Minecraft:Bedrock Edition Preview 1.21.30.21
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Template:Infobox version Beta 1.21.30.21 (ChromeOS, Android) or Preview 1.21.30.21 (Windows, iOS, iPadOS, Xbox, PlayStation) is the first beta/Preview version for Minecraft:Bedrock Edition 1.21.30, released on August 1, 2024,<ref>Template:Cite</ref> which makes adjustments to trial chambers, overhauls rarity, and fixes bugs.
Additions
General
Full Keyboard Gameplay
- Added Script error: No such module "keys". and Script error: No such module "keys". as left and right click equivalents in JSON UI menus (including inventory menus) when playing in Full Keyboard Gameplay mode.
- Added line break ability for How to Play topic labels instead of having it add "..." when the line got too long.
Tags
- Added the following block tags:
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Changes
Blocks
- The different chisel type block states for the
purpur_blockID have been split up into their own IDs.- The previously unused chiseled and smooth purpur blocks were renamed to
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Template:Redr and
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Template:Redr for backward compatibility, but are hidden from creative inventory and commands.
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- The different wall block type block states for the
cobblestone_wallID have now been split up into their own IDs.
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Template:Redr and
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Template:Redr now have a hardness of 1.5.
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Template:Redr and
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Template:Redr now have a hardness of 0.8.
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Template:Redr now has a hardness of 3.
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Template:Redr block state is removed and
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Template:Redr variants are converted to the base block.
Minecraft:Logs, Minecraft:Stripped Logs, Minecraft:Woods, and Minecraft:Stripped Woods
- All Logs, Stripped Logs, Woods, and Stripped Woods are now treated consistently across various scenarios:
- Flying mobs that can land on trees now recognize these blocks as suitable landing positions.
- Parrots now prefer these blocks as landing spots.
- Previously, these behaviors applied only to a subset of these blocks.
General
Rarity
- The rarity of all items and blocks in the game has been re-evaluated to more accurately reflect the current challenge of obtaining them, given the following guidelines:
- Items and blocks become rarer depending on the following factors:
- The chance of finding it in a loot table, including mob drops.
- The amount of traveling required to obtain it.
- The difficulty of any obstacle that must be overcome to obtain it.
- The possible amount of that item or block that exists in the world.
- Any item or block that can be crafted must inherit the highest rarity of its crafting ingredients.
- For example, a mace has an Epic rarity because one of its ingredients (the Heavy Core) has an Epic rarity.
- Likewise, any crafted item that has only Common crafting ingredients must also be Common.
- The lists below detail the items and blocks that have changed to that rarity category.
- Items and blocks become rarer depending on the following factors:
- Common
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- Uncommon
- Rare
- Epic
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- When an item is enchanted, their rarity status is now increased depending on their base rarity:
- If the base rarity of an item is Common or Uncommon, it becomes Rare when enchanted.
- If the base rarity of an item is Rare, it becomes Epic when enchanted.
- If the base rarity of an item is Epic, it remains Epic when enchanted.
Touch controls
- Improved new d-pad for touch controls. It is now more compact, includes back strafing buttons, and a slightly extended zone outside where camera input is not received in order to prevent unexpected camera movement. When customizing controls, the diagonal buttons are visible as well.
UI
- Shortened the URL for signing in on another device to https://microsoft.com/link.
- Added a button in the game menu to take a screenshot. Players can view their screenshots in the screenshot gallery on their profile pages.
Gameplay
Sounds
- Water splash sounds have been adapted to the Java Edition.
Items
- Smithing Template items are now named after their template type instead of the generic "Smithing Template" name.
- They instead specify that they are a Smithing Template through a subtitle in the hover text.
- File:Flower Charge Banner Pattern JE2 BE2.png File:Creeper Charge Banner Pattern JE2 BE2.png File:Skull Charge Banner Pattern JE2 BE2.png File:Thing Banner Pattern JE2 BE2.png File:Globe Banner Pattern JE2 BE2.png File:Snout Banner Pattern JE2 BE2.png File:Flow Banner Pattern JE2 BE2.png File:Guster Banner Pattern JE2 BE2.png File:Field Masoned Banner Pattern JE1 BE2.png File:Bordure Indented Banner Pattern JE1 BE2.png Added unique item textures for each banner pattern.
