Minecraft:Bedrock Edition Preview 26.50.26
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Beta 26.50.26 (ChromeOS, Android) or Preview 26.50.26 (Windows, iOS, iPadOS, Xbox, PlayStation) is the fifth beta/Preview for Minecraft:Bedrock Edition 26.50, released on August 16, 2026, for iOS and iPadOS, and on August 18, 2026, for all remaining devices,<ref>Template:Cite</ref> which fixes bugs.
Changes
Items
- Can no longer be renamed with a Minecraft:name tag.
- Changed the map colors of all poplar blocks.
World generation
- Now less likely generate on top of Minecraft:villages.
General
Graphical
- Increased the maximum render distance with Minecraft:Vibrant Visuals to 48 chunks on Windows.
- Minecraft:Poplar door hinges now have metallic reflectiveness.
- Updated the panorama to reflect the third drop of 2026.
UI
- Some sign-in errors which were previously reported as "Wool" are now reported with a more specific codename.
- Screen narration now properly reads out the first focused element after opening the game menu.
- Minecraft:Shelf mushrooms now have the correct scale in inventory slots.
- Added an option to mute a Minecraft:player when reporting their chat messages.
- Minecraft:Cloud storage is now temporarily disabled on Preview to match with Minecraft:26.42.
Technical
- Released Template:Cd from Template:Cd to Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd.
- Template:Cd and Template:Cd now return custom dimension types in addition to vanilla dimension types.
- DDUI:
- The close button in DDUI forms now make a sound when clicked or when the form is closed with a key shortcut.
- Dimension:
- Moved the Template:Cd method from Template:Cd to Template:Cd, allowing regions of blocks to be cloned from one area of a dimension to another with support for clone modes and an optional block filter.
- Released the enum Template:Cd.
- Released the Template:Cd method Template:Cd.
- Moved the Template:Cd method from Template:Cd to Template:Cd, allowing regions of blocks to be cloned from one area of a dimension to another with support for clone modes and an optional block filter.
Blocks
- Replacing a custom block that has a Template:Cd component with a different block definition now creates a new block entity, so the previous block's dynamic properties are no longer carried over to the block that replaced it.
- Changing only a block state keeps the same block entity and its dynamic properties.
Entity components
- The Template:Cd field on Template:Cd now defaults to Template:Cd for format version 1.26.30 and above, and Template:Cd for older versions.
- Vanilla projectile entities now explicitly set Template:Cd to Template:Cd on their Template:Cd component.
- A content error is now emitted when Template:Cd is set to true on an entity using a Vanilla projectile Template:Cd (e.g., Template:Cd), as it is not intended to be used with Vanilla projectiles.
Experimental
These additions and changes are accessible by enabling the "Beta APIs", "Creator World Clocks Features", and new "Points of Interest (POI)" Minecraft:experimental toggles.
Changes
Technical
- Added the Template:Cd class to Template:Cd in Template:Cd.
- Has properties for Template:Cd, Template:Cd, and Template:Cd.
- Added the Template:Cd interface to Template:Cd in Template:Cd.
- Added the Template:Cd interface to Template:Cd in Template:Cd.
- Added the Template:Cd class to Template:Cd in Template:Cd. This is thrown when an existing world clock has an invalid time marker after reloading scripts.
- Added the Template:Cd class to Template:Cd in Template:Cd. This is thrown by a Template:Cd when adding a time marker fails.
- Added the Template:Cd class to Template:Cd in Template:Cd. This is thrown by Template:Cd when trying to remove a time marker with the Template:Cd namespace.
- Added the Template:Cd class to Template:Cd in Template:Cd. This is thrown when trying to access data on an invalid time marker Template:Cd namespace.
- Added the Template:Cd class to Template:Cd in Template:Cd. This is thrown by a Template:Cd when a time marker does not exist.
- Added the Template:Cd class to Template:Cd in Template:Cd. This is thrown by Template:Cd when the world clock's current time is behind the time marker's first occurrence.
- Added the Template:Cd class to Template:Cd in Template:Cd.
- This event is fired when a world clock's time is directly changed through scripting or commands.
- Added the Template:Cd class to Template:Cd in Template:Cd.
- Added the Template:Cd class to Template:Cd in Template:Cd.
- This event is fired when a world clock is paused.
- Added the Template:Cd class to Template:Cd in Template:Cd.
- Added the Template:Cd class to Template:Cd in Template:Cd.
- This event is fired when a world clock is resumed.
- Added the Template:Cd class to Template:Cd in Template:Cd.
- Added the Template:Cd class to Template:Cd in Template:Cd.
