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Minecraft:Dolphin

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Revision as of 11:11, 10 April 2026 by SyncBot (talk | contribs) (Sync: new page from Minecraft)
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Template:For Template:Infobox entity Dolphins are aquatic Minecraft:neutral mobs that live in non-frozen Minecraft:oceans. They grant a speed boost to Minecraft:players that Minecraft:swim near them and follow the player while swimming. Dolphins are the only fish mob that cannot be caught with a Minecraft:bucket.

Spawning

Dolphins are found in groups (pods) of 1-2Template:Only or 3-5Template:Only in all Minecraft:ocean biomes, excluding frozen oceans and cold oceans. They spawn exclusively between levels 50 and 64. Dolphins continuously spawn as long as their spawn requirements are met, and naturally despawn if no players are near by, similar to Minecraft:squid and Minecraft:nautiluses.

Template:IN, dolphins, squids, and nautiluses together make up the water creatures Minecraft:mob cap.

Dolphins have a 10% chance to spawn as a baby.

Template:Mob spawn table

Drops

On death

Template:DropTable

Killing a baby dolphin yields neither items nor experience.

Behavior

File:DolphinJumping.gif
Dolphins jumping in water.

Dolphins normally swim in pods, occasionally leaping out of the Minecraft:water to get air. They are also able to jump from one body of water to another. Additionally, they chase after Minecraft:players in Minecraft:boats but don't give the speed boost effect.

Players who sprint-swim within a 9 block spherical radius of a dolphin receive a swimming speed boost for 5 seconds, replenished as long as the player continues to sprint-swim within a 15 block spherical radius of a dolphin. Minecraft:Invisibility reduces both of these ranges like normal, based on the amount of armor the player is wearing. Template:IN, the speed boost is granted by the Minecraft:Dolphin's Grace effect, while Template:In the player simply gets the speed boost without a status effect. The dolphin keeps following the player as long as they are sprint-swimming, allowing the player to swim under the speed boost for long distances.

Template:IN, dolphins are lured by dropped items that are inside nearby water blocks, picking them up, throwing around and chasing after them. If the dolphin can not find a path to a dropped item, the dolphin may stay underwater to the point of Minecraft:drowning.<ref>Template:Bug</ref> If the dolphin is in, or on, a Minecraft:waterlogged bottom Minecraft:slab or Minecraft:chest with an Minecraft:air block above, or a bubble column, the dolphin is prevented from drowning.

When a player or another mob hits a dolphin (unless the dolphin is killed in one hit Template:In), the whole pod retaliates, attacking all at once, similar to Minecraft:wolves and Minecraft:zombified piglins. Hostile dolphins remain hostile even if they are fed fish. Hostile dolphins are far more dangerous Template:In.

When dolphins are fed raw fish, they swim to the nearest Minecraft:shipwreck or Minecraft:ocean ruins; Template:In, the structures a dolphin can locate are defined in the dolphin_located tag. Dolphins also avoid Minecraft:guardians and Minecraft:elder guardians.

Unlike most “animal” mobs, dolphins cannot Minecraft:breed. Baby dolphins can only be found when they naturally spawn. A baby dolphin eventually turns into an adult after 24000 ticks (20 minutes), and its growth time can be accelerated by 10% each time it is fed fish. A baby dolphin fed a fish once per second grows up in approximately 48 seconds using 47 fish.

Dolphins do not deal any damage in Minecraft:Peaceful difficulty and are completely passive.

Unlike other neutral mobs, dolphins don't count towards the Template:Cd tag.<ref>Template:Bug</ref><ref>Template:Bug</ref><ref>Template:Bug</ref>

Weaknesses

If a dolphin leaves the Minecraft:water in dry weather, it starts taking suffocation damage after two minutes, and eventually dies. It takes no damage out of water during Minecraft:rain. Regardless of weather, a dolphin on land actively seeks out a body of water, or seeks its target if in a hostile state.

They cannot survive without air, despite being a Minecraft:fish. If they stay submerged for about four minutes, they begin Minecraft:drowning. The Minecraft:water breathing effect prevents them from drowning.

Like most other aquatic mobs, dolphins cannot ride Minecraft:boats.

Dolphins can be towed by a Minecraft:lead.

Template:IN, the dolphin is an aquatic Minecraft:mob, and is affected by the Minecraft:Impaling enchantment. Template:IN, it is only affected when in the water, since all mobs are affected by Impaling when in the water (in Bedrock Edition).

Breeding

Dolphins cannot be bred by the player. Baby dolphins only occur through natural spawning in the wild.

Sounds

Template:JE: Template:SoundTable

Template:BE: Template:SoundTable

Data values

ID

Template:JE: Template:ID table

Template:BE: Template:ID table

Entity data

Dolphins have entity data associated with them that contains various properties.

Template:JE: Template:Main

<section begin="entity data"/>

<section end="entity data"/>

Template:BE:

See Minecraft:Bedrock Edition level format/Entity format.

Achievements

Template:Load achievements

Achievements that apply to all mobs: Template:Collapse

Advancements

Template:Load advancements

Advancements that apply to all mobs: Template:Collapse

History

Announcement

Template:HistoryTable

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Legacy Console Edition

Template:HistoryTable

Data History

Template:HistoryTable

Issues

Template:Issue list

Trivia

Template:Cite </ref>

Gallery

Screenshots

Mojang screenshots

Textures

In other media

References

Template:Reflist

External links

Navigation

Template:Navbox oceanTemplate:Navbox entities

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