Minecraft:Java Edition 26.3
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26.3, the release of the third game drop of 2026, is an upcoming Minecraft:game drop for Template:JE set to release in the third quarter of 2026, which adds the Minecraft:dappled forest biome, including Minecraft:red shrubs, Minecraft:shelf mushrooms, Minecraft:wool stairs and slabs, and a new Minecraft:abandoned camp structure.
Additions
Blocks
Poplar wood set:
- File:Poplar Sapling.png Minecraft:Poplar sapling
- Grows into any one of red, orange or yellow poplar trees.
- Can be traded for by a Minecraft:wandering trader.
- Template:Animate Minecraft:Poplar leaves
- Comes in red, orange, and yellow varieties.
- File:Poplar Log.pngFile:Stripped Poplar Log.png Minecraft:Poplar log and Minecraft:stripped poplar log
- File:Poplar Wood.pngFile:Stripped Poplar Wood.png Minecraft:Poplar wood and Minecraft:stripped poplar wood
- File:Poplar Planks.png Minecraft:Poplar planks
- File:Poplar Stairs.png Minecraft:Poplar stairs
- File:Poplar Slab.png Minecraft:Poplar slab
- Template:InvSpritewidth=32x32Minecraft:Poplar sign
- Template:InvSpriteFile:Poplar Hanging Sign.pngMinecraft:Poplar hanging sign
- File:Poplar Button.png Minecraft:Poplar button
- File:Poplar Pressure Plate.png Minecraft:Poplar pressure plate
- Template:InvSpriteFile:Poplar Door.pngMinecraft:Poplar door
- File:Poplar Fence (EW).png Minecraft:Poplar fence
- File:Poplar Fence Gate.png Minecraft:Poplar fence gate
- File:Poplar Trapdoor.png Minecraft:Poplar trapdoor
- width=32x32 Minecraft:Poplar shelf
File:Red Shrub.png Minecraft:Red shrub
- A Minecraft:bush-like plant block found in small patches in the Dappled Forest.
- Using bone meal on a red shrub attempts to grow another shrub on a neighboring block.
- Can be used in the Minecraft:composter.
Template:Animate Minecraft:Shelf mushroom
- A mushroom variant found on poplar trees and fallen Poplar Trees.
- Comes in two sizes.
- A small shelf mushroom can be grown into a large shelf mushroom with bone meal.
- A large shelf mushroom drops two shelf mushroom items when broken.
- Is bouncy when fallen on by entities, similar to a Minecraft:bed.
- Shelf Mushroom makes a bouncing sound when a living entity bounces on it.
- Can be used to make Minecraft:mushroom stew and Minecraft:suspicious stew.
- Can be traded for by a Minecraft:wandering trader.
- Can be used in the Minecraft:composter.
Template:AnimateTemplate:Animate Minecraft:Wool stairs and slabs
- Comes in sixteen colors.
- Crafted using Minecraft:wool.
- Can be used to dampen sounds, like wool and Minecraft:carpets.
Non-mob entities
Template:InvSpriteFile:Poplar Boat.png Minecraft:Poplar boat and Template:InvSpriteFile:Poplar Boat with Chest.png Minecraft:Poplar boat with chest
- boat variants that are crafted using poplar planks.
World generation
Biomes
- An autumn-themed forest biome which can be found near cold biomes that consists of poplar trees, Minecraft:red shrubs, Minecraft:leaf litter, Minecraft:brown mushrooms, Minecraft:shelf mushrooms, and rarely Minecraft:spruce trees.
- Fallen Poplar Trees generate here, they generate more frequently than other fallen trees.
- Shelf Mushrooms can be found here, placed on Poplar Trees and fallen Poplar Trees.
- The following passive and neutral mobs spawn in the Dappled Forest, using their cold variants where applicable:
Features
Template:Animate Minecraft:Poplar tree
- A Minecraft:tree that generates in dappled forests.
- Comes in three different colors of leaves, orange, red, and yellow, randomly chosen at generation.
- Each variant of the tree has its own variant of falling leaf particles matching the color of the leaves.
- Poplar Leaves drop Poplar Saplings which will randomly grow into any of the three different variants.
