Minecraft:Java Edition 26.2
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Template:Infobox version 26.2, the release of Minecraft:Chaos Cubed, is an upcoming Minecraft:game drop for Java Edition set to release in the second quarter of 2026. It focuses on the sulfur caves, a cave biome that is home to sulfur cubes, as well as the new Minecraft:sulfur and Minecraft:cinnabar blocks and their respective variants.
== Additions ==– Template:Additions table
Blocks
Minecraft:Cinnabar (and its block family)
- A red-colored block that generates in sulfur caves.
- Used to craft or cut cinnabar stairs, slabs, walls, polished cinnabar, stairs, slabs, walls, cinnabar bricks, brick stairs, brick slabs, brick walls, and chiseled cinnabar.
- Generates naturally in water pools inside the sulfur caves biome.
- Produces bubbles which rise up to 4 water source blocks above it.
- When placed underneath up to 4 water source blocks, it generates a cloud of nausea-causing gas on the water surface.
- This cloud spreads across adjacent water with a maximum radius of 3 blocks.
- Can be crafted from 9 Minecraft:sulfur blocks.
- The potent sulfur block can be crafted into 4 sulfur blocks.
Minecraft:Sulfur (and its block family)
- A yellow-colored block that generates in sulfur caves.
- Used to craft or cut sulfur stairs, slabs, walls, polished sulfur, stairs, slabs, walls, sulfur bricks, brick stairs, brick slabs, brick walls, and chiseled sulfur.
Mobs
- Spawns in the new sulfur caves biome.
- When a player interacts with it while holding a block, the sulfur cube will absorb the block and disable its AI.
- With a block inside, a sulfur cube can also interact with the sulfur cube while holding Minecraft:shears to shear the block.
- This enables its AI.
- The sulfur cube will follow a player holding a block it can absorb.
- The sulfur cube can also look for block items nearby and move towards them to absorb them.
- When killed, the sulfur cube splits into two smaller sulfur cubes
- The small sulfur cube can be tempted and fed with Minecraft:slimeballs to grow them into large sulfur cubes.
- With a block inside, the sulfur cube will not take any fall or player damage and will become a physical object that players can interact with by punching and pushing.
- A large sulfur cube can be picked up using an empty bucket.
- Minecraft:Dispensers can now equip and swap blocks inside a sulfur cube, as well as shear it with Shears to remove the block it is holding.
- Dispensers can spawn a sulfur cube from a Bucket of sulfur cube.
- With a block inside, it will assume one of the archetypes (listed below) and change its physical properties to match the block it absorbs:
- Each archetype is characterized by the speed of the ball when hit, how bouncy it is when colliding with blocks and collidable entities, as well as its ground friction, air drag and if it floats in liquids
- There are the following archetypes:
- Regular: medium speed, medium bounciness, medium ground friction and low air drag.
- It is buoyant.
- Used when absorbing Minecraft:stone and mineral blocks.
- Bouncy: fast speed, high bounciness, medium ground friction and low air drag.
- It is buoyant.
- Used when absorbing wooden blocks.
- Slow Flat: slow speed, low bounciness, medium ground friction and medium air drag.
- Used when absorbing Minecraft:metal blocks.
- Fast Flat: fast speed, low bounciness, medium ground friction and low air drag.
- Used when absorbing organic blocks.
- Light: slow speed, high bounciness, medium ground friction and high air drag.
- It is buoyant.
- Used when absorbing all Minecraft:wool blocks.
- Fast Sliding: fast speed, no bounciness, low ground friction and low air drag.
- Used when absorbing icy blocks.
- Slow Sliding: slow speed, no bounciness, low ground friction and low air drag.
- Used when absorbing shroom blocks.
- Regular: medium speed, medium bounciness, medium ground friction and low air drag.
- There are also two special archetypes:
- High Resistance: very slow, low drag with low bounce with high friction.
- Used when absorbing soul sand and soul soil.
- Sticky: same properties as a golf ball, but sticks with extremely high ground friction and no bounce to simulate stickiness.
- Used when absorbing honeycomb block.
- High Resistance: very slow, low drag with low bounce with high friction.
World generation
- Added sulfur caves underground biome.
- Generates naturally underground and inside hills or mountains.