- Illager Banner has been renamed to Ominous Banner to match Java Edition.
World generation
Trial Chambers
- Added new variations to the hallways, including "Encounters": Short challenges leading to a larger chamber.
- Replaced the empty chests at the entrance of chamber with a Hopper and Barrel to better show the players that these are meant for disposal and inventory management.
Technical
Add-Ons and Script Engine
- Removed deprecated behavior pack download related code from packets in the world join flow.
API
- Released
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- Note: This can still change while in Preview.
- Added
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Template:Redr version
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- Released
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Template:Redr after event from
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- Released class
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- Released
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- Released
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- Moved
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- Added the
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Template:Redr component that controls the basic redstone properties of a custom block.
- The
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Template:Redr command output now displays the identifier of the found structure instead of its name.
Entity Components
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Template:Redr is no longer restricted to Vanilla content.
- This goal allows an entity to attack by firing a shot with a delay.
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Template:Redr is no longer restricted to Vanilla content.
- This goal allows an entity to jump over and around a target.
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Template:Redr is no longer restricted to Vanilla content.
- This goal allows an entity to move around a target.
Gameplay
- Exposed the entity offset so the user can change the camera's pivot point from the entity's center for third person boom cameras.
General
- Updated Feature Rules documentation.
- Added GUI Log Level option to the Creator section of settings, which changes the level of content logs displayed on-screen when content logs are enabled.
- Adds a content error for if an icon can't be found with
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Template:Redr in 1.10 data.
- Added
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Template:Redr item component that allows specifying the rarity of an item.
- It has a single field
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Template:Redr, which accepts the following values:
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- Can also be written as an inlined value like so:
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- The rarity of the item determines which color it uses for its name.
- If the item has a
- The rarity of the item determines which color it uses for its name.
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Template:Redr component specified, that hover text color has priority and be used instead of the rarity color.
Loot Tables
- Added
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Template:Redr item function for loot tables that can set the potion type of compatible items with a potion id.
- It has a single field
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Template:Redr, which accepts the following potion id values:
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- The following types of items are compatible with the
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Template:Redr function:
Experimental
These additions and changes are accessible by enabling the "Beta APIs", and "Upcoming Creator Features" experimental toggles.
Additions
Technical
Add-Ons and Script Engine
- Added
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Template:Redr control to the block geometry file. This controls the way a block is visually represented in the UI, on the player, and floating on the ground. It exists inside the
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Template:Redr json object and requires geometry
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Template:Redr 1.21.0 and the "Upcoming Creator Features" toggle
- Default values example:
"item_display_transforms": { "gui" : { "translation": [0, 0, 0], "rotation": [30, 225, 0], "scale": [0.625, 0.625, 0.625], "rotation_pivot" : [0, 0, 0], "scale_pivot" : [0, 0, 0], "fit_to_frame" : true }, "firstperson_righthand": { "translation": [0, 0, 0], "rotation": [0, 45, 0], "scale": [0.4, 0.4, 0.4], "rotation_pivot" : [0, 0, 0], "scale_pivot" : [0, 0, 0] }, "firstperson_lefthand": { "translation": [0, 0, 0], "rotation": [0, -135, 0], "scale": [0.4, 0.4, 0.4], "rotation_pivot" : [0, 0, 0], "scale_pivot" : [0, 0, 0] }, "thirdperson_righthand": { "translation": [0, 2.5, 0], "rotation": [75, 45, 0], "scale": [0.375, 0.375, 0.375], "rotation_pivot" : [0, 0, 0], "scale_pivot" : [0, 0, 0] }, "thirdperson_lefthand": { "translation": [0, 2.5, 0], "rotation": [75, 45, 0], "scale": [0.375, 0.375, 0.375], "rotation_pivot" : [0, 0, 0], "scale_pivot" : [0, 0, 0] }, "ground": { "translation": [0, 3.0, 0], "rotation": [0, 0, 0], "scale": [0.25, 0.25, 0.25], "rotation_pivot" : [0, 0, 0], "scale_pivot" : [0, 0, 0] }, "fixed": { "translation": [0, 0, 0], "rotation": [0, 0, 0], "scale": [0.5, 0.5, 0.5], "rotation_pivot" : [0, 0, 0], "scale_pivot" : [0, 0, 0] }, "head": { "translation": [0, 0, 0], "rotation": [0, 0, 0], "scale": [1, 1, 1], "rotation_pivot" : [0, 0, 0], "scale_pivot" : [0, 0, 0] } }
API
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- Added property readonly
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Template:Redr. This value is true if the event was triggered on players initial interaction button press and false if triggered on holding the interaction button.
