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Minecraft:Bedrock Edition Preview 1.21.130.27

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Template:Infobox version


Beta 1.21.130.27 (ChromeOS, Android) or Preview 1.21.130.27 (Windows, iOS, iPadOS, Xbox, PlayStation) is the fifth beta and sixth Preview version for Minecraft:Bedrock Edition 1.21.130, released on November 11, 2025,<ref>Template:Cite</ref> which fixes bugs.

Additions

General

Splash

  • Added "One does not simply walk to the Far Lands".
    • References kurtjmac, who completed his 14-year Far Lands walk a month prior.

Changes

Items

Minecraft:Spawn Eggs

Script error: No such module "animate". Minecraft:Spear

  • Now play hit sounds and trigger attack animations when charging at armor stands.
  • Enchantment effects are now applied only when the player’s and target’s speeds are sufficient to deal damage.
  • Attack range is now consistent with other weapons in Creative mode.

Minecraft:Tools and Minecraft:Weapons

Mobs

File:Camel Husk.png Camel Husk

  • A Minecraft:husk that spawns riding a camel husk now has a 50% chance of dropping a rabbit foot.
  • Can no longer be leashed while being ridden by a hostile mob and can no longer enter a panicked state while it is being ridden.

File:Nautilus JE1.png Nautilus

File:Parched BE2.png Parched

  • Updated leg UV by moving the UV by 1 pixel.
  • Now deals a base damage amount of 1 heart instead of 1.5, matching Java Edition.
  • Now has the same vertical offsets in vehicles as other skeleton variants.

File:Zombie Horse BE3.png Zombie Horse

File:Zombie Nautilus JE1.png Zombie Nautilus

  • Added custom saddle sound.

Gameplay

Effects

Technical

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Template:Redr now build paths on all blocks the Minecraft:shovel does and it extinguishes campfires and removes Minecraft:snow like a shovel.

General

Minecraft:Achievements

  • "MOAR Tools" is now awarded by copper tools correctly instead of being awarded by other items.
  • "You Need a Mint" is no longer awarded from items other than dragon's breath.

UI

  • The interface windows will now close when you are hurt by a mob.

Technical

API

  • Moved class
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  • Moved class
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  • Moved class
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  • Moved component
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  • Moved error
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  • Player method
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Template:Redr can now take an entity or entity ID as valid arguments in

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Item Components

  • Added the
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Template:Redr item components.

    • Defines the reach used when the user is in Creative mode.
  • Added the
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Template:Redr field to the

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Template:Redr item component.

    • Defines the sound to play when starting using the item.

Network

  • Modified
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    • added
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UI

  • Added
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Template:Redr boolean to 'view bindings' as a way to bind to an ancestor that matches the

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Experimental

These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features", and "Render Dragon Features for Creators" experimental toggles.

Additions

Technical

API

  • Added
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Template:Redr, which can be subscribed by custom block components.

  • Added
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Template:Redr custom component subscription in

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Template:Redr with the following conditions:

    • Block has
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Template:Redr component, otherwise CONTENT_ERROR is thrown.

      • Subscription is not queued if the
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Template:Redr is less than

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Minecraft:Blocks

  • The
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Template:Redr block state is now mirrored when used within a structure.

  • Added
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Template:Redr component behind the Upcoming Creator Features experiment.

    • Contains optional field
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Template:Redr, which defines the minimum value for incoming signal strength.

      • If signal strength is greater than or equal to this value, then the
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Template:Redr event is sent to Scripts.

    • Contains optional field
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Template:Redr, a boolean to control whether a signal can pass through this block or not.

  • Modified
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    • Removed redundant experimental field
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Template:Redr.

  • Added
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Template:Redr block component, which allows custom blocks to receive a lead attachment creating a leash knot, including an offset field to change the position of the leash knot. Only available with the Upcoming Creator Features experiment enabled.

Graphical

  • Added Colored Static Block Lighting under the Render Dragon Features for Creators toggle.
    • Only available in Preview worlds that are using Minecraft:Vibrant Visuals, which the experiment toggle is active.
    • Static lights can be defined in
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Template:Redr using

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      • Blocks with the
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Template:Redr will also receive colored static lighting.

    • Static lighting follows lighting rules and respects the
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Template:Redr and

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Template:Redr block components.

    • Static lighting is additive/accumulated, so overlapping lights of different colors will cause lighting to get brighter.
      • Overlapping lights of the same type (i.e. same color and
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Template:Redr) will not cause lighting to get brighter.

    • Static lighting is not affected by stained glass or other translucent blocks.

Fixes

Script error: No such module "fixes". Other

  • Fixed an issue where signing in at the exact wrong time would make many online features unable to load for 5 minutes.
  • Fixed a regression where Minecraft:torches and Minecraft:lanterns weren't emitting point lights in raytracing-enabled worlds.
  • Fixed IME input when application lost and regained focus (switching from the app and back while editing).
  • Fixed Looting not working on camel husks.
  • Fixed clipping between the nautilus and zombie nautilus's heads and shells.
  • Fixed nautilus and zombie nautilus hurt sounds outside of Minecraft:water being replaced by player hurt sounds.

References

<references group="">

 </references>

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de:Bedrock Edition beta 1.21.130.27 es:Bedrock Edition Preview 1.21.130.27 pt:Edição Bedrock Preview 1.21.130.27 zh:基岩版1.21.130.27