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Minecraft:Bow

From SAS Gaming Wiki
Revision as of 19:57, 9 April 2026 by SyncBot (talk | contribs) (Fix template calls: add MC/ prefix)

Template:Hatnote Template:Hatnote Template:Infobox item A bow is a ranged Minecraft:weapon that can fire Minecraft:arrows, tipped arrows, and spectral arrowsTemplate:Only. The damage and range of fired arrows depends on the arrow type, enchantments on the bow, and how long the {{#vardefine: control | right click on mouse or left trigger on gamepad }}use button was held before releasing.

Obtaining

Crafting

Template:Crafting

Generated loot

Script error: No such module "lootChest".

Mob loot

Skeletons, strays, bogged, parched and illusioners

Skeletons, strays, bogged, parched and illusionersTemplate:Only have an 8.5% chance of dropping a normal or enchanted bow on death when killed by a player or a tamed Minecraft:wolf.

The chance of dropping a bow is increased by 1% per level of Looting, allowing up to an 11.5% chance of dropping.

The chance of being enchanted depends on the difficulty level, but the random enchantment level (5–22) does not.

Bows of skeleton horsemen are always enchanted at a random level from 5 to 23. The exact level depends on regional difficulty, as on Easy it is always a level-5 enchantment.

Trading

Template:Trade sources

Fishing

{{#vardefine:params|0 }}Template:Hatnote Enchanted bows are obtainable through fishing, with a 0.8% chance per attempt. See fishing for more details. When caught, the bow may be damaged and contain random enchantments equivalent to a level 30 enchantment from an enchanting table, including treasure enchantments like Mending.

Usage

Attacking

File:Steve aiming with Bow.png
File:Alex aiming with Bow.png

Bows can be drawn back by {{#vardefine: control | right click on mouse or left trigger on gamepad }}using them. The player must have at least one Minecraft:arrow in their Minecraft:inventory or be in Creative mode in order to use a bow. When drawing a bow, the display zooms in slightly. Charging the bow to critical charge causes it to visually bob up and down, and causes the fired arrow to have a trail of critical hit particles. Releasing the button shoots an Minecraft:arrow. Drawing a bow can be canceled by switching to another hotbar slot while holding use. Arrows shot by bows are blocked by shields.

File:Bow shooting.gif
Shooting a bow in Template:Editions.

While the bow is being charged or remains fully charged, the player is forced to move at sneaking speed, unless they are riding a Minecraft:horse, Minecraft:minecart or Minecraft:boat, or flying with Minecraft:elytra. When an arrow hits another player, the player that fired the arrow will hear a high-pitched "ding" sound to indicate the successful shot.Template:Only Fired arrows are not affected by the Strength or Weakness effects.

Shots at critical charge deal <math display="inline">\left ( \frac{3x}{2} \right ) + 2</math> damage, where <math>x</math> is the damage after any enchantments. The listed values below describe maximum damage from a bow with no Power enchantments, assuming the target is at a distance where drag and gravity are negligible. The average damage of a shot at critical charge is around 9, as damage is dealt at a random value between Template:Hp and Template:Hp, using the formula <math>x</math> and <math display="inline">\left ( \frac{3x}{2} \right ) + 2</math>, and it is rare to have minimum or maximum values. The damage dealt can ultimately be less than the maximum damage if the arrow slows down after being shot. The game stores the damage of arrows even in values with a decimal point. For example, it is possible for a critical arrow shot to cause damage values such as 6.4. In this case, the game can round up or down and store the amount for subsequent damage sources. Holding the bow at maximum charge for more than 72000 ticks (1 hour) results in the charge being reset without shooting an arrow.

A few mobs cannot be shot using an arrow, because the arrow either disappears or it gets deflected. This includes:

  • Endermen - even while immobile, the enderman is immune to damage from arrows;
  • Breeze;
  • Minecraft:Wither under half health, when it gains wither armor;
  • Closed shulkers;
  • Ender dragon, while sitting on top of the exit portal.

Statistics

Java Edition

in Template:Editions, bows have the following statistics:

Unenchanted
Type Projectile damage Charge time DPS Inaccuracy Lifetime damage inflicted Durability Enchantability
Script error: No such module "SpriteFile". (no charge) Template:Hp 0.1s 2 1 Template:Hp 384 1
Script error: No such module "SpriteFile". (medium charge) Template:Hp 0.2s - 0.8s 5.5 Template:Hp
Script error: No such module "SpriteFile". (full charge) Template:Hp 0.9s 6 Template:Hp
Script error: No such module "SpriteFile". (critical charge) Template:Hp to Template:Hp 1s 5.4 to 9.9 Template:Hp to Template:Hp
Enchanted
Type Power I Power II Power III Power IV Power V
Script error: No such module "SpriteFile". (no charge) Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp
4 DPS 4 DPS 4 DPS 6 DPS 6 DPS
Script error: No such module "SpriteFile". (medium charge) Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp
8.8 DPS 9.9 DPS 11 DPS 13.2 DPS 14.3 DPS
Script error: No such module "SpriteFile". (full charge) Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp
9 DPS 11 DPS 12 DPS 14 DPS 15 DPS
Script error: No such module "SpriteFile". (critical charge) Template:Hp to Template:Hp Template:Hp to Template:Hp Template:Hp to Template:Hp Template:Hp to Template:Hp Template:Hp to Template:Hp
8.1 to 14.4 DPS 9.9 to 17.1 DPS 10.8 to 18 DPS 12.6 to 20.7 DPS 13.5 to 22.5 DPS

