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Minecraft:Block entity

From SAS Gaming Wiki
Revision as of 19:54, 9 April 2026 by SyncBot (talk | contribs) (Fix template calls: add MC/ prefix)

Template:Hatnote

A block entity (also known as a tile entity) is an additional object associated with certain Minecraft:blocks.

Usage

Block entities can store additional information about their block, beyond the finite set of block states that a block may have. For example, all blocks that can store items use a block entity for this purpose. Block entities can also tick, running code regularly while loaded, even when not interacted with directly. Complex rendering not available to normal block models is also achieved with block entities. Blocks with block entities can be moved by Minecraft:pistons in Template:Editions, but not in Template:Editions.

List of block entities

These are the current blocks that hold block entities.

Block Entity Usage
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Stores bees and their entity data.
  • Ticks regularly to determine when the bees should exit.
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Stores written text.
  • Renders the text and the sign itself.
  1. redirect Template:blockLink

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Stores the Minecraft:redstone signal strength.
  • Listens for nearby vibrations.
  1. redirect Template:blockLink

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Stores xp levels.
  • Listens for nearby deaths, and spreads charges.
  1. redirect Template:blockLink

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Stores the number of activations.
  • Listens for nearby vibrations.
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Stores colorTemplate:Only, the patterns, and a custom name.
  • Renders the banner with its patterns.
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Stores its contents and a custom name for the interface.
  • For Minecraft:chests, trapped chests and shulker boxes, renders the opening and closing animation.
  • For decorated pots, renders the wobble animation.
  1. redirect Template:blockLink

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Stores its contents, the cooking and fuel times, and a custom name for the interface.
  • Ticks regularly to advance the cooking time.
  • For Minecraft:campfires, renders the contained items.
  1. redirect Template:blockLink

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Stores its contents, the transfer cooldown, and a custom name for the interface.
  • Ticks regularly to advance the cooldown and search for items to pull.
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Stores the page the book is currently on.
  • Renders the book.
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Stores its contents, which slots are disabled and the crafting cooldown.
  • Ticks regularly to advance the cooldown.
  1. redirect Template:blockLink

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Stores the pyramid level, active effects, and contents.
  • Ticks regularly to check for a valid pyramid, and apply effects to nearby players.
  • Renders the Minecraft:beacon beam.
  1. redirect Template:blockLink

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Stores the UUID of the transient creaking associated with this creaking heart.
  1. redirect Template:blockLink

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Stores:
  • - the entity to be spawned
  • - the delay until the next entity is spawned, and the min and max values for the next spawn delay
  • - how many entities to spawn per spawn attempt
  • - additional data about the entity to be spawned (such as equipment, and status effects)
  • - the loot reward for the trial spawner
  • Ticks regularly to advance its cooldown, check for spawn conditions, and spawn mobs.
  • Renders the spinning entity inside.
  1. redirect Template:blockLink

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Stores its loot configuration and tracked players.
  • Renders the spinning items inside.
  1. redirect Template:blockLink

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Stores the note to be played.
  1. redirect Template:blockLink

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Stores the contained Minecraft:item.
  • Renders the item.
  1. redirect Template:blockLink

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Stores the offset of block, and blocks that it should move or break.Template:Only Also stores the moving process.
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Stores the offset of blockTemplate:Only, direction of movementTemplate:Only, and ID of the moving block.
  • Renders the block.
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Stores the contained music discs.
  • Regularly ticks to end the song when time has elapsed.
  1. redirect Template:blockLink

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Stores a custom name for the interface.
  • Renders the book animation.
  1. redirect Template:blockLink

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Stores the destination location.
  • Renders the block.
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For player heads, stores the player's skin information.
  • Renders the block.
  1. redirect Template:BlockSprite

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  1. redirect Template:BlockSprite

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  1. redirect Template:BlockSprite

Template:Redr Minecraft:Command Block

Stores the command text, its output strength, and the output text.
  1. redirect Template:BlockSprite

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  1. redirect Template:BlockSprite

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  1. redirect Template:BlockSprite

Template:Redr Minecraft:Structure Block

Stores information about the structure.
  1. redirect Template:blockLink

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Stores the structure pool and the block this jigsaw block becomes.
  1. redirect Template:blockLink

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Stores whether the reaction started and the time remaining in the reaction.
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Ticks regularly to update its output signal strength.
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Stores the ID and the data value of the block displayed inside of it.
  1. redirect Template:blockLink

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Stores its output strength.
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Stores its colorTemplate:Only.
  • Renders the block.
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Stores details about liquid content. Cauldrons containing dyed water store water color. Cauldrons containing potions store the potion's ID and a tag of whether it is a splash potion or not.
  1. redirect Template:blockLink

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Ticks regularly to check its activation area for valid activation blocks and apply effects to nearby players.
  • Renders the block.
  1. redirect Template:blockLink

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Ticks regularly to apply the glowing effect to nearby raiders when used.
  • Renders the swaying animation.
  1. redirect Template:blockLink

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To link with a Minecraft:compass.
  1. redirect Template:blockLink

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Stores the loot table and contents.
  • Renders the item while brushing.
  1. redirect Template:blockLink

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Stores the items in the lab table and the process of lab experiment.
  1. redirect Template:blockLink

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Renders the opening and closing animation.
  1. redirect Template:blockLink

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Stores and renders items.
  • Stores whether items should be centered or aligned to the bottom.
  1. redirect Template:blockLink

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Renders the block.
  • Stores the golem's custom name.

Render limits

Script error: No such module "Exclusive".

Block entity rendering stops beyond a hard-coded block limit which is modeled after the radius of a sphere. This limit is not affected by the Render Distance nor the Entity Distance scale in the Video Settings.

Some effects related to block entities stop rendering beyond a different number of blocks:

See also

  • Block entity format – describes the save format for block entities
  • Entities, which are all the dynamic, moving objects throughout the Minecraft world, plus several non-moving objects that resemble blocks.
  • Block states, which are, like block entities, extra pieces of data that further define a block.

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de:Blockobjektdaten el:Block entity es:Entidad de bloque fr:Entité de bloc hu:Blokkentitás ja:ブロックエンティティ ko:블록 개체 nl:Segment formaat pl:Byty bloków pt:Bloco-entidade ru:Блок-сущность uk:Блок-сутність zh:方块实体