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Minecraft:Bedrock Edition Preview 26.0.27

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Beta 26.0.27 (ChromeOS, Android) or Preview 26.0.27 (Windows, iOS, iPadOS, Xbox, PlayStation) is the third beta and fourth Preview version for Minecraft:Bedrock Edition 26.0, released on January 7, 2026.<ref>Template:Cite</ref> It adds features for Minecraft:Tiny Takeover behind an experiment, including retextured and remodeled baby mobs, retextured and remodeled rabbits, craftable name tags, and more. This is the first beta/Preview released in 2026.

Changes

Mobs

Script error: No such module "animate". Camel Husk, Skeleton Horse, and Zombie Horse

  • No longer damaged by a Minecraft:conduit.
  • No longer prevent players from sleeping when nearby.

File:Drowned BE2.png Drowned

  • 15% of naturally-spawned babies now have the ability to ride most nearby mobs.

File:Nautilus.png Nautilus

  • Now has an underwater saddle equip sound.
  • Changed swimming animation.

File:Zombie Nautilus.png Zombie Nautilus

  • No longer damaged by a Minecraft:conduit.
  • No longer prevent players from sleeping when nearby.
  • Now has an underwater saddle equip sound.
  • Changed swimming animation.

Items

Minecraft:Spawn Egg

  • Now always spawn baby mobs when {{#vardefine: control | right click on mouse or left trigger on gamepad }}using on the same mob in Template:Editions, to match Java Edition.

Graphical

  • Dithering:
    • Added dithering to items held by players and mobs if dithering is enabled.
    • Added dithering to skulls, heads, chests, shulker boxes, banners, conduits, decorated pots, and copper golem statues held by players and mobs if dithering is enabled.
    • Added cobweb block to the list of ditherable blocks.
  • Data-driving:
    • Added the ability to specify ambient light colors and illuminances, and sky light light intensity according to the time of day in the Vibrant Visuals lighting configuration files.

Technical

AI Goals

  • Made the schema for for the following goals stricter when parsing, they will now fail to load an entity json that has invalid data in versions 1.26.0 and newer:
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  • Float Range field
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  • Added new fields to
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Minecraft:Block components

  • Added block permutation component validation for geometry and material instance components. If one is added, the other one will need to added.
    • Raises a warning for blocks with a format_version from before 1.26.0.
    • Raises an error for blocks with a format_version of 1.26.0 and after.
  • The Block Trait
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  • Updated documentation for the
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  • Updated the
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    • Changed
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    • The old geometry can still used by explicitly using the identifier
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    • Any existing blocks using
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  • Released
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    • Can now have an array of collision boxes.
    • Max height has been increased from 16 to 24.
  • Game no longer crashes on initializing
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Minecraft:Camera

  • Provided the script API for supporting entity type families in the aim assist.

Components

  • Updated
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    • Made schemas stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.0 and newer:
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        • Uses of
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    • These changes affect the following behavior components:
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    • Previous usage of the following definitions will not be automatically upgraded to preserve old behavior:
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        • This would just silently fail and assign default values to the component.

Entity

  • All projectiles now deflect
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    • This is in addition to damage causing these projectiles to be deflected.

Entity Components

  • Split the
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      • The way it spawns the child entity is via the
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General

  • Now possible to reuse keybinding for normal actions, macros, and chords.

Network Protocol

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  • Added new Level Sound Event
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Tags

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Template:Redr tag allows slime to spawn higher than usual.

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Template:Redr tag allows huge mushrooms to spawn in shallow swamp water.

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Template:Redr tag increases fishing speed.

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Template:Redr tag alters salmon behavior.

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Template:Redr tag changes surface mineshaft blocks to dark oak.

Experimental

These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features", "Render Dragon Features for Creators", and the new "Drop 1 of 2026" experimental toggles.

Changes

Items

File:Name Tag JE2 BE2.png Minecraft:Name Tag

  • Are now craftable.