- Has bands of Minecraft:sulfur and Minecraft:cinnabar.
- Spawns the sulfur cube mob as well as cave spiders.
- Generates with sulfur pools which contain potent sulfur.
- Is a new feature which generates naturally above the sulfur caves biome
- Consists of sulfur, potent sulfur and magma blocks.
- Sulfur springs come in 4 different size variants:
- Small
- Medium
- Large
- Extra Large
General
Game events
- Added
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- Emitted when an entity collides with a block or a collidable entity with non-zero bounciness.
- Has a vibration frequency of 2.
Particles
- Added
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- Particles showing on a sulfur cube mob when hopping around.
- Added "Graphics API" in the video settings.
- There are three values: Default, Prefer Vulkan and Prefer OpenGL.
- "Default" is the recommend rendering engine the game will use unless there is issues.
- Currently, it is the same as "Prefer Vulkan"
- "Prefer Vulkan" will attempt to render using Vulkan, but fall back to OpenGL if it doesn't work.
- "Prefer OpenGL" will attempt to render using OpenGL, but fall back to Vulkan if it doesn't work.
- "Default" is the recommend rendering engine the game will use unless there is issues.
- There are three values: Default, Prefer Vulkan and Prefer OpenGL.
Tags
- Block Tags
- Added
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- Contains all blocks that suppress the bounciness of entities when colliding with them.
- Added
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Template:Redr blocks collection tags
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Template:Redr collection tag has been renamed to
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- Added
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- Contains blocks that can be broken with shears with speed 15.
- Added
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- Contains blocks that can be broken with shears with speed 5.
- Added
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- Contains blocks that can be broken with shears with speed 2.
- Item Tags
- Added
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Template:Redr, and
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Template:Redr items collection tags.
- Added
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- Contains all items that can be fed to small sulfur cube.
- Added
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- Contains all items that can be placed inside a large sulfur cube.
- Added the following tags for items that can be placed inside a sulfur cube to determine its archetype:
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- Entity Tags
- Added
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- Added
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Template:Redr for all damage types that sulfur cubes are immune to when having a block absorbed.
- Updated
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Template:Redr to include the sulfur cube.
- Added
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- Determines what portion of the velocity is restituted after the entity collides with blocks and collidable entities.
- When landing on bouncy blocks, like Minecraft:beds and slime blocks, the higher bounciness (of the block or the entity) is applied.
- Accepts values between
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Template:Redr and
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- Default value:
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Template:Redr – no velocity is restituted.
- Maximum value:
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Template:Redr – full velocity is restituted, collisions with blocks and collidable entities will have no effect on lowering the velocity.
- Added
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- Determines how much ground friction is applied to the entity with regards to the block it is on.
- Accepts values between
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Template:Redr and
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- Default value:
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Template:Redr – friction of blocks is not modified.
- Minimum value:
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Template:Redr – friction of blocks is reduced to zero.
- Values higher than
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Template:Redr increase the friction applied to the entity from the blocks it is on.
- Added
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- Determines how much drag is applied to an entity while in the air.
- Accepts values between
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Template:Redr and
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- Default value:
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Template:Redr – the entity uses existing drag when moving in the air.
- Minimum value:
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Template:Redr – no drag is applied to the entity.
- Values higher than
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Template:Redr increase the drag applied to the entity when moving through the air.
- The minimum value of
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Template:Redr is now
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Data component format
- Added
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- Represents the item that is absorbed by the sulfur cube.
- Format: item that is absorbed by the sulfur cube.
- e.g.
minecraft:sulfur_cube_content=green_wool
- e.g.
Sounds
- Added sounds for the Minecraft:sulfur block:
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- Added sounds for potent sulfur:
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- Added sounds for Minecraft:cinnabar:
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- Added sounds for sulfur cube:
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- Added sounds for small sulfur cube:
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Textures
- Block sprites
- Added new block textures:
- block/chiseled_cinnabar.png
- block/chiseled_sulfur.png
- block/cinnabar.png
- block/cinnabar_bricks.png
- block/polished_cinnabar.png
- block/polished_sulfur.png
- block/potent_sulfur.png
- block/sulfur.png
- block/sulfur_bricks.png
- Added new block textures:
- Item sprites
- Added new Item sprites:
- item/sulfur_cube_bucket.png
- Added new Item sprites:
- Entity textures
- Added new entity textures:
- entity/sulfur_cube/sulfur_cube_outer.png
- entity/sulfur_cube/sulfur_cube_inner.png
- Added new entity textures:
Changes
Command format
General
- When granting or revoking several advancements, the command output will now report how many advancements changed state across all players.