- Generate with Minecraft:leaf litter around or shelf mushrooms on them.
- File:Poplar Fallen Log.png Fallen poplar trees have shelf mushrooms on them.
- The trunk of the trees are made of Poplar Logs.
- Poplar Logs can be crafted into a new set of Poplar wood blocks.
Structures
File:Abandoned Camp.png Minecraft:Abandoned camp
- A structure that generates in the following biomes:
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Abandoned camps of each biome have their own different variants, consisting of Minecraft:wool stairs of various colors, or having Minecraft:leaves, Minecraft:cobwebs, a Minecraft:tree or a Minecraft:crop farm.
- In these structures can be found Minecraft:chests and Minecraft:barrels with ramdomly generated loot.
- The barrels contain an asortment of common items, and perhaps most notably a chance for Minecraft:cobweb.
- The common chests can contain loot such as Minecraft:copper weapons and armor, Minecraft:buckets, Minecraft:compasses, Minecraft:maps and Minecraft:firework rockets.
- The secret chests can contain loot such as Minecraft:iron weapons and armor, Minecraft:diamonds, Minecraft:gold and Minecraft:potions.
General
Minecraft:Data component format
- Template:Cd
- Describes the pottery pattern stored on a stack.
- Format:
- namespaced ID pointing to an element of Template:Cd registry.
- Added Template:Cd
- Falls from Red Poplar Leaves blocks.
- Has no fields.
- Added Template:Cd
- Falls from Orange Poplar Leaves blocks.
- Has no fields.
- Added Template:Cd
- Falls from Yellow Poplar Leaves blocks.
- Has no fields.
- Biome Tags
- Added tags for biomes which will generate the respective abandoned camp variant:
- Block Tags
- Added Template:Cd
- Contains all blocks that Minecraft:dolphins cannot move through when jumping out of water.
- Added Template:Cd
- Contains all blocks that block fluid flow.
- Added Template:Cd
- Contains all blocks that block the creation of fire by lava.
- Added Template:Cd
- Collection tag containing all blocks that are considered to block motion in some way.
- Added Template:Cd
- Contains all blocks that are taken into account for the Template:Cd heightmap.
- Added Template:Cd
- Contains all blocks that are taken into account for the Template:Cd heightmap.
- Added Template:Cd
- Collection tag containing all blocks that are considered to block motion in some way, but excluding leaf blocks.
- Added Template:Cd
- Contains all blocks where entities can suffocate.
- Added Template:Cd
- Contains all blocks that entities are allowed to teleport to.
- Added Template:Cd
- Contains all blocks that causes ice to melt into water if the ice is destroyed when placed above them.
- Added Template:Cd
- Collection tag containing all types of ores.
- Added Template:Cd
- Contains all poplar log blocks.
- Added Template:Cd
- Contains the blocks which can satisfy requirement for Poplar leaves to make ambient sound.
- Added Template:Cd
- Collection tag containing all head and skull blocks.
- Added Template:Cd
- Contains all blocks that break when a fluid flows through them.
- Added Template:Cd
- Contains all wool slabs blocks.
- Added Template:Cd
- Contains all wool stairs blocks.
- Added Template:Cd
- Damage Type Tags
- Added Template:Cd for all damage types that should not cause tamed wolves to attack their source in order to defend their owner.
- Entity Tags
- Added Template:Cd
- Contains all entities which cannot be dismounted by items.
- Added Template:Cd
- Item Tags
- Added Template:Cd
- Contains all poplar log items.
- Added Template:Cd
- Contains all wool stairs items.
- Added Template:Cd
- Contains all wool slabs items.
- Added Template:Cd
- Contains all mushroom items.
- Added Template:Cd
- Collection tag containing all types of ores.
- Added Template:Cd
Changes
Blocks
- Can no longer be crafted.
Items
- Pottery sherds are now data-driven.
- Pottery sherds dropped from breaking a Minecraft:decorated pot will now preserve data.
Minecraft:Suspicious stew and Minecraft:mushroom stew
- Can now be crafted with 2 of any mushroom.