Template:Crafting

Mobs

Baby mobs

  • Added new sounds for baby variety of wolves, cats, and pigs.
  • Updated the models and textures of the following baby mobs:
    • Script error: No such module "animate". Cat
    • Script error: No such module "animate". Chicken
    • Script error: No such module "animate". Cow
    • Script error: No such module "animate". Mooshroom
    • File:Baby Ocelot JE3 BE3.png Ocelot
    • Script error: No such module "animate". Minecraft:Pig
    • Script error: No such module "animate". Rabbit
    • Script error: No such module "animate". Sheep
    • Script error: No such module "animate". Minecraft:Wolf
  • Minecraft:Saddles on baby pigs no longer render.
  • Wolf armor on baby wolves no longer renders.

Script error: No such module "animate". Rabbit

  • Their models, animations, and textures have been updated.
  • Script error: No such module "animate". Script error: No such module "animate". Now has an idle animation.

Technical

API

  • Added
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  • Added
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  • Debug Shapes no longer have a maximum render distance.
  • Added
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Minecraft:Camera

  • Behavior packs for custom camera splines can be created in the camera/splines/ directory. Splines will only play on the
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Minecraft:Commands

  • Added the
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    • Enabled with the Experimental Creator Camera toggle.

Graphical

  • RenderDragon for Creators Experiment:
    • Static colored lighting on flowing lava and other blocks no longer appears too dark.
    • Added static lighting shading support to data driven entities and items.
    • The number of analytic/point lights in the scene is now limited according to resource availability.
    • Analytic/point lights will now phase in or out according to their importance to the scene's lighting.

Minecraft:Molang

  • Added
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Tags

  • Added the new tag
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Template:Redr item tag to copper, iron, and gold nuggets.

Fixes

Script error: No such module "fixes". Other

  • Fixed upgrade from UWP to GDK causing corrupt skin states.
  • Fixed an issue where textures would not be correctly reloaded when changing between graphics modes in the main menu.
  • Fixed shadow stripes appearing on the ground during sunset and sunrise with high FoV on low quality settings in Minecraft:Vibrant Visuals mode.
  • Fixed an issue that caused all player markers on locator maps to have the same color in Vibrant Visuals mode.
  • Fixed an issue which was causing textured items held-in-hand to be double-tinted in Vibrant Visuals mode.
  • Fixed an issue that caused banner poles to appear darker in Vibrant Visuals.
  • Fixed dithering for equipped Minecraft:shields with Minecraft:banner designs when held by entities.
  • Fixed a bug where most mobs would stare at players, other mobs, or targets for an excessive amount of time.
  • Fixed a bug where several mobs would look at players from a further distance than intended.
  • Fixed a bug where the game could crash if the player cancelled in the middle of creating a template world on a Realm.
  • Fixed players potentially getting stuck between Realms timeline opt-in screen and play on Realms progress screen.
  • Fixed a bug in Realms where villages would not generate until approached.
  • Fixed an issue that caused the "Extra Large UI" option in Ore UI Video Settings to set the wrong GUI scale.
  • Fixed an issue that caused the shield to appear colored if placed in a slot that previously contained a colored shield.
  • Fixed an issue where the
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  • Fixed an issue where the
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  • Fixed an issue where marketplace content did not load correctly on PlayStation.
  • Fixed "Might occur crash when suspended" title when "Syncing user data" UI is running.
  • Fixed cases of static colored lighting leaking through corners.
  • Fixed a bug where custom components used by older versions of item definitions were not being properly loaded.
  • Nautiluses and zombie nautiluses no longer have permanently increased movement speed after becoming hostile.

References

<references group="">

 </references>

Navigation

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de:Bedrock Edition beta 26.0.27 es:Bedrock Edition Preview 26.0.27 ja:Bedrock Edition Preview 26.0.27 pt:Edição Bedrock Preview 26.0.27 zh:基岩版26.0.27