- This event is fired when a world clock's time hits a time marker.
- Added the Template:Cd class to Template:Cd in Template:Cd.
- Added the Template:Cd class to Template:Cd in Template:Cd.
- This event is fired when a world clock ticks at the maximum time and is about to restart.
- The Template:Cd property on the event can be optionally set to set a custom restart time for the world clock.
- Added Template:Cd class to Template:Cd in Template:Cd.
- Added the Template:Cd interface to Template:Cd in Template:Cd.
- Has a clock property to filter out which clock the event should fire for.
- Added the Template:Cd interface to Template:Cd in Template:Cd.
- Has a clock property to filter out which clock the event should fire for.
- Has an optional Template:Cd property to filter out which time marker the event should fire for.
- Template:Cd:
- Added read-only Template:Cd and Template:Cd properties to beta that return the player and player id that tamed the entity.
- Template:Cd:
- Added the Template:Cd event signal to Template:Cd in Template:Cd. This is used to subscribe to world clock time modified events.
- Added the Template:Cd event signal to Template:Cd in Template:Cd. This is used to subscribe to world clock paused events.
- Added the Template:Cd event signal to Template:Cd in Template:Cd. This is used to subscribe to world clock resumed events.
- Added the Template:Cd event signal to Template:Cd in Template:Cd. This is used to subscribe to world clock time marker events.
- Template:Cd:
- Added the Template:Cd event signal to Template:Cd in Template:Cd. This is used to subscribe to world clock restart events.
- Template:Cd:
- Added Template:Cd property in Template:Cd.
- Added Template:Cd function in Template:Cd.
- Added Template:Cd function in Template:Cd.
- Added Template:Cd function in Template:Cd.
- Added Template:Cd function in Template:Cd.
- Added Template:Cd function in Template:Cd.
- Template:Cd:
- Added Template:Cd parameter to Template:Cd function to optionally create time markers during registration in beta.
Blocks
- Added the Template:Cd field to the Template:Cd block component, which gives a custom block a container that holds up to 54 item stacks, persists with the world, drops its contents when the block is broken, and opens a container screen when the block is used.
- Replacing a custom block whose Template:Cd declares a container with a different block definition rebuilds its block entity, so the outgoing block drops its container contents rather than handing them to the new block.
- Added scripting access to custom block inventories provided by Template:Cd containers.
- Added a new Template:Cmd sub-command for modifying world clocks under the Creator World Clocks Features experiment.
- Template:Cmd - Adds time to the clock. Cannot result in a negative time.
- Template:Cmd - Sets the clock to the specified time. Cannot be set to negative.
- Template:Cmd - Sets the clock to the occurrence of the time marker. Cannot result in a negative time.
- Template:Cmd - Pauses the clock.
- Template:Cmd - Resumes the clock.
- Template:Cmd - Outputs the clock's current time.
- Added Template:Cmd for locating registered points by type or tag.
Fixes
Template:Fixes Other
- Fixed Minecraft:trees not generating in Minecraft:cherry grove and Minecraft:old growth birch forest abandoned camps.
- Fixed Minecraft:red shrubs flickering when placed against one another in multiplayer.
- Fixed being able to place a Minecraft:cushion on top of another cushion when moving quickly in any direction.
- Fixed triangular gaps that could appear in Minecraft:water surfaces where water meets a bank or flows over a lip.
- Fixed an issue that would sometimes cause a crash when opening the Realms Edit World, particularly on iOS devices.
- Fixed a crash that could occur when render controller expressions referenced variables of the wrong resource type.
- Fixed worlds containing chunks saved before block connection upgrades getting stuck while loading when creating the world.
- Fixed game stuttering in worlds after long play sessions or after leaving the game suspended for an extended time.
- Fixed Minecraft:poplar hanging sign visuals to be in parity with other signs.
- Fixed leftover instances where button touch areas did not align with the buttons in windowed Android modes with a title bar, such as Samsung DeX and pop up view.
- Fixed a bug where a party leader using Join Game on a friend not in their party would spuriously see the "Your party is too large" message.
- Fixed the gamepad cursor in menus becoming choppy after long play sessions or after leaving the game suspended for an extended time.
- Fixed Template:Cd APIs throwing when a player re-joins server.
- Fixed an issue where DDUI Template:Cd was not working in split screen.
- Fixed Template:Cd no longer affecting an item's position in the slot.
References
Template:Navbox Bedrock Edition versions
Minecraft:ru:Preview 26.50.26 (Bedrock Edition) Minecraft:zh:基岩版26.50.26