Mobs
- Changed the sounds of the "regular" sulfur cube archetype.
- Can now sell Minecraft:poplar saplings and Minecraft:shelf mushrooms.
Non-mob entities
- Paintings with custom names now also show those names when the player looks at them in the world.
Command format
General
- Commands like Template:Cmd, Template:Cmd, and Template:Cmd should now properly signal errors.
- Added new Template:Cd condition sub-command.
- Counts the number of slots from the slot source that are present on the targeted block or entity.
- The slot source will be evaluated with the Template:Cd loot type.
- Syntax:
- The items condition sub-command now takes a slot source as argument instead of a slot.
- The slot source will be evaluated with the Template:Cd loot type.
- Syntax:
- When the amount of items passed to the give command is above limit, the command will now signal an error instead of just printing an error message and returning Template:Cd.
- Now takes a slot source as argument in place of anywhere a slot was previously used.
- It will be evaluated with the Template:Cd loot type.
- Can be a slot source in either inline or reference form.
- Can be a slot source targeting multiple slots.
- The Template:Cd sub-command has new semantics:
- One by one in the order they are provided by the slot source, the contents of each destination slot are replaced with the corresponding source item.
- When there are more destination slots than there are source items, the remaining slots are ignored.
- Example: Template:Cd
- When there are fewer destination slots than there are source items, the remaining items are ignored.
- Example: Template:Cd
- String notation slot ranges in the form Template:Cd or Template:Cd are still permitted.
- Can be a single slot, such as Template:Cd
- Can be multiple slots, such as Template:Cd
- Acts as shorthand for a minecraft:slot_range slot source using that slot range.
- Example: Template:Cd is the same as Template:Cd}
- The entity argument in the Template:Cd item source can now be a selector targeting multiple entities.
- When more than a single entity is targeted, the slots sourced from each are concatenated.
- Added new Template:Cd and Template:Cd sub-commands, each with syntax identical to Template:Cmd.
- Template:Cmd
- Fills each destination slot with a source item.
- When there are more destination slots than there are source items, the items repeat until every slot is filled.
- Example: Template:Cd
- Template:Cmd
- Overrides the contents of each destination slot with the corresponding source item.
- When there are more destination slots than there are source items, the remaining slots are cleared.
- Example: Template:Cd (where Template:Cd represents an empty slot).
- Template:Cmd
- The result of Template:Cmd and Template:Cmd subcommands now reflects the exact count of entities that have joined or left (i.e. excluding entities for which teams have not changed).
- The Template:Cd component in a raw chat message will only be resolved up to 64k times.
- The following subcommands will now signal an error instead of just printing an error message and returning Template:Cd:
Gameplay
- Visiting the dappled forest is now required for the "Adventuring Time" advancement.
General
- Template:Cd
- Field Template:Cd no longer stores a list of 4 item IDs. Instead, the new format is an object with 4 optional item stack fields named:
Minecraft:Data component format
- Template:Cd
- Instead of taking a list of 4 item IDs, this component now takes an object with 4 optional item stack fields named:
- Template:Cd
- The format of inline material definitions has been updated
- Trim Materials
- The format of elements in the Template:Cd registry has been updated:
- Template:Cd has been replaced with palette - Palette Texture ID to be used for this material.
- Template:Cd has been removed, overrides are now defined in the Resource Pack Equipment Asset.
- The format of elements in the Template:Cd registry has been updated:
- The Minecraft:pack format version is now Template:Cd.
Minecraft:Instrument definition
- The format of elements in the instrument registry have been updated:
- Added the Template:Cd field - optional non-negative integer, amount of durability to consume on each use.
- Updated the Template:Cd field - can now be Template:Cd for no cooldown.
- Added Template:Cd loot table type.
- Currently used to evaluate slot sources with the Template:Cmd and Template:Cmd commands.
- It takes the following parameters:
- Template:Cd, the container or inventory being evaluated.
- Template:Cd, the position at which the command was executed.
- Template:Cd, the @s entity of the command being executed (optional).
Minecraft:Minecraft Server Management Protocol 3.1.0
- Added notifications indicating when the server performs a full world upgrade on startup.
