Minecraft:Head
More actions
Heads (including skulls) are a group of 7 Minecraft:blocks based on the heads of players and 6 different Minecraft:mobs. All heads can be worn as Minecraft:helmets and serve as special note block instruments.
Variants
There are seven types of entity heads:
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Obtaining
Mob loot
The following heads drop when the corresponding mob is killed by a charged creeper's explosion:
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Dragon heads and player heads have corresponding mobs, but they don't drop when these mobs are killed by a charged creeper.<ref>Template:Bug</ref>
If multiple mobs are killed by the explosion of a single charged creeper, only one head will drop from a mob randomly chosen from those killed in this explosion.Template:Only
A wither skeleton sometimes drops a wither skeleton skull when killed.
Natural generation
- REDIRECT Template:ItemLinks generate as part of ancient cities.
- A single
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Player head
The
- REDIRECT Template:ItemLink is unobtainable in Survival, and can be obtained only by the Minecraft:Creative inventory, using {{#vardefine: control | middle click on mouse }}pick block or executing Minecraft:commands.
Usage
Heads can be destroyed by Minecraft:fluids.
Decoration
Heads can be oriented in 16 different directions on top of a block, and 4 directions on the sides of blocks, similar to Minecraft:signs. They can be placed on top of or beside each other by shift-clicking.
When placed and powered by redstone, the piglin and dragon heads play an animation. The piglin head flaps its ears (2 times per second for the right ear and 2.5 times per second for the left ear) while the dragon head opens and closes its mouth repeatedly (2 times per second). The same animation occurs when worn by a (horizontally) moving player, zombie, skeleton, or armor stand (note: the animation does not play if the NoGravity tag is set to 1).
Wearing
The player can wear heads, similarly to carved pumpkins or Minecraft:helmets. This overlays the second layer of the player's skin.
Wearing the corresponding head reduces the detection range for skeletons (but not wither skeletons), creepers, Minecraft:zombies, and Minecraft:piglins to 50% of the normal range. This is similar to (and stacks with) the reductions in detection range from sneaking and from the Minecraft:Invisibility status effect.
Wearing any head hides the player's waypoint on the locator bar. in Template:Editions, wearing any head makes the player invisible to other players on a locator Minecraft:map.
Dispensers
A Minecraft:dispenser can equip a head on a player, mob, or armor stand with an empty helmet slot, within the block the dispenser is facing.
Dispensers can place wither skeleton skulls to complete the construction of a wither unless the difficulty is set to peaceful.
Crafting ingredient
Template:Crafting usage Template:Crafting
Enchantments
Heads can receive the following enchantments, but only through an Minecraft:anvil.
| Name | Max level | Method |
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| Curse of Binding | I |
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| Curse of Vanishing | I |
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Note blocks
Placing a head above a note block causes the note block to play the corresponding mob's
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Template:Redr sound when activated. The only exception is the creeper head; as creepers don't make
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Template:Redr sounds, the note block plays the
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Template:Redr (hissing) sound instead.
The block below the note block does not affect the mob sound it creates.
Sounds
Generic
Template:Edition: Template:Sound table/Block/Stone/JE
Template:Edition: Template:Sound table/Block/Stone/BE
Unique
Data values
ID
Java Edition: Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table
Bedrock Edition: Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table
Block states
{{#vardefine:params|0 }}Template:Hatnote
<section begin="block states"/>Template:!((Java EditionTemplate:))!:
Floor
Template:Bst
Template:Bst
Wall
Template:Bst
Template:Bst
Template:!((Bedrock EditionTemplate:))!: Template:Bst<section end="block states"/>
Block data
A head has a block entity associated with it that holds additional data about the block.
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Template:Rcat: {{#vardefine:params|0 }}Template:Hatnote
<section begin="block data"/>
- Template:Nbt/sprite Block entity data
- Template:Nbt inherit
- Template:Nbt/sprite custom_name: Optional. The custom name of the head or skull. Represents the Template:DCL component.
- Template:Nbt/sprite note_block_sound: Optional. If this block is a player head, this is the sound event produced by the note block that this head is placed on. Does nothing if present on any other head or skull type. Represents the Template:DCL component.
- Template:Nbt/spriteTemplate:Nbt/sprite profile: Optional. The textures and/or player profile used to render a player head. If specified as a string, it corresponds to Template:Nbt/sprite name and is always saved as a Template:Nbt/sprite compound. If omitted, a the wide Steve skin is used. Does nothing if present on any other head or skull type. Represents the Template:DCL component.
<section end="block data"/>
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Achievements
Script error: No such module "Achievement".
Advancements
Script error: No such module "Advancement".
History
Reveal
Java Edition
Bedrock Edition
Legacy Console Edition
New Nintendo 3DS Edition
Issues
Script error: No such module "Issue list".
Trivia
- Heads do not have their own textures and take their textures from other objects.
- When breaking any head, the particle effect of breaking it is the same as soul sand.
- Despite there being a default Steve head, heads for the other default skins cannot be obtained without using custom names.
- in Template:Editions, the skull variant for the item is stored under the
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Template:Redr component, normally used for items with durability.
Gallery
Screenshots
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Heads oriented in different directions.
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Heads are the same scale as cobblestone wall posts.
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A picture of player heads, including some Mojang characters.
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Several heads as they appear during a puzzle in the Timeless Trails DLC.
Development images
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First screenshot released of heads.
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Notch's head in a minecart with chest.
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First image of held heads rendering as blocks.
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Second image of held heads rendering as blocks.
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First image of a head being worn in bedrock edition.
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First attempt to fix Template:Bug by Xilefian.
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Second attempt.
In other media
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Efe placing a zombie head sneakily on the note block.
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Makena waking up startled at the sound of zombies being played on the note block.
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Sunny using a piglin head to make noise in a Crimson Forest.<ref>https://www.instagram.com/p/Ct7CfOBplrG/</ref>
References
<references group="">
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de:Kopf es:Cabeza fr:Tête hu:Mob fejek it:Testa ja:Mobの頭 ko:몹 머리 lzh:首 nl:Wezenhoofd pl:Głowa pt:Cabeça ru:Голова uk:Голова zh:生物头颅