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- Added property readonly
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Template:Redr. This is the item the player was selecting before the interaction succeeded.
- Added property readonly
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Template:Redr. This value is true if the event was triggered on players initial interaction button press and false if triggered on holding the interaction button.
- This after event no longer always triggers on an empty hand. The interaction with the block needs to be successful for it to trigger the after event.
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- Added property readonly
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Template:Redr. This is the item the player was selecting before the interaction succeeded.
- Cancelling the before event no longer triggers the after event.
- This event is now triggered only on a successful interaction.
Changes
Technical
Graphical
- Removed an incorrect offset when interpolating keyframe values for the sun illuminance and sun color. Keyframe values for sun illuminance and sun color are now consistent with other time-based keyframe values. Creators need to shift any sun illuminance and color keyframes by 0.5. Documentation on the Creator portal has been updated accordingly.
- Added the ability to data-drive Sub Surface Scattering via Texture Sets in the Deferred Technical Preview. This effect allows light to penetrate the surface of objects up to a certain amount, similar to wax, leaves or skin. The default sub surface effect previously on leaves has been removed in favor of packs providing their own textures. Creators can use
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Template:Redr instead of
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Template:Redr in their texture set JSONs to activate the effect on specific blocks, mobs, etc... Sub surface values are pulled from the alpha channel of the supplied texture. See updated documentation on the Creator portal for more information.
- Note that this new field is only available in texture set JSONs with a format version of
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- Changed the color grading JSON schema for the Deferred Technical Preview to now require explicit enabling of highlight and shadow specific color grading settings.
- Added highlight and shadow color grading controls to the Editor's Deferred Graphics Settings.
- Added the ability to data-drive emissive desaturation in the Deferred Technical Preview. See updated documentation on the Creator portal for more information.
- Added support for enchanted items in the Deferred Technical Preview.
- Reduced the smudging or "ghosting" artifacts that would occur when swinging the item in the player’s hand with Upscaling enabled in the Deferred Technical Preview.
Fixes
Template:Fixes Others
- Kelp, seagrass and turtle eggs can no longer be placed on any type of Fence, instead of just a subset of them.
- The Bad Omen effect can now be reset by drinking an Ominous Bottle of any level.
- Fixed a bug that caused placeholder textures to appear after minimizing and then restoring the game window.
- Fixed an issue where the invite screen in-game would not show the correct substatus.
- Realms Stories content is no longer cropped when scrolling.
- Text no longer overlaps screenshots in Realms Stories on Galaxy Z Flip devices on any UI size.
- Gamepad legend no longer overlaps with UI elements when choosing a Preview Realm to create a world on.
- In split screen mode, show only the subscriptions tab for the primary player.
- Realm ID is now displayed in the debug text for preview/beta builds while connected to a Realm or while on associated screens.
- Some slime trial spawners in trial chambers don't spawn slimes without player intervention.
- Fixed Ominous Vault may fail to generate in Pedestal and
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- Fixed a softlock that could occur when purchasing subscriptions.
- Fixed a bug where the 'Drink' interaction prompt was not displayed when the player was holding an Ominous Bottle.
- The chat output's scroll position keeps its position after the game screen re-gains focus.
- Fixed
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- Fixed an issue where item components would not initialize on remote clients ().
- Fixed
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Template:Redr bounding box rendering when clients initially load server worlds containing one.
- Fixed a variety of issues that caused certain objects to not cast shadows from point lights, and modified point light sources such that their geometry can no longer cast shadows in the Deferred Technical Preview.
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References
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de:Bedrock Edition beta 1.21.30.21 pt:Edição Bedrock Preview 1.21.30.21 uk:Preview 1.21.30.21 (Bedrock Edition) zh:基岩版1.21.30.21