Dragonwilds:Stamina
More actions
Stamina is used for most actions, such as determining how long a Dragonwilds:player can run. Stamina is consumed from actions relating to skills (mining or woodcutting), attacking (melee, magic, and ranged), using special attacks, blocking, running, dodging, and jumping. It is displayed as a bar underneath the health bar at the bottom of the screen. Dragonwilds:Hydration affects stamina regeneration, and Dragonwilds:rest affects the maximum stamina a player has.
Cost
Stamina is depleted in varying amounts depending on the player's action.
- The maximum stamina a player can have is 100.
- All costs below are calculated without permanent skill leveling Dragonwilds:perks or other stamina reducing effects.
- To use a special attack, the player would need to be at least level 8. This would give them five 1% stamina cost reduction perks from the attack tree, meaning at level 8 attack, a special attack from a Warhammer would cost: 40 x 0.95 = 38.
- Unarmed attacks are unaffected by skill leveling perks.
- After the player takes no stamina-requiring actions for 3s, stamina regeneration will begin. This is the base regeneration delay.
- The player can reduce this delay through perks, such as the 1/3 magic armour set bonus - see below. Regeneration rates rely on hydration status.
- If a stamina cost were to bring the player below 0 and the player currently has >0 stamina points, the action will still be usable, and instead the player will be brought to 0.
- Although the stamina gauge only shows whole numbers, the gauge and calculations are actually decimal numbers.
- The gauge value shown will always be rounded down; however, the decimal remains.
- Although the stamina gauge only shows whole numbers, the gauge and calculations are actually decimal numbers.
- Dodging can animation cancel most player animations in the game.
- E.g., a player can cast Abyssal Snare, and just as the cast animation completes, dodge to avoid enemy mechanics.
- This can outright cancel player actions, so timing is imperative.
- E.g., a player can cast Abyssal Snare, and just as the cast animation completes, dodge to avoid enemy mechanics.
- Stamina-reducing perks will not stack on each other if they are applied towards the same skill.
Mobility
| Action | Cost per action |
|---|---|
| Running | 4/s |
| Dodging | 20 |
| Jumping | 20 |
Skills
| Action | Cost per action |
|---|---|
| Dragonwilds:Mining | 6 |
| Dragonwilds:Woodcutting | 4 |
Basic Attacks
Melee
| Action | Cost per action | Attack Combo | Δ Final swing cost | Total cost per combo <ref name=":0">This assumes at least level 16 attack for the full combo extension.</ref> |
|---|---|---|---|---|
| Unarmed | 10 | 5 | 5 | 45 |
| 1h Dagger | 10 | 7 | Template:NA | 70 |
| 1h Sword <ref>Dragonwilds:Chieftain's Blade is considered a 1h Sword for stamina calculations.</ref> | 15 | 5 | Template:NA | 75 |
| 1h Mace <ref>Dragonwilds:Goblin "Swingslash" and Dragonwilds:Skullsplitter are considered 1h Maces for stamina calculations.</ref> | 15 | 5 | Template:NA | 75 |
| 2h Warhammer <ref>Dragonwilds:Granite Maul is considered a 2h Warhammer for stamina calculations.</ref> | 20 | 4 | Template:NA | 80 |
| 2h Greataxe | 20 | 4 | Template:NA | 80 |
| 2h Greatsword | 17.5 | 4 | Template:NA | 70 |
| Thane's Authority | 23 | 4 | Template:NA | 92 |
| Abyssal Whip | 10 | 5 | Template:NA | 50 |
Magic
| Action | Cost per action | Attack Combo | Total cost per combo <ref name=":0" /> |
|---|---|---|---|
| Battlestaves <ref>Dragonwilds:Staff of Light is considered a Battlestaff for stamina calculations.</ref> | 10 | 4 | 40 |
Ranged
| Action | Cost per action | Attack Combo | Total cost per combo <ref name=":0" /> |
|---|---|---|---|
| Shortbow Quickfire <ref>Dragonwilds:Crystal Bow is considered a Shortbow for stamina calculations.</ref> | 17.5 | 3 | 52.5 |
| Shortbow Aim and Draw | 10 | Template:NA | Template:NA |
| Longbow Aim and Draw | 30 | Template:NA | Template:NA |
Special Actions
Masterwork Special Actions
| Action | Cost per action |
|---|---|
| Dragonwilds:Granite Maul (Battering Ram) | 40 |
| Dragonwilds:Abyssal Whip (Abyssal Snare) | 40 |
| Dragonwilds:Crystal Bow (Scattershot) | 30 |
Basic Special Attacks
| Action | Cost per action |
|---|---|
| Dagger | 40 |
| 1h Sword/Mace | 40 |
| Warhammer | 30 |
| Greatsword | 35 |
| Greataxe | 50 |
| Battlestaves | 35 |
Blocking
Shields
| Action | Cost per successful block |
|---|---|
| Any Dragonwilds:Shield | 17 |
Holding a block does not consume stamina. Only when an attack is successfully blocked will the cost be incurred.
Rest
- Decreased Dragonwilds:rest will reduce the maximum stamina a player can have at various thresholds.
| Rest Threshold | Maximum Stamina |
|---|---|
| ≤ 50/100 Rest | 80 |
| ≤ 25/100 Rest | 60 |
| 0/100 Rest | 40 |
Hydration
- For every 25 points of Dragonwilds:hydration, base stamina regeneration will increase.
| Hydration Level | Stamina Regeneration |
|---|---|
| 0/100 | 0.75/s |
| 25/100 | 1.5/s |
| 50/100 | 3.0/s |
| 75/100 | 4.5/s |
| 100/100 | 6.0/s |
Perks
Some Dragonwilds:perks can decrease the cost of stamina for certain player actions:
- Template:Pic link: Reduces the stamina cost of woodcutting by 33%
- Template:Pic link: Reduces the stamina cost of mining by 33%
- Template:Pic link: Reduces the stamina cost of attacks by 40%
- Template:Pic link: Reduces the stamina cost of sprinting by 20%
- Template:Pic link: Reduces the stamina cost of dodging by 33%
- Skill leveling perks
- Attack: -1% attack stamina costs
- Woodcutting: -1% woodcutting stamina costs
- Dragonwilds:Shock: Once the gauge is full, it completely drains the player's stamina
- Dragonwilds:Fatigue: See above for threshold values
- Armour sets:
- Magic 1/3 Set Bonus: -50% Stamina Regen Delay
- Melee 1/3 Set Bonus: -33% Block stamina cost
References
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