- Falling leaves particles no longer appear for Minecraft:spruce leaves.
- The version is now Template:Cd.
- Some log lines that server software might look out for have been removed.
- The Minecraft Server Management Protocol can be used instead.
- Slot sources can now be defined as files inside a datapack, within the Template:Cd folder.
- Can be used in commands which take slot sources as arguments.
- Can be used in inline slot sources using the Template:Cd type.
- Template:Cd is no longer restricted to only selecting non-empty slots.
- Added Template:Cd
- Uses the referenced slot source.
- Fields:
- Template:Cd - the namespaced id of the slot source.
- Changed Template:Cd
- The Template:Cd field has a new valid type container, which sources slots from a container or inventory provided through loot context.
- The Template:Cd field is now optional.
- Defaults to the container source type when absent.
- Added new sound events:
- Biome Tags
- Added Template:Cd to Template:Cd tags.
- Block Tags
- Added Template:Cd to Template:Cd tag.
- Added Template:Cd to Template:Cd tags.
- Added Template:Cd to Template:Cd tag.
- Added Template:Cd to Template:Cd tag.
- Added Template:Cd to Template:Cd tag.
- Added Template:Cd to Template:Cd tag.
- Added Template:Cd to Template:Cd tag.
- Added Template:Cd to Template:Cd tag.
- Added Template:Cd to Template:Cd tag.
- Added Template:Cd to Template:Cd tag.
- Added Template:Cd to Template:Cd tag.
- Added Template:Cd to Template:Cd tag.
- Added Template:Cd to Template:Cd tag.
- Added Template:Cd to Template:Cd tag.
- Added Template:Cd to Template:Cd tag.
- Added Template:Cd to Template:Cd tag.
- Added Template:Cd to Template:Cd tag.
- Added Template:Cd to Template:Cd tag.
- Added Template:Cd to Template:Cd tag.
- Added Template:Cd to Template:Cd tag.
- Added Template:Cd to Template:Cd tag.
- Added Template:Cd to Template:Cd tag.
- Added Template:Cd to Template:Cd tag.
- Entity Tags
- Added Template:Cd to Template:Cd tag.
- Item Tags
- Added Template:Cd to Template:Cd tag.
- Added Template:Cd to Template:Cd tag.
- Added Template:Cd to Template:Cd tag.
- Added Template:Cd to Template:Cd tag.
- Added Template:Cd to Template:Cd tag.
- Added Template:Cd to Template:Cd tag.
- Added Template:Cd to Template:Cd tag.
- Added Template:Cd to Template:Cd tag.
- Added Template:Cd to Template:Cd tag.
- Added Template:Cd to Template:Cd tag.
- Added Template:Cd to Template:Cd tag.
- Added Template:Cd to Template:Cd tag.
- Added Template:Cd to Template:Cd tag.
- Added Template:Cd to Template:Cd tag.
- Added Template:Cd to Template:Cd tag.
- Added Template:Cd to Template:Cd tag.
- Added Template:Cd to Template:Cd tag.
- Added Template:Cd to Template:Cd tag.
- Added Template:Cd to Template:Cd tag.
- Added Template:Cd to Template:Cd tag.
- Palette Textures
- All armor trim palette textures have been moved from Template:Cd to Template:Cd
- The base armor trim palette texture has instead been moved to Template:Cd
- Entity armor trim material textures are no longer generated into the Template:Cd atlas with Template:Cd, but rather generated on-demand
- The base palette id is now specified in a new Template:Cd mcmeta section field
- This section has a single field: Template:Cd - the base Palette Texture ID to remap from
- Item armor trim material textures are still generated with Template:Cd as before
- Palette Texture locations in the Template:Cd and Template:Cd fields have been replaced by Palette Texture IDs - i.e. Template:Cd now resolves to Template:Cd
- All armor trim palette textures have been moved from Template:Cd to Template:Cd
- Equipment Assets
- A new optional Template:Cd field controls which trim material palettes should be replaced for this equipment asset (formerly controlled by Template:Cd in the trim material)
- Format: map from original Palette ID to a replacement Palette ID
- A new optional Template:Cd field controls which trim material palettes should be replaced for this equipment asset (formerly controlled by Template:Cd in the trim material)
- Block Sprites
- Item Sprites
- Added new Item textures:
- UI Sprites
- Added new UI textures:
- Entity Textures
- Added new Entity textures:
- Particles
- Added new Particle textures:
- Features
- The Template:Cd registry has moved to Template:Cd and configuration is now done inline in the root object rather than separated into a config field.
