Minecraft:Bedrock Edition distance effects/Historical effects
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Template:Work in progress This page is a near-comprehensive list of all known distance effects throughout the game's history. A page that only accounts for those that affect the latest versions of the game can be found at Minecraft:Bedrock Edition distance effects.
| Added | Changed in | Change type | Error | Example | Notes |
|---|---|---|---|---|---|
| v0.1.0 | v0.9.0 (build 1) | Template:Tc | In this version, the player can teleport up to 2^128 (3.4x10^38) on the Y axis. | It is unknown if this also applies to the X and Z axes as well | |
| v0.9.0 | v0.10.0 (build 1) | Template:Tc | Chunk jittering at extreme coordinates occurs. | ||
| v0.9.0 | v0.12.1 | Template:Tc | The block selection highlights distorts at high coordinates. | ||
| 1.0.0 | 1.2.0 (beta 1.2.0.2) | Template:Tc | The game freezes after a few seconds when the player is at a (very) high distance in all dimensions. | ||
| v0.9.0 | 1.17.30 (beta 1.17.20.20) | Template:Tc | The Far Lands occur. | width=64x64 | However, 3D distortion, The Stripe Lands, non-solid blocks and other distance effects still occur, even the Far Lands is at 53.9 quadrillion blocks in 1.17.20.20+. |
| v0.9.0 | 1.21.60 (Preview 1.21.60.23) | Template:Tc | Sunflowers are glitched at high distances.<ref>Template:Bug</ref> | Template:Collapse | |
| ? | ? | Template:Tc | Opening the inventory is impossible if the player hits that point between ±131,072 and ±262,144; the inventory still works if the world is reloaded or the player teleports beyond ±262,144, but not below that point. | ||
| v0.16.0
(build 1) |
Current | Template:Tc | Access to high coordinates or the Far Lands without modifying the game or world files is feasible, due to the addition of the Template:Cmd Minecraft:command. | ||
| v0.9.0 | beta 1.11.0.7, Current | Template:Tc | (The) distance effects occur. | ||
| v0.9.0 | Current | Template:Tc | Blocks render incorrectly at (very) high coordinates. | ||
| Minecraft:1.16.220 (beta 1.16.220.50), Minecraft:1.18.0 (beta 1.18.0.20) | Minecraft:1.17.30 (beta 1.17.20.20), Current | Template:Tc | The terrain generation breakdown beyond X/Z ±2,812,333.<ref>Template:Bug</ref> | width=64x64 | Areas that are normally high enough to generate jagged peaks or frozen peaks instead generate monolith-like structures that extend all the way to about Y=256, as well as areas that solely contain ice from sea level to the bedrock layer. The exact effects on the terrain differ between 32-bit and 64-bit builds of the game. In Beta 1.18.0.20 or newer, the terrain breaks down due to inadvertently introduced alongside as a result of the terrain generation rewriting process. |