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Minecraft:Calibrated Sculk Sensor

From SAS Gaming Wiki
Revision as of 02:25, 8 April 2026 by imported>Jacklewisnunn (Java Edition: New changes)
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Template:For Template:Infobox block A calibrated sculk sensor is a Minecraft:craftable type of Minecraft:sculk sensor that functions similarly, but detects Minecraft:vibrations more quickly and from further away. Its Minecraft:amethyst-covered input side can be powered to make the sensor only detect vibrations from specific sources, depending on the signal strength used. Placing an amethyst block next to a sculk sensor allows it to "relay" detected vibrations to other sculk sensors.

Obtaining

Breaking

A calibrated sculk sensor can be broken with any tool, but Minecraft:hoes are the quickest. It drops itself only if mined with any tool enchanted with Minecraft:Silk Touch. If mined with a non-Silk Touch tool, it drops 5 Minecraft:experience instead.

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Crafting

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Usage

When a calibrated sculk sensor detects a vibration, it is activated and emits redstone signal in every direction (including top and bottom), except the side with the amethyst stripe. The redstone signal emitted from the bottom will strongly power the block below the sensor, whereas in all other directions (excluding the side with the amethyst stripe) it is as though the sensor itself is the strongly powered block.

File:CalibratedSculkSensorPower.png
An activated calibrated sculk sensor. Only the block below the sensor is strongly powered. All other sides react as if the sensor itself is strongly powered, excluding the side with the amethyst stripe.

The calibrated sculk sensor is different from the basic Minecraft:sculk sensor in multiple ways:

  • can detect vibrations within a Minecraft:distance of 16 blocks, instead of 8.
  • is activated for 10 game ticks after detecting a vibration instead of 30 game ticks
  • can be filtered (see below) to react only to some sounds.
  • one side does not emit a redstone signal when activated (the side with the amethyst stripe).

When a calibrated sculk sensor detects a vibration, it is activated for 10 game ticks, then has a 10 game tick cooldown before it can detect another vibration. This means that a calibrated sculk sensor can detect a vibration once every 1.05 seconds, as opposed to once every 2.05 seconds for a regular sculk sensor. (Plus 0.05 for every block of distance from the vibration past the first.)

Filtering

When a redstone signal powers a calibrated sculk sensor on its crystalized side, the sensor is filtered to respond only to vibrations that match the strength of that signal. Every vibration in the game has a frequency associated with it, and every vibration frequency directly matches a specific redstone signal strength. For example, a vibration with a frequency of 5 matches the redstone signal with a strength of 5.

Some events can create multiple vibrations simultaneously. For example, eating most food items creates vibrations of frequency 3 (item interaction) and 8 (entity eats). Hitting the ground and taking fall damage creates vibrations of frequency 2 (hit ground) and 7 (entity damage). Using a redstone signal, the sensor can be filtered to detect either frequency. If no redstone signal is provided, the sensor detects the highest frequency.

Vibration frequency

Template:Main Vibration

Piston interactivity

Calibrated sculk sensors cannot be moved by Minecraft:pistons or Minecraft:sticky pistons.

Vibration resonance

When a calibrated sculk sensor detects a vibration, any adjacent Minecraft:block of amethyst re-emits a vibration of the same frequency that the calibrated sculk sensor detected, which can be detected by sculk sensors and other calibrated sculk sensors. If the calibrated sculk sensor is filtered, the block of amethyst re-emits only the vibrations matching the filtered redstone signal strength.

Sounds

A calibrated sculk sensor is silent if waterlogged. It can still detect vibration, but does not produce sounds itself.

Generic

Template:Sound table/Block/Sculk sensor

Unique

Sculk Sensor/Sounds

Data values

ID

Template:JE: Template:ID table Template:ID table

Template:BE: Template:ID table2 Template:ID table

Block states

Template:See also Minecraft:Calibrated Sculk Sensor/BS

Block data

A calibrated sculk sensor has a block entity associated with it that holds additional data about the block.

Template:JE: Template:See also {{#lst:Sculk Sensor|block data}}

Template:BE:

See Minecraft:Bedrock Edition level format/Block entity format.

Videos

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History

Mention

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Java Edition

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Bedrock Edition

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Data history

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Issues

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Gallery

References

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Navigation

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Minecraft:es:Sensor de sculk calibrado Minecraft:fr:Capteur sculk calibré Minecraft:ja:調律されたスカルクセンサー Minecraft:ko:조율한 스컬크 감지체 Minecraft:pt:Sensor de Sculk Calibrado Minecraft:ru:Откалиброванный скалк-сенсор Minecraft:uk:Відкалібрований скалковий сенсор Minecraft:zh:校频幽匿感测体