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Minecraft:Bedrock Edition 1.21.100

From SAS Gaming Wiki
Revision as of 19:10, 9 April 2026 by SyncBot (talk | contribs) (Fix template calls: add MC/ prefix)

Template:HatnoteTemplate:Infobox version 1.21.100 is a minor update for Minecraft:Bedrock Edition released on August 5, 2025,<ref>Template:Cite</ref><ref>Template:Cite</ref> which adds "The Void" flat world preset, experimental features for The Copper Age, and fixes bugs.

Additions

Command format

Minecraft:Target selectors

  • Added the
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  • Added two new spawn events:
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Template:Redr and

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    • Both of them are only executable on spiders and cave spiders.
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Template:Redr lets spiders and cave spiders spawn as a spider jockey with a skeleton rider, if it's nighttime or underground.

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Template:Redr lets spiders and cave spiders spawn with a skeleton variant rider depending on the biome they spawn in, if it's nighttime and not underground.

      • It adds a wither skeleton rider in The Nether.
      • It adds a stray rider in snowy biomes.
      • It adds a bogged rider in swamp or mangrove swamp biomes.
      • If executed anywhere else or underground, it adds a regular skeleton rider.

General

Accessibility

  • Added screen narrator enumeration to UI buttons when adding a new server.

Flat world presets

  • Added "The Void" as a flat world preset.

Changes

Command format

Minecraft:World spawn

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Template:Redr.

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Template:Redr

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Template:Redr command now requires that the biome's namespace is specified (ex:

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Template:Redr instead of just

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Template:Redr). Auto-complete suggestions for this command will now include namespaces.

Items

Minecraft:Lead

  • Leashes now emit their breaking sound from the location of the leash holder, rather than the entity being leashed.

Entities

Mobs

Minecraft:Animals

  • The ambient sound interval for all animals has been adjusted to 6 seconds, matching Java Edition.

Cave Spider

  • When spawning as a spider jockey in swamp or mangrove swamp biomes, it now has an 80% chance to have a bogged rider.

Minecraft:Enderman

  • Endermen can now pick up all block types they can in Java Edition.

Ghasts

  • The ambient sound interval for all ghasts has been adjusted to 4 seconds, matching Java Edition.

Happy Ghast

  • It now drops 1-3 experience orbs when killed by a player.
  • Increased volume of happy ghast ride sound.

Piglin Brute

  • It now despawns properly in peaceful difficulty.

Spider

  • When spawning as a spider jockey in swamp or mangrove swamp biomes, it now has an 80% chance to have a bogged rider.

Spider Jockey

  • Now can be summoned with the command during nighttime or underground:
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Projectiles

Minecraft:Snowballs, Minecraft:Ender Pearls, Ender Eyes, Experience Bottles, Minecraft:Splash Potions, Minecraft:Lingering Potions, and Minecraft:Ice Bombs

  • Their sprites, when rendered in the world, now have the correct scaling and positional offset.
  • They now match Java Edition, and also match better with their collider.

Gameplay

Death

  • Enabled engine changes to mob death behavior. This refactor shouldn’t affect gameplay.

Hotbar

  • Hotbar can always be hit on any touch device. The detection area matches the texture even if you have customized controls enabled.

Leashed mobs

  • Updated the way leashed mobs interact with vehicles.
    • Leashed mobs can now be pulled into Minecraft:boats, Minecraft:minecarts, and other rideable entities if the leash is slackened when close to those entities.
    • Leashed mobs will now automatically dismount their vehicle if the leash is stretched far enough.

General

Template:Message boxTemplate:Article other Graphical

  • Added a new camera effect when facing and climbing blocks such as Minecraft:ladders and vines, to reduce eye strain and improve accessibility.
  • Sugar cane blocks will now become slightly transparent when the camera passes through them.
  • Items dropped in first-person view appear slightly higher, without affecting the actual item position.

Minecraft:Settings

  • Moved the graphics mode and render distance options to the top of the video settings for convenience.
  • Added preview sounds for the new audio tab.

