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Minecraft:Monster

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Revision as of 20:39, 9 April 2026 by SyncBot (talk | contribs) (Fix template calls: add MC/ prefix)
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File:OverWorld Monsters.png
Some of the many common monsters from Minecraft.

The term Monster refers to a category of Minecraft:mobs that are mostly hostile to the player.

Common properties

Mobs mentioned on this page share the following properties to be classified as monsters:

  • They are either classified as enemies in the entity format or in spawning mechanics, such as the mob cap.

Although this doesn't affect their classification, most of them share the following properties, but with exceptions:

  • They despawn or don't spawn naturally in Peaceful difficulty.
  • Prevent the player from sleeping.
  • Drop more than 1-3 experience orbs.
  • Use the "Hostile Mobs" sound category.
  • Trigger the "Monster Hunter" advancement and "Monsters Hunted" challenge.Template:Only
  • Trigger the "Monster Hunter" Minecraft:achievement.Template:Only
  • Iron golems and snow golems will target them.
  • Parrots will imitate their sounds.
  • An active Minecraft:conduit will damage them.
  • Worried pandasTemplate:Only and rabbits will avoid them.
  • They can’t be leashed.

List of monsters

Template:Columns-list

Additionally, in Template:Editions, due to a bug, ocelots spawn using the monsters spawn category,<ref>Template:Bug</ref> however, after spawning, they immediately take up the animal mob cap instead.

Related mobs

This mob is hostile, but is not treated as a monster in the game code - rather as an Minecraft:animal.

  1. REDIRECT Template:EntityLinkTemplate:Only

Achievements

Script error: No such module "Achievement".

Advancements

Script error: No such module "Advancement".

History

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Trivia

  • The Minecraft:warden is the only fully hostile monster (as skeleton horses are passive when not mounted) that spawns naturally that does not count towards the Monster Hunter advancement or Monsters Hunted challenge.
    • The reason for this is because the warden is not intended to be slain, and is instead meant to be evaded.
  • Polar bears were once classified as monsters valid for advancements. This property was removed in snapshot 19w14a.
  • Striders are internally referred to as monsters,<ref>
  1. REDIRECT Template:Code

Template:Redr</ref> however this does not affect gameplay, as the strider does not share the same traits as actual in-game monsters, being considered an Minecraft:animal instead.

Gallery

Renders

Screenshots

See also

References

<references group="">

 </references>

Navigation

Passive
Template:Els & Template:Els only
Neutral
Hostile
Bosses
Mob types
Other
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Template:Els only
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Template:JE only
Projectiles
Template:JE only
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Stationary
objects
Java Edition only
Miscellaneous
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Template:Els & Template:Els only
Technical
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Template:Els only
Editor only
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