Minecraft:Bedrock Edition 26.0
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Template:Infobox version 26.0, also known as 1.26.0,<ref>Template:Cite</ref> is a minor update for Bedrock Edition released on February 10, 2026,<ref>Template:Mcnet</ref><ref>Template:Cite</ref> which adds command macros, experimental features for Minecraft:Tiny Takeover, and fixes bugs.
This is the first Bedrock Edition release version to use the new year-based version format announced in December 2025.<ref>Template:Mcnet</ref>
Additions
- Added command macros. This adds 10 new key mappings to the keyboard/mouse controls settings screen which each have a text input for what command to run when the input is pressed in-game.
- All re-mappable keys are chords of Script error: No such module "keys". plus the chosen key.
- Added guard to prevent mapping a command macro key to Script error: No such module "keys"., as Script error: No such module "keys". is the chord key.
Changes
Blocks
File:Bamboo.png Minecraft:Bamboo
- Bamboo stalks will now have no transparency from a distance (except on simple graphics).
Mobs
Script error: No such module "animate". Camel Husk and Skeleton Horse
- No longer panic when hit.
- No longer damaged by a Minecraft:conduit.
- No longer prevent players from sleeping when nearby.
Script error: No such module "animate". Donkey, Minecraft:Horse, and Mule
- No longer gradually grow in size as they age, to match Java Edition.
File:Drowned BE.png Drowned
- Adjusted the ratio at which drowned spawn with Minecraft:tridents and fishing rods, to match Java Edition.
- Gurgles can now spawn with tridents, to match Java Edition.
- Gurgles now drop items when killed.
- 15% of naturally-spawned gurgles now have the ability to ride most nearby mobs.
- Gurgles are now part of a new family,
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Script error: No such module "animate". Glow Squid and Squid
- Baby variants no longer drop items when killed.
File:Nautilus.png Nautilus
- Now has swim sounds.
- Now has alternative ambient, hurt, and death sounds when on land.
- Baby nautilus now has unique swim sounds, including alternative ambient, hurt, and death sounds when on land.
- Now has an underwater saddle equip sound.
- No longer damaged by a Minecraft:conduit.
- No longer prevent players from sleeping when nearby.
- Changed swimming animation.
File:Piglin BE.png Minecraft:Piglin
- Now part of the
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- Baby variants are now part of a new family,
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File:Polar Bear.png Minecraft:Polar Bear
- Baby polar bears are no longer hostile towards the player.
- When tempted, they navigate around obstacles instead of moving in a straight line toward the player.
- No longer spin while moving vertically.
- No longer move excessively slowly when moving vertically.
File:Vindicator.png Vindicator
- Now correctly attacks all non-illager mobs when the name tag "Johnny" is applied on it on Minecraft:Realms.
File:Zombie.png Minecraft:Zombie
- Babies are now part of a new family,
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- Removed the
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File:Zombie Horse BE3.png Zombie Horse
- Babies can no longer be ridden or equipped with a saddle or horse armor.
- No longer panic when hit.
- No longer damaged by a Minecraft:conduit.
- No longer prevent players from sleeping when nearby.
File:Zombie Nautilus.png Zombie Nautilus
- Attachable items no longer render when equipped to a zombie nautilus via commands.
- Now has swim sounds.
- Now has alternative ambient, hurt, and death sounds when on land.
- Now has an underwater saddle equip sound.
- Changed swimming animation.
- Now part of the
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- No longer damaged by a Minecraft:conduit.
- No longer prevent players from sleeping when nearby.
File:Plains Zombie Villager Base.png Zombie Villager
- Babies are now part of a new family,
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File:Zombified Piglin BE.png Zombified Piglin
- Babies are now part of two new families,
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General
- Mob effect particles can now appear slightly outside of the mob's bounding box.
- Changed updating logic for mob effects to match Java Edition.
- The description and storage bar labels under the "Free up space" popup dialog are now treated as two separate objects for narration instead of one.
- The description of the Reset and Replace confirmation modals have been updated in the Realms Edit World screen.
Game menu
- Changed Minecraft:settings button on the game menu back to being a text button.
- Keybinding for command macros and copy coordinates are now always shown on the Keyboard & Mouse settings tab.
UI
- Implemented the same HUD icon for ambient mob effects File:Effect background ambient BE1.png as Java Edition.
- The way the character faces the cursor in the Minecraft:inventory menu is now the same way as Java Edition.
Graphical
- Dithering:
- Added dithering to items held by players and mobs if dithering is enabled.
- Added dithering to skulls, heads, chests, shulker boxes, banners, conduits, decorated pots, and copper golem statues held by players and mobs if dithering is enabled.
- Added cobweb block to the list of ditherable blocks.
- Data-driving:
- Added the ability to specify ambient light colors and illuminances, and sky light light intensity according to the time of day in the Vibrant Visuals lighting configuration files.