UI

  • "Owned" or "Download" is now displayed on items the player owns outside of the "My Library" page.
  • The Marketplace Pass chevron will now show on items that the user owns while on normal Marketplace pages. Not on the inventory. Owned/Download text moved to the right.
  • Updated Marketplace Pass chevron to show on items in the inventory.
  • Moved the "Owned"/"Download" text to the right side.
  • Made some adjustments to the spacing of items in the settings menu.

Graphical

Minecraft:Vibrant Visuals

  • Weather events now affect the scene illumination and the color of clouds and sky in Vibrant Visuals.
  • Updated Reflections configurations for "Favor Performance" presets on Xbox platforms with Vibrant Visuals.

World generation

Trees

  • Trees now generate more sparsely in groves.
  • Trees now generate more frequently in snowy plains.

Frozen Ocean

  • Its surface is no longer entirely covered by ice, and now features patches of open water.
  • Icebergs in frozen ocean biomes now generate with a shape and frequency that more closely matches Java Edition.

Deep Frozen Ocean

  • Its surface is no longer covered by ice and now consists entirely of open water.

Old Growth Spruce Taiga and Minecraft:Old Growth Pine Taiga

  • Increased the size of the Minecraft:podzol patches generated beneath mega pines and mega spruces.
    • This change affects both world generation and trees grown by players.

Minecraft:Mushrooms

  • Mushrooms now properly generate under trees in swamps and other biomes where they naturally generate.

Minecraft:Seagrass

Technical

Add-Ons and Script Engine

  • Custom biome names are no longer implied by their filenames. Biome names are explicitly specified via the
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  • Biome identifiers must now be namespaced (ex:
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Template:Redr). Client biomes with a format version lower than 1.21.90 will have their identifier automatically prefixed

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Template:Redr when loaded if no namespace is already specified.

  • Updated biome documentation to match updated biome JSON formatting and requirements.
  • Biomes client settings now look up settings based on the biome's full name, including its namespace. Vanilla biomes will fall back on their name without a namespace if an exact match is not found before falling back on default settings (for example,
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AI Goals

  • Added the
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Template:Redr AI goal, allows an entity to take blocks from the world with the following options:

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Template:Redr: Array of block descriptors that the entity can take, if empty can take any block.

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Template:Redr: Entity filters for when the entity can use the goal.

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Template:Redr: Trigger ran if the entity does take a block.

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Template:Redr: XZ range from which the entity will try and take blocks from.

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Template:Redr: Y range from which the entity will try and take blocks from.

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Template:Redr: Chance each tick to try and take a block.

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Template:Redr: If the goal is affected by the mob griefing game rule.

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Template:Redr: If the entity requires line of sight on the block it tries to take.

  • Removed the
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Template:Redr AI goal, it upgrades to the above goal.

  • Added the
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Template:Redr AI goal, allows an entity to place blocks in the world with the following options:

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Template:Redr: Array of block descriptors that the entity can place if its carried item, if empty can place any block from its carried item.

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Template:Redr: Array of weighted block descriptors that the entity can randomly place, if empty the entity will try to place the block in its carried item instead.

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Template:Redr: Entity filters for when the entity can use the goal.

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Template:Redr: Trigger ran if the entity does place a block.

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Template:Redr: X range from which the entity will try and place blocks in.

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Template:Redr: Y range from which the entity will try and place blocks in.

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Template:Redr: Chance each tick to try and place a block.

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Template:Redr: If the goal is affected by the mob griefing game rule.

  • Removed the
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Template:Redr AI goal, it upgrades to the above goal.

API

  • The
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  • Updated many error strings to use consistent punctuation.
  • The properties
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  • Updated several APIs to throw
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Template:Redr setting is out of bounds (1 - 20000000).

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Template:Redr and

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  • Some existing errors that throw
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Template:Redr for when the

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Template:Redr setting is out of bounds (10 - 90) or

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Template:Redr setting is out of bounds (1 - 16).

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Template:Redr and

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Template:Redr for when the

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Template:Redr parameter length is out of bounds (0 - 255).

  • Some existing errors that throw
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Template:Redr have been updated to use a standardized error message.

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Template:Redr for when the

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Template:Redr parameter is empty or a duplicate.

  • Released
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Template:Redr to

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Template:Redr.

