Minecraft:Crossbow
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Template:Hatnote Template:Hatnote Template:Infobox item A crossbow is a ranged Minecraft:weapon that can load and fire Minecraft:arrows, arrow variants, and firework rockets. Holding {{#vardefine: control | right click on mouse or left trigger on gamepad }}use will load it and it will remain loaded until it is {{#vardefine: control | right click on mouse or left trigger on gamepad }}fired, after which it can be loaded again.
Obtaining
Crafting
Generated loot
Script error: No such module "lootChest".
Mob loot
Pillagers
When killed, a pillager has a small chance (8.5%) of dropping a loaded or unloaded crossbow with random durability; the drop rate increases by 1% per level of Looting: 9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III. The dropped crossbow can rarely (10% chance) be enchanted at level 5–19 regardless of being enchanted when it spawned.
Piglins
Minecraft:Piglins have a chance of wielding a crossbow upon spawning, and they also have a small chance (8.5%) of dropping a loaded or unloaded crossbow of random durability when killed; this rate increases by 1% per level of Looting: 9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III. It can rarely (10% chance) be enchanted at level 5–19 regardless of being enchanted when spawned.
Trading
Usage
Attacking
Crossbows are similar to Minecraft:bows, but can be charged in advance for use at any time. They take longer to charge than a bow, are slightly more powerful, and shoot farther with slightly higher accuracy.
Crossbows can be loaded with arrows of any type. Like the bow, arrows shot by crossbows can be blocked by Minecraft:shields. A crossbow enchanted with Piercing fires arrows that ignore blocking shields, allowing them to pass through and still hit their target. Arrows shot from a crossbow enchanted with Piercing can be picked up and used again, creating an effect similar to the bow-exclusive Infinity enchantment. When an arrow hits another player, the player that fired the arrow will hear a high-pitched "ding" sound to indicate the successful shot.Template:Only
Alternatively, they can be loaded with a firework rocket, which flies in a straight line at 32 m/s and, in Java Edition, explodes on contact with blocks and entities.<ref>Template:Bug</ref> If the firework rocket has no firework stars, it deals no damage. In order to use a firework rocket with a crossbow, at least one firework rocket must be present in the player's offhand. Using a firework rocket uses 3 durability per shot, and fireworks with higher flight duration travel farther when fired. When a crossbow has the Multishot enchantment, the increased durability usage stacks, resulting in 9 durability being consumed with each shot. Piercing does not work with firework rockets, and firework rocket explosions have a radius of roughly 4 blocks.
A crossbow can first be loaded by {{#vardefine: control | right click on mouse or left trigger on gamepad }}using it, which starts charging it. While charging the crossbow, the player moves at sneaking speed. When the crossbow finishes charging, the arrow or firework rocket is then loaded into it and the player’s speed returns to normal. At this point, the crossbow must be used a second time to fire its projectile. Shooting a loaded crossbow does not delay any of the player's current actions like Minecraft:sprinting or swimming. Both arrows and firework rockets launched by crossbows are not augmented by the Strength effect.
A loaded crossbow keeps its projectile when placed in another Minecraft:inventory slot or into an item frame without the projectile being unloaded or fired. A loaded crossbow also remains charged after repairing or enchanting it using a grindstone, anvil, or enchanting table. in Template:Editions, the crossbow’s tooltip also lists the loaded projectile and its effect, if any. Like with bows, the player can choose the type of arrow to fire based on its location in their Minecraft:inventory:
- Arrows in the off-hand, or the selected hotbar slot if the crossbow is in the off-hand, are prioritized first.
- If there are no arrows in the off-hand or selected hotbar slot, the arrow closest to slot 0 is selected.
A select few mobs cannot be shot using an arrow, because the arrow either disappears or it gets deflected. However, by use of the explosion from an indirect firework rocket, arrow-immune mobs can be damaged. The list of arrow-immune mobs include:
- Endermen - even while immobile, the enderman is immune to damage from arrows;
- Breeze;
- Minecraft:Wither under half health, when it gains wither armor;
- Closed shulkers;
- Ender dragon, while sitting on top of the exit portal.
