Minecraft:Bedrock Edition Preview 1.21.10.22
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Template:Infobox version Beta 1.21.10.22 (ChromeOS, Android) or Preview 1.21.10.22 (Windows, iOS, iPadOS, Xbox, PlayStation) is the third beta/Preview version for Minecraft:Bedrock Edition 1.21.20Template:Efn, released on June 5, 2024,<ref>Template:Cite</ref> which makes breaking changes to multiple aspects of the Minecraft:add-on system and fixes bugs.
Additions
Gameplay
- Added emote game tip. The tip appears when there are remote players close to the player and the player has spent at least 30 seconds with other players in the world.
Changes
Blocks
- Doors of different materials will now be able to form a double door.
- The different stone slab type Minecraft:block states for the
double_stone_block_slab2,double_stone_block_slab3, anddouble_stone_block_slab4IDs have now been split up into their own IDs.
| Old ID | New ID |
|---|---|
Template:BlockSprite double_stone_block_slab2
|
Template:BlockSprite red_sandstone_double_slab
|
Template:BlockSprite purpur_double_slab
| |
Template:BlockSprite prismarine_double_slab
| |
Template:BlockSprite dark_prismarine_double_slab
| |
Template:BlockSprite prismarine_brick_double_slab
| |
Template:BlockSprite mossy_cobblestone_double_slab
| |
Template:BlockSprite smooth_sandstone_double_slab
| |
Template:BlockSprite red_nether_brick_double_slab
| |
Template:BlockSprite double_stone_block_slab3
|
Template:BlockSprite end_stone_brick_double_slab
|
Template:BlockSprite smooth_red_sandstone_double_slab
| |
Template:BlockSprite polished_andesite_double_slab
| |
Template:BlockSprite andesite_double_slab
| |
Template:BlockSprite diorite_double_slab
| |
Template:BlockSprite polished_diorite_double_slab
| |
Template:BlockSprite granite_double_slab
| |
Template:BlockSprite polished_granite_double_slab
| |
Template:BlockSprite double_stone_block_slab4
|
Template:BlockSprite mossy_stone_brick_double_slab
|
Template:BlockSprite smooth_quartz_double_slab
| |
Template:BlockSprite normal_stone_double_slab
| |
Template:BlockSprite cut_sandstone_double_slab
| |
Template:BlockSprite cut_red_sandstone_double_slab
|
Minecraft:Prismarine, Minecraft:Dark Prismarine, and Minecraft:Prismarine Bricks
- The different Minecraft:block states for the
prismarineID have now been split up into their own IDs.
| Old ID | New ID |
|---|---|
Template:BlockSprite prismarine
|
Template:BlockSprite prismarine
|
Template:BlockSprite dark_prismarine
| |
Template:BlockSprite prismarine_bricks
|
Prismarine Double Slab, Dark Prismarine Double Slab, Prismarine Bricks Double Slab, Andesite Double Slab, Polished Andesite Double Slab, Diorite Double Slab, Polished Diorite Double Slab, Granite Double Slab, Polished Granite Double Slab, and Mossy Stone Brick Double Slab
- They now have a hardness of 1.5.
- It now has a hardness of 3.
- Added sound effect to help players understand that they have already looted this vault.
Entities
- Now spawn individually in rivers instead of in groups of two, like in Template:JE.
- Now spawn in aquifers in dripstone caves, like in Template:JE.
- The model now correctly renders within its bounding box.
- No longer burst when removed by commands.
Items
- "Thing" is now considered of Epic rarity (magenta color).
- "Flow" and "Guster" are now considered of Rare rarity (aqua color).
- "Creeper Charge", "Skull Charge", and "Snout" are now considered of Uncommon rarity (yellow color).
Minecraft:Heavy Core, Minecraft:Mace, and Minecraft:Trident
- Are now considered of Epic rarity (magenta color).
- Increased player-fired wind charge speed by 50%, bringing it into parity with Template:JE.
General
Touch controls
- Buttons can now slide completely to the right when customizing controls on iOS and iPadOS.
- When customizing touch controls, the safe zones on the left and right side are now ignored.
Gameplay
- Tweaked the way the dismount position is calculated to better align with moving vehicles. This could result in minor differences when dismounting fast vehicles.
Realms
- Added a new reporting flow that lets players add more context and information about why the report is being made.
Technical
- Released Template:Cd from Template:Cd to Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd.
