Minecraft:Super Secret Settings
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Super Secret Settings was a button in the Minecraft:options menu that enabled built-in post-processing Minecraft:shaders.
When clicking on the button, a random sound played with a very low pitch, and the game cycled to the next shader. Once the last shader was reached, the game cycled back to the default shader blit which did not have any effect. The currently enabled shader was shown in the Minecraft:debug screen and could be toggled on and off by pressing Template:Key.
This option was removed from the game in Minecraft:Java Edition 15w31a, two years after its addition. The underlying shaders remained unused up to their removal in Minecraft:Java Edition 24w11a.
List of shaders
Note that the differences between certain shaders can be subtle, and therefore, to notice the differences, it might be necessary to observe a picture with higher resolution by clicking on the provided sample images.
| Name | Description | Sample Images |
|---|---|---|
| Default (Blit) | This does not utilize shaders. Use as a baseline for comparing to the screenshots below. |
File:Shader none.png |
| Notch | Uses 8-bit color with half the resolution, with a dithering effect. This is a reference to how many of Notch's other games use a similar overlay. |
File:Shader notch.png |
| FXAA | This shader adds a small amount of anti-aliasing (smoothing jagged edges), most visible in trees along the horizon. | File:Shader fxaa.png |
| Art | Pixels are blurred outward, causing moving objects to twinkle. | File:Shader art.png |
| Bumpy | Outlines color differences, and gives textures a 3D look. More visible when viewing screenshot at full resolution. |
File:Shader bumpy.png |
| Blobs2 | Similar to Art, but less graphically intensive. | File:Shader blobs2.png |
| Pencil | Monochromatic and sometimes has outlines. | File:Shader pencil.png |
| Color convolve | Intensifies/adds more colors, adding vibrancy. | File:Shader color convolve.png |
| Deconverge | Offsets the red, green, and blue color channels. | File:Shader deconverge.png |
| Flip | Flips the player's view vertically. | File:Shader flip.png |
| Invert | Inverts and slightly desaturates colors. Used when viewing the world as an Minecraft:enderman in Minecraft:Spectator mode. |
File:Shader invert.png |
| NTSC | Gives the player's view the impression of a CRT monitor or television screen. | File:Shader ntsc.png |
| Outline | Outlines color differences similarly to Bumpy, but less complex. Has no effect on some computers. |
File:Shader outline.png |
| Phosphor | Pixels on screen linger, being "dragged out" when in motion before fading away. | File:Shader phosphor.png |
| Scan pincushion | Similar to NTSC, but without the blurring and much less graphically intensive. | File:Shader scan pincushion.png |
| Sobel | Turns the view black except for the edges of textures. | File:Shader sobel.png |
| Bits | Lowers the resolution and uses an 8-bit color scheme. | File:Shader bits.png |
| Desaturate | Reduces intensity of colors drastically, causing, as the name suggests, a desaturated effect. | File:Shader desaturate.png |
| Green | Scan Pincushion and Bits, but with a green overlay. | File:Shader green.png |
| Blur | Blurs the screen overall, independent of what is being displayed.Template:Info needed | File:Shader blur.png |
| Wobble | Colors cycle through the hue range constantly. All displayed pixels move up and down via a sine calculation. This affects only the screen plane and not the vertices being displayed by it; observing the edge of the screen reveals the pixels being moved. |
File:Shader wobble.png |
| Blobs | Similar to Blobs2 and Art, but the spots are tiny when close up and big when far away. | File:Shader blobs.png |
| Antialias | Blurs the edges of pixels to reduce jaggedness. This is blurrier than FXAA, but is better at eliminating jagged edges in textures and blocks. |
File:Shader antialias.png |
| Creeper | Similar to Green, but with no black borders nor a CRT overlay and with a higher but still reduced resolution. Used when viewing the world as a Minecraft:creeper in Spectator mode. |
File:Shader creeper.png |
| Spider | 8 "eyes" onscreen with blur in between, similar to a spider's face. Used when viewing the world as a Minecraft:spider or Minecraft:cave spider in Spectator mode. |
File:Shader spider.png |
Passes
The shaders consisted of different passes. Each super secret shader used one or multiple of these passes, and consisted of a fragment shader and a vertex shader.
| Passes | Used in | Fragment Shader | Vertex Shader |
|---|---|---|---|
| antialias.json | Antialias | antialias.fsh | blobs.vsh |
| bits.json | Bits, Creeper, Green | bits.fsh | sobel.vsh |
| blit.json | Most shaders except Blur | blit.fsh | blit.vsh |
| blobs.json | Blobs | blobs.fsh | blobs.vsh |
| blobs2.json | Art, Blobs2 | blobs2.fsh | blobs.vsh |
| blur.json | Art, Blur, NTSC, Spider | blur.fsh | sobel.vsh |
| bumpy.json | Bumpy | bumpy.fsh | bumpy.vsh |
| color_convolve.json | Color convolve, Creeper, Desaturate, Green, NTSC |
color_convolve.fsh | sobel.vsh |
| deconverge.json | Deconverge, NTSC | deconverge.fsh | sobel.vsh |
| downscale.json | downscale.fsh | downscale.vsh | |
| entity_outline.json | Minecraft:Glowing status effect | entity_sobel.fsh | sobel.vsh |
| flip.json | Flip | blit.fsh | flip.vsh |
| fxaa.json | FXAA | fxaa.fsh | fxaa.vsh |
| invert.json | Invert | invert.fsh | blit.vsh |
| notch.json | Notch | notch.fsh | sobel.vsh |
| ntsc_decode.json | NTSC | ntsc_decode.fsh | sobel.vsh |
| ntsc_encode.json | NTSC | ntsc_encode.fsh | sobel.vsh |
| outline.json | Outline | outline.fsh | sobel.vsh |
| outline_combine.json | Art | outline_combine.fsh | sobel.vsh |
| outline_soft.json | Pencil | outline_soft.fsh | sobel.vsh |
| outline_watercolor.json | Art | outline_watercolor.fsh | sobel.vsh |
| overlay.json | overlay.fsh | blit.vsh | |
| phosphor.json | NTSC, Phosphor | phosphor.fsh | sobel.vsh |
| scan_pincushion.json | Green, NTSC, Scan pincushion | scan_pincushion.fsh | sobel.vsh |
| sobel.json | Sobel | sobel.fsh | sobel.vsh |
| spider.json | Spider | spiderclip.fsh | rotscale.vsh |
| wobble.json | Wobble | wobble.fsh | sobel.vsh |
| love.json | Love and Hugs updateTemplate:Info needed |
History
References
Template:Navbox removed features
Minecraft:de:Shaderdaten/Vor 1.9 Minecraft:es:Sombreador/Antes de la 1.9 Minecraft:pt:Super Secret Settings Minecraft:ru:Super Secret Settings Minecraft:zh:着色器/Java版1.9前