Statistics
| Script error: No such module "SpriteFile". | |||
|---|---|---|---|
| Java Edition | |||
| Projectile damage | Enchantment | Charge time | Damage/second (DPS) |
| Template:Hp to Template:Hp | Unenchanted | 1.25 s | 5.25 to 8.25 |
| Quick Charge I | 1 s | 7 to 11 | |
| Quick Charge II | 0.75 s | 8.75 to 13.75 | |
| Quick Charge III | 0.5 s | 10.5 to 16.5 | |
| Bedrock Edition | |||
| Projectile damage | Enchantment | Charge time | Damage/second (DPS) |
| Template:Hp | Unenchanted | 1.25 s | 6.75 |
| Quick Charge I | 1 s | 9 | |
| Quick Charge II | 0.75 s | 11.25 | |
| Quick Charge III | 0.5 s | 13.5 | |
| Script error: No such module "SpriteFile". | ||||
|---|---|---|---|---|
| Firework stars | Projectile damage | Enchantment | Charge time | Damage/second (DPS) |
| 1 Script error: No such module "SpriteFile". | Template:Hp to Template:Hp | No enchantment | 1.25 s | 3.75 to 4.5 |
| Quick Charge I | 1 s | 5 to 6 | ||
| Quick Charge II | 0.75 s | 6.25 to 7.5 | ||
| Quick Charge III | 0.5 s | 7.5 to 9 | ||
| 2 Script error: No such module "SpriteFile". | Template:Hp to Template:Hp | No enchantment | 1.25 s | 4.5 to 6 |
| Quick Charge I | 1 s | 6 to 8 | ||
| Quick Charge II | 0.75 s | 7.5 to 10 | ||
| Quick Charge III | 0.5 s | 9 to 12 | ||
| 3 Script error: No such module "SpriteFile". | Template:Hp to Template:Hp | No enchantment | 1.25 s | 5.25 to 7.5 |
| Quick Charge I | 1 s | 7 to 10 | ||
| Quick Charge II | 0.75 s | 8.75 to 12.5 | ||
| Quick Charge III | 0.5 s | 10.5 to 15 | ||
| 4 Script error: No such module "SpriteFile". | Template:Hp to Template:Hp | No enchantment | 1.25 s | 6 to 9 |
| Quick Charge I | 1 s | 8 to 12 | ||
| Quick Charge II | 0.75 s | 10 to 15 | ||
| Quick Charge III | 0.5 s | 12 to 18 | ||
| 5 Script error: No such module "SpriteFile". | Template:Hp to Template:Hp | No enchantment | 1.25 s | 6.75 to 10.5 |
| Quick Charge I | 1 s | 9 to 14 | ||
| Quick Charge II | 0.75 s | 11.25 to 17.5 | ||
| Quick Charge III | 0.5 s | 13.5 to 21 | ||
| 6 Script error: No such module "SpriteFile". | Template:Hp to Template:Hp | No enchantment | 1.25 s | 7.5 to 12 |
| Quick Charge I | 1 s | 10 to 16 | ||
| Quick Charge II | 0.75 s | 12.5 to 20 | ||
| Quick Charge III | 0.5 s | 15 to 24 | ||
| 7 Script error: No such module "SpriteFile". | Template:Hp to Template:Hp | No enchantment | 1.25 s | 8.25 to 13.5 |
| Quick Charge I | 1 s | 11 to 18 | ||
| Quick Charge II | 0.75 s | 13.75 to 22.5 | ||
| Quick Charge III | 0.5 s | 16.5 to 27 | ||
Projectile motion
The projectile motion of an arrow fired from a crossbow is dependent on the angle the user is facing, as well as the user's movement speed. Calculators/Projectile motion
The distance a launched firework rocket can travel is dependent on the rocket's flight duration. The amount of gunpowder used when crafting the firework rocket changes its flight duration.
| Firework rocket range | |||
|---|---|---|---|
| Minimum | Average | Maximum | Gunpowder |
| 32m (20 ticks) | 40.8m (25.5 ticks) | 49.6m (31 ticks) | 1 Script error: No such module "SpriteFile". |
| 48m (30 ticks) | 56.8m (35.5 ticks) | 65.6m (41 ticks) | 2 Script error: No such module "SpriteFile". |
| 64m (40 ticks) | 72.8m (45.5 ticks) | 81.6m (51 ticks) | 3 Script error: No such module "SpriteFile". |
Repairing
Combining
Template:Crafting Template:Grinding
Unit repair
{{#vardefine:params|0 }}Template:Hatnote Template:Repairing
A crossbow can be combined with another crossbow in an Minecraft:anvil, preserving the enchantments of both and the projectile of the target item.
