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Minecraft:Beacon

From SAS Gaming Wiki
Revision as of 19:02, 9 April 2026 by SyncBot (talk | contribs) (Fix template calls: add MC/ prefix)

Template:Hatnote Template:Infobox block A beacon is a Minecraft:block that can be placed in view of the sky, on top of a pyramid made of valuable mineral blocks, to activate it. Once active, it projects a beam upward and can be {{#vardefine: control | right click on mouse or left trigger on gamepad }}set to provide constant status effects to all players in a radius around it. A beacon's range and available effects depend on the size of its pyramid base, between one and four layers.

Obtaining

Breaking

A beacon can be mined successfully by hand or with any Minecraft:tool. When destroyed by an explosion, the block always drops as an item.

Script error: No such module "breaking row".

Crafting

Template:Crafting

Usage

When "activated", beacon blocks provide two unique functions:

  • A landmark beam reaching into the sky which is visible from far away.
  • Powers, which give players status effects within a certain range.

Additionally, in Template:Editions beacons can also be waterlogged.

Activation

The beacon base can be made of the different mineral blocks combined.
The beacon base can be made of the different mineral blocks combined.

In order to activate a beacon, the beacon must meet the following requirements:

  • Beacons require an unobstructed view of the sky.
    All the blocks that let light pass through (glass, water, leaves, slabs, etc.) and Minecraft:bedrock (the Nether ceiling) are allowed.
  • The beacon is on top of a pyramid constructed from iron blocks, gold blocks, emerald blocks, diamond blocks, and/or netherite blocks.

The type of block used is purely cosmetic, having no effect on the pyramid's power level or the range and strength of the status effect. A mixture of blocks of different types can also be used in any orientation, so long as they form a pyramid structure, like the ones listed below.

Status effect range can be improved by increasing the pyramid power level (see chart below). At level 4, the pyramid gives the option to increase the primary effect's strength to Level II in the beacon's GUI.

Pyramids

Template:Hatnote

File:Beacon Pyramid.png
The four possible pyramid arrangements when using the beacon block. From left to right the pyramid structures decrease in complexity and strength.

Pyramids are the structures required to activate beacons. There are four possible pyramid heights. More pyramid levels make more powers available in a wider affected vicinity. The type of mineral block used to build the pyramid is entirely cosmetic and has no functional effect. Several different block types can be mixed without affecting functionality. If the pyramid is damaged so that the beacon deactivates, the previously-set powers resume their effects upon reactivation when the pyramid is repaired. This applies to Minecraft:piston-altered pyramids as well.

A single beacon pyramid
Level Mineral blocks Materials Layers
1 9 81 (1 stack + 17 items) 3×3, beacon
2 34 306 (4 stacks + 50 items) 5×5, 3×3, beacon
3 83 (1 stack + 19 blocks) 747 (11 stacks + 43 items) 7×7, 5×5, 3×3, beacon
4 164 (2 stacks + 36 blocks) 1476 (23 stacks + 4 items) 9×9, 7×7, 5×5, 3×3, beacon

Script error: No such module "layered blueprint".

File:Efficient beacon.png
This six-beacon pyramid provides all six effects from a single structure using the fewest mineral blocks possible.

Multiple beacons can make use of the same specific mineral blocks below them. Combined pyramids do not need to be symmetrical. The image to the right shows a 6-beacon (2 by 3) pyramid. It requires a total of 244 mineral blocks, with a base layer of 10 by 11.

Multiple beacons pyramid (tier 4 can enable all buffs)
Level Mineral blocks Materials Layers
1 20 180 (2 stacks + 52 items) 4×5, beacons
2 62 558 (8 stacks + 46 items) 6×7, 4×5, beacons
3 134 (2 stacks + 6 blocks) 1206 (18 stacks + 54 items) 8×9, 6×7, 4×5, beacons
4 244 (3 stacks + 52 blocks) 2196 (34 stacks + 20 items) 10×11, 8×9, 6×7, 4×5, beacons

Beam

A vertical beam appears from a beacon if the beacon is activated, extending from the beacon block, up to height 2048.