Items
Custom Armor, Minecraft:Horse Armor, Minecraft:Nautilus Armor, and Minecraft:Wolf Armor
- Now display their toughness, armor, and knockback resistance values when greater than 0.
File:Diamond Horse Armor.png File:Diamond Nautilus Armor.png Minecraft:Diamond Horse Armor and Minecraft:Diamond Nautilus Armor
- The toughness values are now 2.
File:Netherite Horse Armor.png File:Netherite Nautilus Armor.png Minecraft:Netherite Horse Armor and Minecraft:Netherite Nautilus Armor
- The toughness values are now 3.
- Now always spawn baby mobs when {{#vardefine: control | right click on mouse or left trigger on gamepad }}using on the same mob to match Java Edition.
Script error: No such module "animate". Minecraft:Spears
- Now rotate in the same direction when charging in first and third person view.
- Drowned, skeleton, stray, bogged and parched can no longer pick up spears.
Spawn events
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- Can now be applied when summoning husks, spawning as an adult.
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- Can now be applied when summoning husks, zombie villagers, or zombified piglins spawning as a baby.
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- Can now be applied when summoning drowned or husks, spawning as a baby that is a jockey that finds mounts.
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- Can now be applied when summoning mobs that have a baby variant, spawning as a baby.
Technical
AI Goals
- Made schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.0 and newer:
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- Made the schema for
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- Made schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.0 and newer:
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- Float Range fields
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- Made the schema for for the following goals stricter when parsing, they will now fail to load an entity json that has invalid data in versions 1.26.0 and newer:
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- Float Range field
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- Added new fields to
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Template:Redr: The multiplier applied to horizontal velocity when jumping.
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Template:Redr: The multiplier applied to horizontal velocity when jumping.
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Template:Redr: The force applied vertically when jumping.
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Template:Redr: Duration of the jump animation.
API
- Released
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- Added missing
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- Changed
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- Released
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Biomes
- Biomes without a namespace in
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- Enabled the Biome Replacement feature in the Nether.
- Biome Replacement in the Nether can only be used with
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- Provided the script API for supporting entity type families in the aim assist.
Components
- Updated
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- Made schemas stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.0 and newer:
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- Previous usage of the following definitions will not be automatically upgraded to preserve old behavior:
- Previous usage of the following definitions will not be automatically upgraded to preserve old behavior:
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Template:Redr - this was not correctly parsed prior to version 1.26.0, and always resulted in default values being assigned to
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Template:Redr - was used in some definitions and it was never passed to the component.
- This would just silently fail and assign default values to the component.
- Released the component [[Minecraft:Block components#minecraft:connection_rule|
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- Released the component [[Minecraft:Block components#minecraft:support|
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- The block component [[Minecraft:Block components#minecraft:leashable|
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Template:Redr 1.26.0.
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- Updated
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- The option
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- Released [[Minecraft:Block components#minecraft:redstone_consumer|
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- The Block Trait
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Template:Redr can now be used without the Beta APIs toggle.
- Updated documentation for the
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- Updated the
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- Released [[Minecraft:Block components#minecraft:collision_box|
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Template:Redr]] improvements from experimental and removed requirement of format version 1.21.130 or higher for those improvements.
- Can now have an array of collision boxes.
- Max height has been increased from 16 to 24.
- Game no longer crashes on initializing
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- Custom blocks intersecting with other blocks will have a better ambient occlusion.
Entity
- All projectiles now deflect
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- This is in addition to damage causing these projectiles to be deflected.
Entity components
- Changed the
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- Added the entity component
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General
- minecraft://connect?localLevelId=<level id> launch protocol requires the level id to be a url encoded value.
- Added
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- Now possible to reuse keybinding for normal actions, macros, and chords.
Graphical
- Introduced new parameter
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- Range:
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- Default value:
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- The [[Minecraft:Item components#minecraft:damage|
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- The
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- This change applies only when using format version 1.26.0 or higher.
Network Protocol
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- Added new Level Sound Event
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Template:Redr modified: added unique sound events for every spear type.
- Added new biome tags.
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Template:Redr tag allows slime to spawn higher than usual.
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Template:Redr tag allows huge mushrooms to spawn in shallow swamp water.
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Template:Redr tag increases fishing speed.
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Template:Redr tag alters salmon behavior.
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Template:Redr tag changes surface mineshaft blocks to dark oak.
UI
- Added
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Experimental
These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features", and new "Drop 1 of 2026" experimental toggles.
Changes
Items
File:Name Tag JE2 BE2.png Minecraft:Name Tag
- Are now craftable.
Mobs
Baby Mobs
- Added new sounds for baby variety of wolves, cats, and pigs.
- Updated the models and textures of the following baby mobs:
- Script error: No such module "animate". Kitten
- Script error: No such module "animate". Chick
- Script error: No such module "animate". Cow
- Script error: No such module "animate". Mooshroom
- File:Baby Ocelot JE3 BE3.png Ocelot
- Script error: No such module "animate". Minecraft:Pig
- Script error: No such module "animate". Sheep
- Script error: No such module "animate". Puppy
- Armor on baby wolves and saddles on baby pigs will no longer render.