  • Removed
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Template:Redr's block API from

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Template:Redr, it was deemed too risky to expose to server scripting API since the component is only being used on client.

  • Moved enum
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Template:Redr from

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  • Moved enum
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  • Moved class
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  • Moved
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Template:Redr,

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Template:Redr,

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  • Moved
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Template:Redr,

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  • Added new error class
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Template:Redr which is thrown for certain cases where a particular functionality such as a method, or part of a method based on the parameters, is not supported. An example is calling the

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Template:Redr method

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Template:Redr on a player.

  • Added new error class
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Template:Redr which is thrown when an entity fails to spawn via the

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  • Updated many methods to throw custom errors to provide better context and information of the problem that occurred.

Minecraft:Biomes

  • Updated
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Template:Redr it adds a shading effect to the grass as if there was a roof.

Minecraft:Block

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Template:Redr,

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  • Removed Upcoming Creator Features toggle requirement from Movable Component.
  • Released the component
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Template:Redr from experimental for block format versions 1.21.100 or higher.

  • Blocks with improperly configured textures will now show additional content errors.
  • Released the particle count field for the block destruction particles component out of experimental.

Block Components

  • Modified
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Template:Redr block component.

    • Field
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Template:Redr no longer requires Upcoming Creator Features experiment to work. JSON

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Template:Redr still needs to be >=

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Components

  • Content warnings will log missing entity references in
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Template:Redr JSON.

  • Content warnings will log missing references in
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Template:Redr JSON.

  • The
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Template:Redr.

  • Content warnings will log missing references in Jigsaw Structure, Processor List, Template Pool, and Structure Sets JSON.

Entity Components

  • Made the schema for the
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Template:Redr entity component stricter so that the parsing now refuses out of range values for

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Graphical

  • Changed cloud quality to player visible option and not a dev only option.
  • Fishing Line: Increased thickness in Vibrant Visuals mode, so that the fishing line does not disappear from TAA.
  • Reduced the alpha value from 60% to 25% for hurt color overlay on entities to aid in accessibility.
  • Caustics textures with incorrect dimensions will no longer be loaded; a content error will be issued and the default caustics texture will be used instead.

Jigsaw

  • Added
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Template:Redr and

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Template:Redr rules to jigsaw processors.

  • Added heightmap projection type
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Template:Redr and made it the default setting, which instead of performing heightmap calculations uses the starting placement position.

Minecraft:Molang

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Template:Redr is now usable by all entities, not just enderman.

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Template:Redr returns 1.0 if the entity is carrying any block, including air.

Textures

  • Modified Json parsing of
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Template:Redr files:

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Template:Redr field clamped to minimum value of 0.05.

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Template:Redr field clamped to maximum value of 1000000.

Experimental

These additions and changes are accessible by enabling the "Beta APIs", "Experimental Creator Camera", "Custom Biomes", "Data-Driven Jigsaw Structures", and "Drop 3 2025" experimental toggles.

Additions

Template:Additions table

Blocks

Minecraft:Copper Chest

  • Copper chest is a new type of chest that has waxed and oxidized variants.
  • Copper chests oxidize over time and can be waxed like other copper blocks.
  • Copper chests can be crafted using a chest and copper ingots.

Template:Crafting

Items

Copper Armor

  • Added copper helmets, copper chestplates, copper leggings, and copper boots.
    • Copper armor has higher durability than leather but less than iron. Copper armor enchantability sits slightly lower than with iron.

Template:Crafting

Minecraft:Copper Nugget

  • Added copper nuggets.
    • Copper equipment turns into copper nuggets when smelted.
  • Copper nuggets can be crafted by using a copper ingot.

Template:Crafting

Copper Tools

  • Added copper axes, copper hoes, copper pickaxes, copper shovels, and copper swords.
    • Copper tools and weapons are crafted and repaired using copper ingots. They do the same amount of damage as stone but have higher durability. Copper tools work faster than stone tools, but they are slower than their iron counterparts. Copper tools have higher enchantability than diamond, but slightly less than iron.

Template:Crafting

width=32x32 Copper Golem Spawn Egg

  • Used to spawn a copper golem.