Horizontally, the beam is visible from any loaded chunk, which can be up to 512 blocks in Template:Editions and 2048 blocks in Template:Editions.

Colors

The color of the beam may be changed by placing blocks of stained glass or stained glass panes anywhere above the beacon block. The beam changes colors according to the colors of glass placed above it: the first block sets the beam color, while each additional block sets the color by averaging the red, green, and blue components of the current beam color and the block's color. The color values are the same as those for the corresponding dye. This also works using hardened stained glass and hardened stained glass panes.Template:Only Stained glass panes have the same effect on the beam as stained glass blocks.

The resulting beam color can be found as <math>\vec{C} = \frac{1}{2^{n}}\left(\vec{c_0} + \sum_{i=1}^n{2^{i-1}\vec{c_i}}\right)</math> where <math>\vec{c_i}</math> is the sequence of glass colors (<math>\vec{c_0}</math> corresponds to the lowest block and <math>\vec{c_n}</math> to the highest one).

Beacon beams cannot go through most blocks, but can go through Minecraft:bedrock (to allow beacons to be used in Minecraft:the Nether) and end portal frames.

Template:Calculator

Powers

{{#vardefine:params|0 }}Template:Hatnote

File:Beacon GUI.png
right click on mouse or left trigger on gamepad }}use on the block.

Once the beacon is emitting a beam, it can then be fed one iron ingot, gold ingot, Minecraft:emerald, Minecraft:diamond, or netherite ingot to select the status effects given to players within range of the beacon. This is done through the beacon's GUI, displayed by pressing {{#vardefine: control | right click on mouse or left trigger on gamepad }}use while looking at the beacon block. It doesn't matter which of the items is fed into the beacon.

In the GUI, the player places the item to be fed in the empty slot and clicks an effect from the "Primary Power" section on the left. If the beacon is sitting on a 4-level pyramid, the "Secondary Power" section on the right also becomes active. The player can then choose either to turn on the Regeneration power in addition to the Primary Power or to raise the primary power to Level II. The user clicks the "Done" button (green checkmark), the item is consumed, and the power(s) become activated, with the outline of the effect on the HUD being blue. To change the beacon's powers, this process must be followed again, consuming another ingot or gem.

If the pyramid is broken, effects deactivate or weaken depending on the level of the pyramid that is no longer complete. Upon restoration of the pyramid, the originally selected power returns without the need to spend another item. If a smaller pyramid is upgraded, the effect range increases to that of the new pyramid without the need of reactivating it, however upgrading to level 4 does not modify the effect power (to increase the power, the player must use the beacon's GUI).

The five primary powers are:

  1. REDIRECT Template:EffectLink I: Increased movement speed.
  1. REDIRECT Template:EffectLink I: Increased mining and attack speed.
  1. REDIRECT Template:EffectLink I: Decreased nearly all incoming damage (2-level pyramid required).
  1. REDIRECT Template:EffectLink I: Increased jumping distance and height (2-level pyramid required).
  1. REDIRECT Template:EffectLink I: Increased melee damage (3-level pyramid required).

The secondary powers only available with a 4-level pyramid are:

  1. REDIRECT Template:EffectLink I: Regenerates health.
  • Increasing the primary power to level II.

in Template:Editions, it is also possible to combine two different primary Level I powers:

  • select a primary power in the left panel
  • select the Level II option in the right panel
  • select the second desired power back in the left panel

Only one of the two powers appears to be selected, although both effects are active.<ref>Template:Bug</ref>

Every 4 seconds, the selected powers are applied with a duration of 9 seconds, plus 2 seconds per pyramid level, to all players in range. Thus, when powers are changed or a player travels outside the area of effect, the powers persist for 5–9 seconds, or 13–17 seconds with a full pyramid.

