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Minecraft:Invisibility

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Template:Redirect Template:Infobox effect

Invisibility is a status effect that turns players and Minecraft:mobs completely transparent and see-through, but has no effect on held Minecraft:items, worn Minecraft:armor, or certain parts of some mobs. Invisible entities, especially those wearing no armor, can get significantly closer to most mobs without being detected.

Effect

File:Invisible Mobs.png
The visible parts of a breeze, a shulker, a saddled strider, a trader llama, a phantom, an Minecraft:enderman, a spider, a saddled Minecraft:pig, and a charged creeper
File:Invisible Jeb.png
The visible parts of an armored player.

Invisibility has three effects: It causes the affected entity's model to disappear, it decreases the distance the player can be detected by mobs, and it hides the player's waypoint from the locator bar.

Rendering

While under the invisibility effect, the model and name of mobs and players are not rendered, making the mob or player appear to be invisible. This does not prevent the mob or player from interacting with the world.

Certain features of mobs and players are not affected by Invisibility:

Chests on donkeys, mules, llama, and trader llamas are not rendered when the host mob is invisible.<ref>Template:Bug</ref>

Mob detection range

When a player is under the Invisibility effect, the distance at which mobs detect the player is much shorter. After detecting a player, the mob behaves as if the player did not have the Invisibility effect; hostile mobs follow and attack the player until the player is outside of the mob's normal detection range.

A mob's detection range is determined by the Template:Code attribute. When a player does not have any items equipped in armor slots (including Minecraft:elytra), the player is detected at 7% of a mob's normal detection range.

When a player has items equipped in armor slots, the detection range is 17.5% times the number of pieces of armor. With 4 pieces of armor, the player is detected at 70% of a mob's normal detection range.

Invisibility stacks with other methods of reducing a mob's detection range:

  • Sneaking reduces detection range to 80% of the normal range
  • Wearing the corresponding mob head reduces detection range of skeletons, Minecraft:zombies, creepers, Minecraft:piglins and piglin brutes to 50% of the normal range. Mob heads are worn in an armor slot, and result in a larger detection range than not wearing the mob head.

The final detection range is given by the maximum between 2 and the detection range after the reduction, so the final detection range is at least 2.

The exact numerical information is in the table below:

Minecraft:Mob Base detection range
without Invisibility
Detection range
no armor
Detection range
1 piece of armor
Detection range
2 pieces of armor
Detection range
3 pieces of armor
Detection range
4 pieces of armor
Template:EntityLink 100 7 17.5 35 52.5 70
Template:EntityLink 64 4.48 11.2 22.4 33.6 44.8
Template:EntityLink
Template:EntityLink
Template:EntityLink
Template:EntityLink
48 3.36 8.4 16.8 25.2 33.6
Template:EntityLink
Template:EntityLink
40 2.8 7 14 21 28
Template:EntityLink
Template:EntityLink
Template:EntityLink
Template:EntityLink
Template:EntityLink
35 2.45 6.125 12.25 18.375 24.5
Template:EntityLink
Template:EntityLink
Template:EntityLink
32 2.24 5.6 11.2 16.8 22.4
Template:EntityLink 24 2 4.2 8.4 12.6 16.8
Template:EntityLink 20 2 3.5 7 10.5 14
Template:EntityLink 18 2 3.15 6.3 9.45 12.6
Template:EntityLink
Template:EntityLink
12 2 2.1 4.2 6.3 8.4
All other mobs 16 2 2.8 5.6 8.4 11.2

In addition:

  • Sculk sensors, Minecraft:wardens, cats and Minecraft:villagers do not behave any differently toward invisible entities.
  • Pillagers point their crossbows at invisible players outside their reduced detection range, but do not attack.

Locator bar

The waypoint of a player affected by Invisibility is not shown on other players' locator bar. Template:IN, this is done by applying a 100% reduction on the waypoint_transmit_range Minecraft:attribute.

Immune mobs

Minecraft:Withers and ender dragons are immune to Invisibility.

Causes

Cause Potency Length Notes
Template:ItemLink I 3:00 Template:EntityLinks drink this potion when attacked by hostile mobs or when avoiding zombies and Minecraft:illagers.Template:Only
Template:ItemLink (extended) I 8:00 Template:EntityLinks drink this potion if the time is between 12000 and 18000.
Template:ItemLink I 3:00
Template:ItemLink (extended) I 8:00
Template:ItemLink I 0:45
Template:ItemLink (extended) I 2:00
Template:ItemLink I 0:22
Template:ItemLink (extended) I 1:00
Template:EntityLink I 1:00 Applies only to Template:EntityLinks when casting the invisibility spell.
Spawning within the world I Applies only to Template:EntityLinks on Hard difficulty.Template:Only

Data values

ID

Template:EffectIDLink Template:Edition: Template:ID table

Template:Edition: Template:ID table

Advancements

Template:Load advancements

History

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Legacy Console Edition

Template:HistoryTable

Issues

Template:Issue list

Trivia

  • Players in Spectator mode see invisible entities as translucent instead.
  • Template:IN, Invisibility prevents the rendering of entity hitboxes by pressing Template:Key.
  • Template:IN, The attack indicator still appears when facing an invisible entity.<ref>Template:Bug</ref>

Gallery

Screenshots

References

Template:Reflist

Navigation

Template:Navbox effects

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