Mobs

Copper Golem

  • Drops 1 to 3 copper ingots when killed.
  • It can help with sorting items into chests.
  • If it is not holding an item, it will look for a nearby copper chests and pick up items from that chest.
  • It can pick up max 16 items in a stack at the time.
  • Any item in a copper chest can be picked up.
  • If it is holding an item, it will look for nearby wooden Minecraft:chests to try to place the item into.
  • It can only place an item in a chest if the chest is empty or contains the same type of item the golem is holding in its hand.
  • It will visit a max of 10 copper chests when looking for items to pick up, and a max of 10 chests when looking for somewhere to put the items.
  • If no matching chest is found the copper golem will idle for 7 seconds before trying again.
  • The search area for chests from the copper golem's position is horizontally 32 blocks and vertically 8 blocks.

Technical

AI Goals

  • Added the
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Template:Redr AI goal, allows a mob to transport items from and to containers.

    • Description:
      • If the mob is not carrying an item it will try to find a container matching
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Template:Redr and will attempt to take an item from the first non-empty slot. It will take the largest of

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Template:Redr and the size of the stack in that slot. If the container is empty or it does not find a match it will remember this container as visited and search for the next container from which to pick up an item. If it fails to find an unvisited container from which to pick up items it will disable the goal for

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Template:Redr seconds and reset what containers it has visited. Once it has picked up an item it resets what containers it has visited.

      • If the mob is carrying an item it will try to find a container matching
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Template:Redr and attempt to put its carried item in it. It will put as much of the carried item as possible into the container. If it is still carrying an item (the container is full) it will remember the container as visited and try to find the next container to put items in. If it fails to find an unvisited container in which to put items it will disable the goal for

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Template:Redr seconds and reset what containers it has visited. Once it has stored items and is empty handed again it resets what containers it has visited.

      • If at any point the target container becomes an invalid target (the block could be removed or a chest could have a cat sit on it for example), the mob will mark the position as visited and move to the next target.
    • Fields:
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Template:Redr: A list of block descriptors that should be a container type to get items from. Default is any container.

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Template:Redr: A list of block descriptors that should be a container type to put items in. Default is any container.

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Template:Redr: The maximum stack size that the mob will try to take from a container. Default is 16.

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Template:Redr: The amount of time spent interacting with the containers in seconds. Default is 3.0.

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Template:Redr: Whether the entity is allowed to simultaneously interact with a container that another non-player entity is already interacting with. Default is

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Template:Redr.

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Template:Redr: Whether to select the nearest valid container or a random valid container in range. valid values are

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Template:Redr or

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Template:Redr (default).

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Template:Redr: The maximum horizontal and vertical distance at which to find containers for taking or placing items. Default

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Template:Redr.

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Template:Redr: The maximum number of containers the mob will visit before resetting. 0 is unlimited and default is 16.

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Template:Redr: Time, in seconds, the mob will wait after spawning or after its available goals have changed (e.g. due to a component group update). Default is 0.

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Template:Redr: When the mob cannot find a valid container to interact with, the goal will be disabled for this amount of time in seconds. Default is 20.

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Template:Redr: governs which container contents the goal is allowed to add to:

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Template:Redr: Only allows placing item in a container already having stack(s) of item.

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Template:Redr: Like the above, but additionally allows placement in empty containers.

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Template:Redr: Puts no restriction, allows placement of item in container as long as there is space. This is the default behavior.

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Template:Redr: A list of item descriptors that are the only items the mob is allowed to transport. If non-empty

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Template:Redr must be empty. Default is

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Template:Redr (all items allowed).

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Template:Redr: A list of item descriptors that are the mob is not allowed to transport. If non-empty

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Template:Redr (no items disallowed).

    • Requirements and limitations:
      • Initially the component requires the 2025 Drop 3 experiment to be enabled but it will be generally available in a later update.
      • A navigation component is needed to enable the mob to navigate to the container. E.g.
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      • At the moment chests, copper chests, barrels, and shulker boxes are the only supported containers.

API

  • Added class
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  • Added
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Template:Redr which runs after the test is completed, regardless if it passed, failed, or timed out.