Script error: No such module "animate". Script error: No such module "animate". Rabbit
- The model, animation, and texture have been updated.
- File:Brown rabbit head tilt.gifFile:Baby brown rabbit head tilt.gif Now has an idle animation.
Technical
API
- Added
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Template:Redr version 2.6.0-beta.
- Added
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- Added the
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- Added the method
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- This can be used to attach third-person camera to an entity.
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- Added the easing type parameter to camera splines API for rotation and position.
- Added the privilege with which a closure will be called to API metadata.
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- Added before & after script events for when an entity picks up an item in the world.
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- Debug Shapes no longer have a maximum render distance.
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- Blocks can handle the entity
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- Behavior packs for custom camera splines can be created in the camera/splines/ directory. Splines will only play on the
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- Added the
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- Enabled with the Experimental Creator Camera toggle.
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- Added the new tag
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Fixes
Template:Fixes Other
- Fixed a bug where screenshots taken with Ray Traced graphics mode selected did not render accurately.
- Fixed Minecraft:water extinction being drawn over fog when the chunk behind it is missing in Minecraft:Vibrant Visuals.
- Fixed an issue that caused lighting on Minecraft:end portals to render incorrectly if a resource pack defined a portal block as a point light in Vibrant Visuals.
- Fixed note effects on note blocks not displaying the correct color in darkness.
- Fixed a bug with the 'Hide Sky Flashes' option causing Minecraft:the End entrance sound to loop.
- Fixed an issue where polar bears recalculated their path to the target twice as often during the stomp attack.
- Fixed a bug where baby zombie horses would shrink in size when they grew into adults.
- Fixed an issue where narration was not always reading the description for the "Free up space" popup dialog when using a mouse.
- Fixed input legends for Realms purchase reconciliation modal.
- Fixed "Realm couldn't load" error from occurring after joining a Realm via invite.
- Fixed a bug where the
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- Fixed an issue where
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- Fixed a bug with
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- Fixed an issue where generated JSON Schemas included superfluous
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- Fixed a bug that would sometimes allow sunlight to shine through walls, e.g. near cave entrances, in Vibrant Visuals.
- Fixed a bug where some low memory Android devices would crash at startup.
- Fixed a bug that was causing crashes when using the Minecraft:NPC component.
- Fixed upgrade from UWP to GDK causing corrupt skin states.
- Fixed an issue where textures would not be correctly reloaded when changing between graphics modes in the main menu.
- Fixed shadow stripes appearing on the ground during sunset and sunrise with high FoV on low quality settings in Vibrant Visuals mode.
- Fixed an issue that caused all player markers on locator maps to have the same color in Vibrant Visuals mode.
- Fixed an issue which was causing textured items held-in-hand to be double-tinted in Vibrant Visuals mode.
- Fixed an issue that caused banner poles to appear darker in Vibrant Visuals.
- Fixed dithering for equipped Minecraft:shields with Minecraft:banner designs when held by entities.
- Fixed a bug where most mobs would stare at players, other mobs, or targets for an excessive amount of time.
- Fixed a bug where several mobs would look at players from a further distance than intended.
- Fixed a bug where the game could crash if the player cancelled in the middle of creating a template world on a Realm.
- Fixed players potentially getting stuck between Realms timeline opt-in screen and play on Realms progress screen.
- Fixed a bug in Realms where villages would not generate until approached.
- Fixed an issue that caused the shield to appear colored if placed in a slot that previously contained a colored shield.
- Fixed an issue where the
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Template:Redr entity component could return an undefined in the array when used in older scripting versions.
- Fixed an issue where the
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Template:Redr and
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Template:Redr events on the
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Template:Redr entity component would be executed on world load.
- Fixed an issue where marketplace content did not load correctly on PlayStation.
- Fixed "Might occur crash when suspended" title when "Syncing user data" UI is running.
- Fixed cases of static colored lighting leaking through corners.
- Fixed a bug where custom components used by older versions of item definitions were not being properly loaded.
- Nautiluses and zombie nautiluses no longer have permanently increased movement speed after becoming hostile.
- Fixed a rare crash when trying to breed animals.
- Fixed a freeze that could happen when buying a Realm on Nintendo Switch.
- Fixed attachables not rendering correctly when the game is paused or when rendered in an NPC UI window.
- Fixed a crash that can occur with specific blocks in worlds using the Render Dragon Features for Creators experiment.
- Fixed a brief flash when removing lights when using static colored lighting.
- Fixed an issue that caused Nether portals to not get ignited by Minecraft:lava.
Notes
Videos
- Updates for Creators
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References
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de:Bedrock Edition 26.0 es:Bedrock Edition 26.0 ja:Bedrock Edition 26.0 lzh:基石版二六點〇 pt:Edição Bedrock 26.0 ru:26.0 (Bedrock Edition) zh:基岩版26.0