Bedrock Edition

in Template:Editions, bows have the following statistics:

Unenchanted
Type Projectile damage Charge time DPS Inaccuracy Lifetime damage inflicted Durability Enchantability
Script error: No such module "SpriteFile". (no charge) Template:Hp 0.1s 2 1 Template:Hp 385 1
Script error: No such module "SpriteFile". (medium charge) Template:Hp 0.2s - 0.8s 5.5 Template:Hp
Script error: No such module "SpriteFile". (full charge) Template:Hp 0.9s 6 Template:Hp
Script error: No such module "SpriteFile". (critical charge) Template:Hp to Template:Hp 1s 5.4 to 9.9 Template:Hp to Template:Hp

Projectile motion

The projectile motion of an arrow fired from a bow is dependent on the angle the user is facing, as well as the user's movement speed. Calculators/Projectile motion

Crafting ingredient

Template:Crafting usage

Repairing

Combining

Template:Crafting Template:Grinding

Unit repair

{{#vardefine:params|0 }}Template:Hatnote Template:Repairing

A bow can be combined with another bow in an Minecraft:anvil, preserving the enchantments of both.

Enchantments

Bows can receive several different enchantments and have a base enchantability of 1. Bow enchantments have no effect on Minecraft:arrow speed or the distance it travels. in Template:Editions if a bow is enchanted with any level 1 enchantment, it always gets Power I.

Name Description Max Level Method Weight
Power Increases the damage dealt by bow-shot arrows. V
  1. redirect Template:blockLink

Template:Redr

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10
Punch Increases the knockback dealt by bow-shot arrows. II
  1. redirect Template:blockLink

Template:Redr

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2
Flame Ignites arrows, dealing fire damage to targets hit as well as igniting TNT and campfires. I
  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

2
Infinity<ref group=note name=note1>Mending and Infinity are mutually exclusive.</ref> Stops the bow from consuming regular arrows when shot. I
  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

1
Unbreaking Grants a chance to negate durability consumption. III
  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

5
Mending<ref group=note name=note1/> Repairs the bow when obtaining experience. I
  1. redirect Template:blockLink

Template:Redr

2
Curse of Vanishing The bow vanishes on death, not dropping as an item. I
  1. redirect Template:blockLink

Template:Redr

1

A bow cannot be enchanted with Multishot in survival mode. However, when using commands to apply Multishot, the enchantment behaves as expected, allowing the bow to fire more arrows at once.Template:Notelist

Fuel

A bow can be used as fuel in Minecraft:furnaces, smelting 1.5 items per bow in Template:Editions or 1 item per bow in Template:Editions.

Arrows

{{#vardefine:params|0 }}Template:Hatnote

As in real life, a flying Minecraft:arrow in Minecraft is affected by gravity. Its vertical speed is modified by one block downward every second, resulting in a

  1. REDIRECT Template:Wikipedia

Template:Redr flight path. An arrow slows down if shot through water, reducing its damage to near zero unless brought back into the air or otherwise given momentum.Template:Only

Arrows that hit solid Minecraft:blocks become stuck and can be retrieved, unless the arrow was shot by a bow enchanted with Infinity, a player in Creative mode, or a mob.

An arrow shot through Minecraft:lava ignites, giving it the effect of the Flame enchantment, igniting any entity it hits. If not extinguished, the fire inflicts up to Template:Hp damage. Although a wither skeleton does not spawn naturally with a bow, it shoots flaming arrows if given a bow using commands.

On impact, an arrow can trigger a wooden pressure plate, Minecraft:target block, wooden button, or tripwire. Arrows cannot trigger stone pressure plates or stone buttons.

The player can choose the type of arrow to shoot based on its location in the inventory. Arrows in the off-hand, or the selected hotbar slot if the bow is in the off-hand, are prioritized first. If there are no arrows in the off-hand or selected hotbar slot then the arrow closest to slot 0 is selected.

Sounds

Java Edition: Template:SoundTable

Bedrock Edition: Template:SoundTable

Data values

ID

Java Edition: Template:ID table

Bedrock Edition: Template:ID table

Achievements

Script error: No such module "Achievement".

Advancements

Script error: No such module "Advancement".

Videos

  1. REDIRECT Template:YouTube

Template:Redr

History

Development

Template:HistoryTable

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Legacy Console Edition

Template:HistoryTable

Java Edition Combat Tests

Template:HistoryTable

Historical sounds

Sound From to Pitch
Template:Sound 0.31 Sound Update 1.0

Data history

Template:HistoryTable

Issues

Script error: No such module "Issue list".

Trivia

  • Bows were left unchanged in the Texture Update.<ref>Template:Bug</ref>
  • Dinnerbone got the idea for the high-pitched "ding" sound from playing on a former PvP server called Project Ares.<ref>Template:Tweet</ref><ref>
  1. redirect Template:YouTube link

Template:Redr</ref>

Gallery

Renders

Screenshots

In other media

Notes

Template:Notelist

References

<references group="">

 </references>

External links

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