  • Added class
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Template:Redr for interfacing with

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Template:Redr to change their contents and sign them.

  • Added class
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  • Added
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Template:Redr parameter. This can be used to modify the FOV of the current camera.

    • Added class
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Template:Redr, which allows for generation of loot from entities and blocks.

  • Added easing options for clearing a custom FOV. Clearing without valid easing values will instantly clear the custom FOV value.

Biomes

  • Added a new server side biome component
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Template:Redr,

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Template:Redr into one component. Each biome can only use one builder type. The component can be used for world generation settings such as foundation material and sea floor depth.

  • Added
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Template:Redr this forces a biome to either always be humid or never humid. Humidity effects the spread chance, and spread rate of fire in the biome.

  • Added
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Template:Redr This component will impact the temperature in a frozen biome, causing some areas to not be frozen. Ex: patchy ice, patchy snow.

Minecraft:Commands

  • Added the
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Template:Redr command for changing the camera's field of view. Enabled with the Experimental Creator Camera toggle.

Scripting

  • Added support for text to speech for tooltips at Server-UI forms.

UI

  • Added support for navigation using keyboard and gamepad for tooltips at settings. Also, to be showed always inside the visible area. Mobile resolutions were having issues with this.

Changes

Technical

API

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    • Bundle UI now renders non-contiguous items added to the container with this API correctly.
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Experimental

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Gameplay

  • When loading a chunk that used a removed custom biome, the removed biome is now replaced with the dimension's default biome, which is ocean in the Overworld.

Jigsaw

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World generation

  • Mixing Terrain matching and Rigid Structures will no longer sink rigid structure 1 block.
  • Chunks will no longer infinitely load when multiple structures are used within a structure set.
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Fixes

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  • Emoting players will no longer get stuck in a boat.
  • Fixed a bug where caustics were not appearing for player hand and held items in first person view.
  • Fixed the spyglass and fire effects in first person not receiving gamma calibration in Vibrant Visuals.
  • Fixed a bug that caused bottle o' enchanting not to glow when thrown in Vibrant Visuals.
  • Fixed clusters of mangrove root blocks displaying a non-uniform color.
  • Fixed chain blocks not being rendered with PBR properties defined by the texture set.
  • Fixed an issue that caused chain blocks to change PBR properties of surrounding blocks.
  • Fixed a bug where glow squid would not act as leash anchor points.
  • Fixed a bug that caused happy ghast to not rotate properly if dismounted while moving vertically.
  • Fixed rare crashes during the app suspension on Xbox.
  • Player dots on the locator bar now move smoothly when strafing near other players.
  • Player dot on the Locator Bar now stops 1 pixel before the edge of the bar.
  • Fixed a bug which could cause the bed screen to not be removed properly when being disconnected from a server.
  • Fixed a bug where the
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  • Fixed assert "can't add a new vertex field at this point: COLOR" when loading some worlds that contained clusters of mangrove roots blocks.
  • Fixed assert "can't add a new vertex field at this point: TEXCOORD_4" when loading some worlds that contained chain or end portal blocks.
  • Fixed an issue where projectiles were shot in the wrong direction when using touch controls and custom cameras.
  • Fixed a bug where the death screen could be shown while the player was alive when certain gamepad buttons where pressed at the same time.
  • Fixed an issue where endermen could take blocks without having line of sight to them.
  • Fixed a crash related to reading incorrect or corrupt json data for animated blocks. Instead we now trigger a content error and prevent the block from animating.
  • Fixed faces of non-full blocks (eg. cakes or trapdoors) having an unnatural ambient occlusion applied to them in some neighboring blocks configurations.
  • Glowing text on signs no longer gets overly bright when looked at directly in Vibrant Visuals.
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  • Fixed an issue where custom armor disabled knockback on some platforms.
  • Fixed a bug where the happy ghast riding sound would sometimes play in the loading screen.
  • Fixed a bug where both ghast and happy ghast ambient sounds would not be audible further than 16 blocks away from the player.
  • Fixed a bug where
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  • Fixed an issue where custom animations would be incorrect in first person with Vibrant Visuals enabled.

Videos

Updates for Creators
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References

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