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Dragonwilds:Game clock

From SAS Gaming Wiki
Revision as of 01:26, 6 April 2026 by imported>Keplare (nav chg)
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Template:External The game clock, also known as the server cycle, is the fundamental unit of time used in RuneScape: Dragonwilds, where one minute outside of the client is equal to 1 hour. All actions that require server processing are governed by this value. Purely client-side actions, such as opening the pause screen whilst on a solo world and in the Dragonwilds:character creation screen, are processed separately and thus are unaffected by the game's internal clock. Each day/night cycle in the game, unaffected by the pause screen or character creation, lasts 24 minutes.

Examples

Combat

There is roughly a 70-millisecond delay between the user pressing a keystroke and the action initiating client-side actions, even in solo worlds. This is important during PvP, as this delay will affect both players in a multiplayer world. In addition, pressing the block key will introduce a 70-80 millisecond delay between the user and the client, which players must time correctly to avoid being hit by another player or monster.

Processing

Dragonwilds:Cooking, crafting, smelting, and other processing actions will have different processing timers. For example, whilst cooking a Dragonwilds:steak, there is a timer on the fuel and a separate timer on the food. This is the same for fuel-dependent processing stations, such as furnaces and the Dragonwilds:brewing cauldron.

Interface

File:DayNight Widget.png
A day/night widget.

There is a day/night widget that visually shows the player the time of day, and the arrow rotates 15° every in-game hour.

Status effects

Many status effects have their own separate countdown, such as the Dragonwilds:burning debuff. The burning debuff has a client-side cooldown of 6 seconds, which translates to 6 minutes in-game.

Template:Game mechanics