Range

The beacon affects an area in the shape of a square column, which reaches downward and out to each side at a range determined by the size of the pyramid base (see table below), and upward a distance of that range + the height of this dimension blocks.

The effect duration from the beacon is also determined by the size of the pyramid base (Pyramid size × 2 + 9).

The range of the beacon effect is limited by the simulation distance. As such, on simulation distance of 4 with a level 4 pyramid, the effect does not reach the chunks on the corners of the beacon range.

The distance from the player to the beacon block does not affect the intensity of the status effect.

Beacon pyramid effects in Template:Editions:

Pyramid size
(levels)
Effect radius excluding beacon
(blocks)
Effect duration
(seconds)
1 20 11
2 30 13
3 40 15
4 50 17

Beacon pyramid effects in Template:Editions:

Pyramid size
(levels)
Effect radius excluding beacon
(blocks)
Effect duration
(seconds)
South & East North & West
1 20 21 10
2 30 31 12
3 40 41 14
4 50 51 16

Light source

Beacon blocks can function as light sources, emitting a light level 15. Like other light sources, they melt Minecraft:snow and Minecraft:ice. A beacon produces this light even when it doesn't emit a beam.

Piston interactivity

Beacons cannot be pushed nor pulled by Minecraft:pistons or sticky pistons.

Sounds

Generic

Template:!((Java EditionTemplate:))!: Template:SoundTable Template:!((Bedrock EditionTemplate:))!: Template:SoundTable

Unique

  1. REDIRECT Template:Edition

Template:Rcat: Template:SoundTable

  1. REDIRECT Template:Edition

Template:Rcat: Template:SoundTable

Data values

ID

Template:!((Java EditionTemplate:))!: Template:ID table Template:ID table

Template:!((Bedrock EditionTemplate:))!: Template:ID table Template:ID table

Block data

A beacon has a block entity associated with it that holds additional data about the block.

  1. REDIRECT Template:Edition

Template:Rcat: {{#vardefine:params|0 }}Template:Hatnote

<section begin="block data"/>

  1. REDIRECT Template:Nbt inherit/lockable
    • Template:Nbt/sprite primary_effect: Optional. The primary effect selected, see Potion effects for resource locations. Cannot be set to an effect that beacons do not normally use. Although Regeneration cannot normally be chosen as the primary effect, setting this value to
  1. REDIRECT Template:Code

Template:Redr works and even allows Regeneration II to be chosen as the secondary via the normal beacon GUI.

    • Template:Nbt/sprite secondary_effect: Optional. The secondary effect selected, see Potion effects for resource locations. Cannot be set to an effect that beacons do not normally use. When set without a primary effect, does nothing. When set to the same as the primary, the effect is given at level 2 (the normally available behavior for 5 effects). When set to a different value than the primary (normally only Regeneration), gives the effect at level 1.

<section end="block data"/>

  1. REDIRECT Template:Edition

Template:Rcat:

See Minecraft:Bedrock Edition level format/Block entity format.

Achievements

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Advancements

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Videos

  1. REDIRECT Template:YouTube

Template:Redr

History

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Legacy Console Edition

Template:HistoryTable

New Nintendo 3DS Edition

Template:HistoryTable

Data history

Template:HistoryTable

Issues

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Trivia

File:Beam 12w38a.png
The map icon texture is hidden in the transparent part of the beacon beam texture in Java Edition 12w38a.
  • The texture of the beacon is 16×16 but renders only the 10×10 area in the center.
  • It is possible to see the beacon beam on the bottom of an activated beacon.<ref>Template:Bug</ref>
  • A fully powered beacon can fit within the upper level of the desert pyramid with the beacon’s beam perfectly being placed in the hole at the top.

Gallery

Renders

Screenshots

Development images

In other media

References

<references group="">

 </references>

See also

  1. redirect Template:blockLink

Template:Redr

  1. REDIRECT Template:EntityLink

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