- Moved Template:Cd from Template:Cd to Template:Cd with properties Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd and function Template:Cd.
- Moved Template:Cd from Template:Cd to Template:Cd with properties Template:Cd, Template:Cd, Template:Cd and function Template:Cd, Template:Cd, Template:Cd, Template:Cd.
- Enabled the Template:Cd module to be usable in local editor extensions.
- Added the view offset to the 3rd person camera for the experimental Template:Cd preset
- The view offset is anchored to a pivot point at the center of the screen. When applied to the Template:Cd preset, the player is shifted to be at a distance from center specified by the offset.
- The range for this offset is -100 to 100
- This can be set by both commands and JSON
- Added starting radius and rotation to the Template:Cd and 3rd person boom camera presets
- The starting radius (distance from player) is fixed right now at 10 blocks from the player position.
- The starting rotation (pitch and yaw) are fixed right now at 45x and 45y.
- Exposed radius component to behavior packs to be overwritten by creator cameras. Also added Template:Cd and Template:Cd to the allow list of presets that can be inherited from
- This allows the making of a 3rd person camera based on the vanilla 3rd person cameras but with a variable radius.
- The radius (distance from player) is not limited but render distance and other constraints still exist.
- This does not allow modifications to the vanilla cameras.
- Added a Template:Cd subcomponent for projectiles which creates a wind burst upon collision with an entity or block before being removed from the world.
- Template:Cd now has a Template:Cd field like Template:Cd to define the scattering settings. Features now use schema version Template:Cd.
- Released Template:Cd item component out of experimental in json formats Template:Cd and higher.
- Introduced Template:Cd as an extra armor slot for entities, like horses, limited to a single armor item but needing the effects of a full armor set.
- Introduced the Template:Cd item component, enabling items to absorb damage intended for their wearer.
- The Template:Cd field allows to specify which damage causes to absorb.
- Absorbed damage depletes the item’s durability, and surplus damage is ignored.
- Requires equipping the item in an armor slot for damage to be absorbed.
- When multiple damage absorbing items are equipped, a suitable one is selected at random to absorb incoming damage.
- Introduced the Template:Cd item component, enabling items to emit sounds and particles when damage causes them to lose durability.
- The Template:Cd field allows to define a list of both durability thresholds and the effects to emit when they are met.
- When the item receives enough damage to meet multiple thresholds at the same time, only the one corresponding to the lowest durability is considered.
Experimental
Additions
- Added Template:Cd which fires after a player uses an emote.
Graphical
- Added a Brightness / Gamma calibration screen for Deferred Technical Preview.
- The calibration screen can be found under Deferred Graphics Settings within the Video settings menu.
Changes
Upcoming Creator Features
- Deprecated entity permutations.
- Permutations can no longer be parsed and applied to entities via their JSON file under the flag permutations.
- Deprecated Volume and Template:Cmd command.
- Entity aliases is deprecated when a Template:Cd of Template:Cd or higher is specified.
- Use of the Template:Cd event requires the block has the Template:Cd component to configure how the block ticks
- Blocks that are world generated, and have the Template:Cd component, will now tick.
Fixes
Template:Fixes Other
- Fixed a bug where items from certain Add-ons could appear without textures or names when joining Realms.
- Fixed a bug that caused Crafter to be audible from more than five blocks away.
- Fixed Ancient City entrance using a single Deepslate tile slab instead of a double slab.
- Fixed a bug where a user could not create a new realm via the “Free Beta/Preview Realm Available” button in the Worlds tab due to an infinite loading screen and non-functioning “Create Preview/Beta Realm” button.
- Fixed an issue on Fire tablets where game would occasionally crash when joining a world.
- Fixed a bug where the wrong text could be shown on the death screen while using Hardcore mode in split screen.
- Fixed a bug that prevented two back-to-back error screens when the client was out of date and a Realm had a pending update.
- Fixed a crash when enabling the Deferred Technical Preview experiment on Android devices with an Arm Mali GPU.
Notes
References
Template:Navbox Bedrock Edition versions
Minecraft:de:Bedrock Edition beta 1.21.10.22 Minecraft:es:Bedrock Edition Preview 1.21.10.22 Minecraft:pt:Edição Bedrock Preview 1.21.10.22 Minecraft:ru:Preview 1.21.10.22 (Bedrock Edition) Minecraft:uk:Preview 1.21.10.22 (Bedrock Edition) Minecraft:zh:基岩版1.21.10.22