeds for more information.

Technical

Realms

in Template:Editions, a player can type

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Template:Redr in the chat. in Template:Editions, the seed is not visible when playing on Realms, but can be seen by downloading the world.

General

If the seed contains characters other than digits (except the first character, which can be "-" or "+") or falls out of range of a Java

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Template:Redr number (an integer between −263 and 263−1), the Java String.hashCode() function is used to generate the seed number. This restricts Minecraft to a subset of the possible worlds to 232 (or 4,294,967,296), due to the

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Template:Redr datatype being used. A numeric seed or a random (blank) world seed must be used to access the full set of possible worlds (which is 264, or 18,446,744,073,709,551,616, or 18.4 quintillion).

Overlap between editions

All Java and Bedrock Edition seeds in the range from -9,223,372,036,854,775,808 to 9,223,372,036,854,775,807{{

 #vardefine: verifyedition | 

}}<verify for {{#var:verifyedition}}></verify for {{#var:verifyedition}}>{{

 #vardefine: verifyedition | 

}} (64-bit seeds) generate the same terrain and Minecraft:biomes in both Java and Bedrock Edition. However, Minecraft:structures, Minecraft:features (i.e. decorators), carver caves, and mob spawns will generate differently.

Videos

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Template:Redr

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Template:Redr

History

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Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Legacy Console Edition

Template:HistoryTable

New Nintendo 3DS Edition

Template:HistoryTable

References

<references group="">

 </references>

External links

Bedrock and Java Editions

Java Edition only

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cs:Zdroj de:Startwert es:Semilla (generación de mundo) fr:Graine (génération du monde) ja:シード値 ko:시드 lzh:種(闢世) nl:Seed (wereldgeneratie) pl:Ziarno generatora pt:Semente de mundo ru:Ключ генератора мира uk:Зерно zh:种子(世界生成)