Minecraft:Java Edition 22w12a
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22w12a is the second snapshot for Minecraft:Java Edition 1.19, released on March 24, 2022,<ref>Template:Snap</ref> which adds Minecraft:boats with chests, the Minecraft:warden, along with the Minecraft:Darkness effect and Minecraft:Swift Sneak enchantment, makes Minecraft:leaves waterloggable, and fixes bugs.
Additions
Items
Mobs
File:Warden.gif Minecraft:Warden
- The first fully blind mob (bats have basic vision, both in game and in real life).
- Has a sense of smell. It can detect and path find toward the general location of a player or mob through a "smelling" action.
- Prioritizes smelling the player or mob that it is most suspicious of, rather than the one closest to it.
- Has a sense of vibration. When sensing movement, it path finds toward the source of the movement.
- It follows and attacks players, mobs, and other entities that make vibrations.
- When it detects a vibration, the growths on its head rattle and light up, similar to the Minecraft:sculk sensor.
- If any projectile (e.g. Minecraft:egg, Minecraft:snowball, Minecraft:arrow) lands near it, the warden inspects the location where the projectile landed, due to the projectile creating significant vibrations. This feature can be used in order to cause a distraction.
- Does not detect players that are sneaking.
- Can detect players or mobs that have the Minecraft:Invisibility effect.
- Has a sense of smell. It can detect and path find toward the general location of a player or mob through a "smelling" action.
- Becomes more suspicious of a player or mob as it detects its location more through vibrations and/or smelling. When it suspects the target enough, it identifies its exact location, which aggravates it, causing it to pathfind toward the target to attack regardless of outside distractions.
- Spawns when a player activates sculk shriekers three times.
- It is the only mob that spawns in the deep dark biome.
- "Emerges" from the ground when spawned by Minecraft:sculk shriekers.
- Digs back into the ground when it doesn't sense any vibration after 60 seconds.
- Like how Minecraft:name tags prevent despawning, name tags can also prevent wardens from being able to burrow back to the ground.
- Wardens don't dig back when they're in water.
- Digs back into the ground when it doesn't sense any vibration after 60 seconds.
- Has Template:Hp health points and does Template:Hp damage on Normal difficulty, bringing players wearing full netherite Minecraft:armor from full health to Template:Hp health points.
- Is about 3.5 blocks tall, making it one of the tallest mobs in the game, exceeding the Minecraft:iron golem and Minecraft:enderman in height and width (the same).
- Wardens have long melee reach, being able to hit the player when on top of a four block pillar, thus making it capable of countering certain cheese tactics, such as pillaring.
- Wardens disable shields when they hit the players with their fists.
- The warden doesn't qualify as a target for the advancement "Monster Hunter" and isn't needed to receive the advancement "Monsters Hunted" due to its role.
- Warden's chest has a glowing core that appears to brighten and dim in tandem with the Darkness effect.
- The core creates a low throbbing or "heartbeat" sound as it pulses. The sound and animation speed up rapidly as the warden gets more suspicious of or closer to attacking a player or mob.
- Is immune to Minecraft:lava and can float up lava columns very fast.
- Is immune to knockback and never slows down in water.
Non-mob entities
Template:Animate Minecraft:Boat with chest
- Function similarly to Minecraft:minecart with chests, but in boats instead, so player can take a journey on the water and carry things.
- Crafted by combining a Minecraft:chest with any Minecraft:boat.
- Opening its inventory or breaking it makes nearby adult Minecraft:piglins angry.
- Breaking it drops itself (as opposed to a Minecraft:minecart with chest, which splits into its components), and all its items.
- Can hold only one entity.
- The chest on the "Boat with Chest" is 1 pixel smaller then a normal chest.
Gameplay
- File:Darkness JE1 BE1.png Minecraft:Darkness
- A status effect triggered by the Minecraft:sculk shrieker, causing the player's camera to dim in brightness, thus limiting the vision of players.
- Lowers the gamma down at an equivalent of “Moody” while having this effect.
- Added the Minecraft:Swift Sneak enchantment.
- Has three levels.
- Can only be applied on Minecraft:leggings.
- Allow the player to walk faster while sneaking, up to 75% of normal speed at level III.
- Currently cannot be obtained in Survival.
General
- A new accessibility slider has been added in the options menu called “Darkness Pulsing”.
- It controls how dark the Darkness effect gets when a warden or Minecraft:sculk shrieker gives it to the player.
- Added a new particle:
shriek, for the pulse that is admitted when triggering a sensor.
- Added the
chest_boatsitem tag.- Contains all types of Minecraft:boat with chests.
- Added the
warden_events_can_listengame event tag.- Contains the contents of the
#vibrationsevent tag (exceptflap),sculk_sensor_tendrils_clickingandshriek.
- Contains the contents of the
Changes
Blocks
- Are now waterloggable.
- Mangrove leaves are now compostable.
- Can no longer generate Minecraft:sculk shriekers.
- Now always activate when stepped on, even when sneaking.
- Added functionality.
- Has the ability to "shriek", emitting ring-like/sonic particles.
- Is activated by a Minecraft:sculk sensor, Minecraft:redstone signal or player's stepping.
- Sculk shriekers summon Minecraft:wardens only if there isn't one within 48 blocks.
- Gives players the Darkness effect when activated.
- If activated three times, a warden is summoned from the ground.
- Player has 4 levels of Template:Nbt (0-3). Every time a shrieker is activated, the level increases by 1, and never decreases.
- If a player had successfully summoned a warden, only one activation is required to summon a warden next time.
- Currently does not drop when broken, even when using Minecraft:Silk Touch.
Items
- Changed item textures of all boats, except mangrove.
- Now their paddles represent their respective wood color and their inside rims of the boats are darker, to match Template:BE.
- Oak boat item texture in Template:JE and Template:BE still have differences.
- Now their paddles represent their respective wood color and their inside rims of the boats are darker, to match Template:BE.
Mobs
- Can now imitate Minecraft:wardens.
World generation
- Now less flooded than surrounding areas.
Command format
- Now searches in 3D properly, which means it locates cave biomes correctly.
- Now returns all three coordinates in the output.
General
- Removed debug hotkey cycling render distance (Template:Key).
- The parameters to the
vibrationparticle have changed: instead of specifying the start position as an extra parameter, the regular source of the particle is now used.
- There are now shader files for translucent entity rendering.
- Mangrove boat and the
#chest_boatsitem tag are now part of the#boatsitem tag. - Mangrove leaves is now part of the
#mineable/hoeblock tag.
Fixes
Videos
References
Template:Navbox Java Edition versions
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