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Minecraft:Bedrock Edition distance effects/Historical effects

From SAS Gaming Wiki
Revision as of 12:48, 28 February 2026 by imported>Harri
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Template:Work in progress This page is a near-comprehensive list of all known distance effects throughout the game's history. A page that only accounts for those that affect the latest versions of the game can be found at Minecraft:Bedrock Edition distance effects.

Added Changed in Change type Error Example Notes
v0.1.0 v0.9.0 (build 1) Template:Tc In this version, the player can teleport up to 2^128 (3.4x10^38) on the Y axis. It is unknown if this also applies to the X and Z axes as well
v0.9.0 v0.10.0 (build 1) Template:Tc Chunk jittering at extreme coordinates occurs.
v0.9.0 v0.12.1 Template:Tc The block selection highlights distorts at high coordinates.
1.0.0 1.2.0 (beta 1.2.0.2) Template:Tc The game freezes after a few seconds when the player is at a (very) high distance in all dimensions.
v0.9.0 1.17.30 (beta 1.17.20.20) Template:Tc The Far Lands occur. width=64x64 However, 3D distortion, The Stripe Lands, non-solid blocks and other distance effects still occur, even the Far Lands is at 53.9 quadrillion blocks in 1.17.20.20+.
v0.9.0 1.21.60 (Preview 1.21.60.23) Template:Tc Sunflowers are glitched at high distances.<ref>Template:Bug</ref> Template:Collapse
? ? Template:Tc Opening the inventory is impossible if the player hits that point between ±131,072 and ±262,144; the inventory still works if the world is reloaded or the player teleports beyond ±262,144, but not below that point.
v0.16.0

(build 1)

Current Template:Tc Access to high coordinates or the Far Lands without modifying the game or world files is feasible, due to the addition of the Template:Cmd Minecraft:command.
v0.9.0 beta 1.11.0.7, Current Template:Tc (The) distance effects occur.
v0.9.0 Current Template:Tc Blocks render incorrectly at (very) high coordinates.
Minecraft:1.16.220 (beta 1.16.220.50), Minecraft:1.18.0 (beta 1.18.0.20) Minecraft:1.17.30 (beta 1.17.20.20), Current Template:Tc The terrain generation breakdown beyond X/Z ±2,812,333.<ref>Template:Bug</ref> width=64x64 Areas that are normally high enough to generate jagged peaks or frozen peaks instead generate monolith-like structures that extend all the way to about Y=256, as well as areas that solely contain ice from sea level to the bedrock layer. The exact effects on the terrain differ between 32-bit and 64-bit builds of the game.
In Beta 1.18.0.20 or newer, the terrain breaks down due to inadvertently introduced alongside as a result of the terrain generation rewriting process.

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References