Enchantments
A crossbow can receive the following enchantments:
| Name | Description | Max Level | Method | Weight |
|---|---|---|---|---|
| Quick Charge | Decreases the reloading time. | III |
|
5 |
| Multishot<ref group=note name=note1>Multishot and Piercing are mutually exclusive.</ref> | Makes the crossbow fire a spread of 3 projectiles at once instead of a single projectile. | I |
|
2 |
| Piercing<ref group=note name=note1/> | Causes crossbow-shot arrows to pierce through targets. | IV |
|
10 |
| Unbreaking | Grants a chance to negate durability consumption. | III |
|
5 |
| Mending | Repairs the crossbow when obtaining experience. | I |
|
2 |
| Curse of Vanishing | The crossbow vanishes on death, not dropping as an item. | I |
|
1 |
A crossbow cannot be enchanted with Power, Punch, Flame, or Infinity in Survival mode. However, they can be applied via Minecraft:anvil in Creative mode in Template:Editions or by using commands. When applied, each enchantment functions the same for the crossbow as it would for a Minecraft:bow. Template:Notelist
Fuel
Crossbows can be used as fuel in Minecraft:furnaces, smelting 1.5 Minecraft:items per crossbow.
Despite using iron ingots in their crafting recipe, crossbows cannot be smelted into iron nuggets.<ref>Template:Bug</ref>
Sounds
- REDIRECT Template:Edition
- REDIRECT Template:Edition
Data values
ID
Template:!((Java EditionTemplate:))!: Template:ID table
Template:!((Bedrock EditionTemplate:))!: Template:ID table
Item data
Java Edition: {{#vardefine:params|0 }}Template:Hatnote
- Template:Nbt/sprite components: the item's components tag.
Bedrock Edition: {{#vardefine:params|0 }}Template:Hatnote
Achievements
Script error: No such module "Achievement".
Advancements
Script error: No such module "Advancement".
History
Announcement
Java Edition
Bedrock Edition
PlayStation 4 Edition
Issues
Script error: No such module "Issue list".
Trivia
- Alongside pillagers, crossbows were inspired by Minecraft:Minecraft Dungeons, even though they were added in the base game first.<ref>Template:Cite Discord</ref>
- Crossbows enchanted with Quick Charge VI and above get stuck on the first frame on the recharging animation because the resulting charge time is negative, and the game never reaches the time markers that tell it to advance the animation or the reloading procedure itself. It is technically possible to charge such crossbows, but this would require overflowing the value that determines how long the crossbow has been charged. This takes such an amount of time that this is practically impossible: for example, charging a crossbow with Quick Charge VI would take 69.4 years to complete.
- Although Piercing allows arrows to bypass Minecraft:shields, they cannot get through the Minecraft:wither's projectile armor or a shulker's shell.
- The crossbow's first-person loading animation in Template:Editions is different from Java Edition.
- In real life, crossbows do not shoot the same arrows as bows, rather they shoot shorter, thicker, and oftentimes fletchless arrows (usually called "bolts") made to withstand the crossbow's increased power, which can shatter conventional arrows.
Gallery
Icons
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An enchanted crossbow.
Renders
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Steve charging a crossbow in Template:Editions.
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Alex charging a crossbow in Java Edition.
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A pillager charging a crossbow.
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A Minecraft:piglin charging a crossbow.
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Steve aiming a crossbow.
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Alex aiming a crossbow.
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A pillager aiming a crossbow in Template:Editions.
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A piglin aiming a crossbow in Bedrock Edition.
Screenshots
-
How the crossbow is equipped.
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A zombified piglin with a crossbow
(It will not shoot, only melee attack). -
Pillager who broke its crossbow.
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Noor firing a crossbow.
Development images
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A crossbow shown at MINECON Earth 2018.
-
A pillager armed with a crossbow, shown at MINECON Earth 2018.
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First image of a crossbow with the piercing enchantment.
In other media
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A crossbow as it appeared in Minecraft:A Minecraft Movie Live Event
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A firework crossbow in Village & Pillage: Official Trailer
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A crossbow as it appears in Minecraft Dungeons
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A crossbow as seen in
- REDIRECT Template:AMCM
References
<references />
External links
| Sword | |||
|---|---|---|---|
| Spear | |||
| Axe | |||
| Others | |||
| Ammunition |
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