- Added Template:Cd feature type
- Places the Minecraft:end podium.
- Two feature instances are now used to place the podium from in-game events:
- Fields:
- Template:Cd: boolean field controlling if the portal is active.
- Template:Cd feature type
- Added Template:Cd tree decorator type.
- Places Minecraft:shelf mushrooms on logs with the specified probability.
- Format: object with fields:
- Template:Cd - float (between Template:Cd and Template:Cd), the probability that any Shelf Mushrooms will be placed for a given feature.
- Added Template:Cd foliage placer type
- Places leaves blocks for Minecraft:poplar trees in a rhombus shape in one of two possible directions
- Format: object with fields:
- Template:Cd - int provider (between Template:Cd and Template:Cd), the height of the foliage.
- Template:Cd - float (between Template:Cd and Template:Cd), the chance for blocks to be randomly removed at the edge of the foliage.
- Added Template:Cd trunk placer type
- Places log blocks for poplar trees in a straight shape with branches by the start of the foliage.
- Format:
- Template:Cd - int provider (between Template:Cd and Template:Cd), the height of the trunk above the branches.
- Template:Cd - int provider (between Template:Cd and Template:Cd), the amount of branches to create by the foliage.
- Added Template:Cd tree decorator type.
- Minecraft:Noise settings
- The Template:Cd field has been renamed to Template:Cd
- Format: inline Material Rule or Material Rule ID reference.
- The Template:Cd field has been renamed to Template:Cd
- Material Rule Registry
- A new data-driven registry has been introduced, loaded from data/<namespace>/worldgen/material_rule/<id>.json.
- Elements in this registry define a pipeline for selecting what base block to place in the world at a given position.
- The format is identical to that which was formerly written in the Template:Cd field within noise settings files, with the following extensions:
- Material rules can now be specified either inline (as previously), or as an ID reference to an element in the Template:Cd registry.
- Material conditions can also now be specified as an ID reference to an element in the Template:Cd registry.
- Material Condition Registry
- A new data-driven registry has been introduced, loaded from data/<namespace>/worldgen/material_condition/<id>.json.
- Elements in this registry define a condition that can be referenced within a Material Rule pipeline (e.g. testing biome or surface depth).
- The format is identical to that which was formerly written within the condition Material Rule type, with the following extension:
- Material Conditions can also now be specified as an ID reference to an element in the Template:Cd registry.
- Structure Placements
- Added Template:Cd
- New structure placement that places a single instance of the structure at the dimension origin.
- The dimension origin is defined as the Template:Cd for noise settings based dimensions, otherwise Chunk (0, 0).
- No additional fields.
- Rule Tests
- These are the predicates used by ore Features (Template:Cd), and rule Structure Processors (Template:Cd and Template:Cd).
- Added test type minecraft:height_match
- This checks the y-level of a block, returning true only if it's higher than or equal to Template:Cd and lower than or equal to .Template:Cd
- Format: object with fields:
- Template:Cd - int, the minimum y value of allowed blocks (inclusive)
- Template:Cd - int, the maximum y value of allowed blocks (inclusive)
- Added rule test type Template:Cd
- This checks a list of Rule Tests for whether all of them return true for the same block.
- Format: object with fields:
- Template:Cd - list of Rule Tests, the rules to test the block against.
Fixes
Quotes
"Drop 3 of 2026 - Explore a new surface biome and find the wandering trader's hidden stashes spread throughout the world
References
Template:Navbox Java Edition versions
Minecraft:de:26.3 Minecraft:es:Java Edition 26.3 Minecraft:it:Java Edition 26.3 Minecraft:ja:Java Edition 26.3 Minecraft:ru:26.3 (Java Edition) Minecraft:zh:Java版26.3