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Minecraft:RenderDragon

From SAS Gaming Wiki
Revision as of 22:38, 22 March 2026 by imported>StealthWaters (Added "Intel Arc A-Series or above," to list of graphics cards that supports ray tracing without DirectX-Raytracing (aka cards that have hardware based ray tracing). The A series was the first GPU to have ray tracing from Intel (the Arc A380 came out before Lunar Lake, the first iGPUs to have hardware ray tracing, by 2 months.)
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Template:Distinguish Template:For Template:Exclusive

File:Render dragon logo from minecraft earth 0.28.png
A logo for RenderDragon found in Minecraft files.

RenderDragon is the rendering engine used Template:In<ref name="Helen" /> that runs on Template:W (Windows builds),Template:Note Template:W (Android builds), Metal (iOS and iPadOS builds), Template:W (Nintendo Switch builds), and GNM (PlayStation builds).

Features

RenderDragon features edge highlighting and new lighting techniques as part of the visual and performance upgrades, and ray-tracing support. It supports a range of graphics features, depending on the device's capability.<ref>Template:Bug</ref> While RenderDragon has improved performance on some devices, others have experienced degraded performance.<ref>Template:Bug</ref>

Ray tracing

Template:Main RenderDragon supports ray-tracing with any Template:W (DXR) 1.1 compatible graphics cards such as NVIDIA RTX Series, Intel Arc A-Series or above, or AMD RX 6000 Series or above.<ref>https://microsoft.github.io/DirectX-Specs/d3d/Raytracing.html</ref> However, the DirectX Raytracing API is not limited to these GPUs as it's been proven that RenderDragon's ray-tracing can be achieved through emulation.<ref name="reddit-mcrtx-on-linux">Minecraft RTX Running on an RX 5600 XT - Minecraft RTX running on an incompatible graphics card.</ref>

Ray-tracing can also be enabled through Template:W with extremely poor performance. On Windows 10/11, Template:W (WARP) version 1.0.8 added a conformant DXR 1.1 implementation that can be used with RenderDragon.<ref>https://www.youtube.com/watch?v=T1RZWdN6v04</ref>

While ray-tracing is officially a feature on the Windows 10/11 operating systems, it is possible to run ray-tracing on operating systems such as Linux, Windows 7 and Windows 8/8.1 with a compatibility software.<ref name="reddit-mcrtx-on-linux" /><ref>https://www.reddit.com/r/windows7/comments/1am5849/rtx_on_windows_7/</ref> For Linux systems, it is possible to run Minecraft: Bedrock Edition with ray-tracing capability using a custom Wine compatibility layer, see Minecraft:Tutorial:Playing Minecraft on Linux.

This feature is used for the "Ray Traced" graphics mode, which can be enabled through Minecraft:resource packs, allowing customization of MER textures and Minecraft:volumetric fog. After the release in Minecraft:Bedrock Edition 1.16.200, Minecraft published several free collaborative Minecraft:Marketplace adventure maps with Nvidia. With the release of Minecraft:Vibrant Visuals, no further changes are planned for the ray tracing mode.

Deferred Rendering

RenderDragon supports Template:W, a shading technique with various customizable lighting effects. It is used by Minecraft:Vibrant Visuals,<ref>Template:Cite Discord</ref> a graphics mode which enables directional lightning, pixel-aligned shadows, water caustics, atmospheric features, emissive textures, and various other visual features. Any graphics cards that are compatible with Direct3D12 Feature Level 12_1 or above (Windows 10/11), OpenGL ES 3.0 or above (Android), or Metal 2 or above (iOS/iPadOS) are supported.<ref name="faq">Template:Citation</ref><ref>Template:Citation</ref>

History

Tweet

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Bedrock Edition

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Minecraft Education

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Issues

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Trivia

Gallery

Notes

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References

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Navigation

Template:Navbox Bedrock Edition

Minecraft:de:RenderDragon Minecraft:es:RenderDragon Minecraft:fr:RenderDragon Minecraft:ja:RenderDragon Minecraft:pl:RenderDragon Minecraft:pt:RenderDragon Minecraft:ru:Render Dragon Minecraft:zh:RenderDragon