- When granting or revoking advancements or a criterion on several players, the command output will now report the number of players that any change applied to.
General
Configured features
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- The fields
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Template:Redr and
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Template:Redr in blocks section of feature configuration now also accept an ID and a list of IDs in addition to a tag.
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- The field
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Template:Redr in the feature configuration now also accepts an ID or a list of IDs in addition to a tag
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- The field
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Template:Redr in the feature configuration now also accepts an ID and or a list of IDs in addition to a tag.
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- The field replaceable in the feature configuration now also accepts an ID and or a list of IDs in addition to a tag
Data pack
- The pack format version is now
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Dimension types
- The field
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Template:Redr now also accepts an ID and a list of IDs in addition to a tag.
Resource pack
- The version is now
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Shaders
- The core/rendertype_text, core/rendertype_text_see_through, core/rendertype_text_intensity, core/rendertype_text_intensity_see_through, core/rendertype_text_background, and core/rendertype_text_background_see_through shaders have been replaced by core/text and core/text_background
- Variants are now controlled by shader defines: IS_GUI, IS_SEE_THROUGH, and IS_GRAYSCALE
- The core/rendertype_text, core/rendertype_text_see_through, core/rendertype_text_intensity, core/rendertype_text_intensity_see_through, core/rendertype_text_background, and core/rendertype_text_background_see_through shaders have been replaced by core/text and core/text_background
Structure processors
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- The field
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Template:Redr now also accepts an ID or a list of IDs in addition to a tag.
- Dripstone features
- Renamed the feature type
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- Added the field
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Template:Redr – Block State, describes the block forming the base of the speleothem.
- Added the field
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Template:Redr – Block State, describes the block creating the columns of the speleothem.
- Added the field
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Template:Redr – Block ID, list of Block IDs, or hash-prefixed Block Tag describing which blocks this feature can generate on.
- Renamed the field
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- Renamed the feature type
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- Added the field
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Template:Redr – Block State, describes the block forming the base of the speleothem.
- Added the field
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Template:Redr – Block State, describes the block creating the columns of the speleothem.
- Added the field
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Template:Redr – Block ID, list of Block IDs, or hash-prefixed Block Tag describing which blocks this feature can generate on.
- Renamed the field
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- Renamed the field
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- Renamed the field
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- Adjusted the feature type
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- Added the field
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Template:Redr – Block ID, list of Block IDs, or hash-prefixed Block Tag describing which blocks this feature can generate on.
- Added the
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Template:Redr surface rule.
- Replaces blocks based on the specified noise and gradient list.
- Format: object with fields:
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Template:Redr – noise id, the noise to sample.
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Template:Redr – non-empty list of objects with fields, the list to sample based on the noise value:
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Template:Redr (optional) – the block state to select at this index.
- If this field is not defined, the surface rule will not replace any block when sampling this entry.
- Added the
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Template:Redr feature type
- Generates a list of placed features in order. If any feature in the list is not placed, the following features will also be skipped.
- Format: object with fields:
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Template:Redr – list of Placed Features or hash-prefixed placed feature tag, the features to generate.
- Added the
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Template:Redr feature type
- Places one template randomly chosen from the given Weighted List of Identifiers. By default, the template will be spawned randomly rotated, centered around the origin.
- Format: object with fields:
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Template:Redr – Weighted List of structure template entries. Each structure template entry is composed of an Identifier and a list of rotations to randomly choose from.
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Template:Redr – The template Identifier.
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Template:Redr – Optional list of rotations to choose from and apply to this template if it is picked.
- Allowed values:
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- If not specified, defaults to all allowed values.
Fixes
es:Java Edition 26.2 fr:Édition Java 26.2 ja:Java Edition 26.2 pt:Edição Java 26.2 ru:26.2 (Java Edition) zh:Java版26.2