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Minecraft:Guardian

From SAS Gaming Wiki


Template:Infobox entity Guardians are Minecraft:aquatic Minecraft:hostile mobs that spawn in Minecraft:ocean monuments. They attack with a slow-charging laser beam, and inflict retaliatory damage when damaged by a melee attack.

Spawning

Guardians spawn naturally in Minecraft:ocean monuments. They require Minecraft:water, flowing or stationary, to spawn.

Java Edition

Template:IN guardians spawn less often in Minecraft:ocean open to the Minecraft:sky than they do in covered areas (such as inside or underneath the monument). Specifically, spawning fails 95% of the time if the spawning water block is below sea level (Y=63 by default), all blocks between the spawning water block and sea level are Minecraft:liquid or fully transparent, and the block at sea level has a view of the sky. They can spawn only if the spawning Minecraft:block and the block below the spawning block are both water. The block above the spawning block also cannot be solid and has to be transparent, air, or water.

Bedrock Edition

Template:IN, guardians are structure spawns, spawning in water source blocks in 25 pre-determined spawning columns. Guardians usually do not (or possibly never) spawn near a player, and their continued spawning is not affected by removal of the monument, except through the creation of extra space in which to spawn.

Y Coordinates

For a given column, the spawn will initially be attempted at Y=61, but if this is not a spawnable block, the game will traverse down the column until it finds the first water source block. Once found, if the block below is a valid spawn location, a guardian will spawn there. If it's not a valid spawn location, the column will not spawn a guardian, meaning that columns can be disabled by a block at Y=61 and a block at Y=59 only. If no water source blocks are found by Y=40, the column will not spawn a guardian. Guardians will therefore not spawn inside the monument unless the entire column above is blocked either with solid blocks or air.

X and Z Coordinates

To find the X and Z coordinates of the columns, start counting from the northwest corner of the monument. That is, standing on the furthest corner prismarine block with the smallest X and Z coordinates, let's say (X, 41, Z). The coordinates of each spawning spot are in a grid at X+2, X+13, X+29, X+45, and X+55, combined with Z+2, Z+13, Z+29, Z+45, and Z+55. For example, the bottom of the most northwest column is at (X+2, 39, Z+2) and the top block belonging to the southeast corner column is at (X+55, 61, Z+55). The guardians spawn at the northwest corner of a spawning column block, which can be helpful for some guardian farming mechanics such as causing them to spawn inside of a portal where they are immediately sent to the nether.

Drops

Template:See also Due to Template:Bug, the guardian won't drop random fish Template:In.

Template:DropTable

Guardians also drop Template:Xp when killed by a Minecraft:player or tamed Minecraft:wolf.

Behavior

Guardians swim around in Minecraft:water, attacking any Minecraft:players, Minecraft:squid, Minecraft:glow squid, or Minecraft:axolotls that come into range of its laser. They swim in abrupt charges, moving their tail rapidly when doing so. When swimming, their spikes retract. When not swimming, they sink slowly and their spikes extend and quiver.

During idle swimming, a guardian chooses a water or waterlogged block within a 9×9×9 area centered on itself as the destination to pathfind toward. If unreachable, they still swim directly toward the target despite any blocks in the way. They attempt to cross air blocks and do not try to prevent fall damage.

Stationary guardians are pushed much faster horizontally by flowing water than other mobs, but when swimming they are completely unimpeded; however, they are affected by Minecraft:bubble columns.

When swimming, guardians have a slight bias toward selecting destination blocks with a higher light level. If undisturbed, guardians can be seen loosely congregating around the Minecraft:sea lantern blocks of their ocean structure.

When out of water, they abandon any previous pathfinding target; they squeak loudly and hop erratically, uninfluenced by nearby water or players. They still use their laser and have their spikes extended. Guardians do not suffocate and survive indefinitely without water unlike other aquatic mobs.

The guardian's eye follows and stares at any nearby players, and always looks directly at its target. Template:IN, the eye does not follow unarmored players under the effects of a Minecraft:potion of Invisibility and the guardians cannot attack them. A player can wear one piece of Minecraft:armor while under the effects of Invisibility and not be attacked.

Guardians, as aquatic mobs, are affected by the Minecraft:Impaling enchantment.Template:Only

Combat

Template:See also

Guardians have two methods of attack: a laser and a defensive attack analogous to the Minecraft:Thorns enchantment. Unlike most other hostile mobs, a guardian does not follow a player who moves out of sight. Instead, it simply continues swimming until the player becomes visible again to start charging its laser.

Guardians attack players, axolotls, and squid. Otherwise, a guardian does not retaliate against mobs (such as iron golems) that attack it, other than damaging the attacking mob with its natural thorns defense.

Laser

The laser takes 4 seconds to charge, causing no damage in the meantime. It starts out purple and fades to yellow. Once charged, the laser flashes green before disappearing and deals Template:Hp damage plus another Template:Hp magic damage on Normal difficulty. The magic damage is increased by another Template:Hp on Hard difficulty, after adding the usual difficulty scaling factor of 1.5x, meaning a guardian can deal up to Template:Hp magic damage through this attack on Hard difficulty. Guardians swim around for 3 seconds before firing again. If the target approaches while the guardian is loading its laser, it stops firing and swims away until it is at a comfortable range, at which point it continues attacking. The laser has a maximum range of 15 blocks and cannot be dodged. However, a Minecraft:shield reduces its damage by 50%.

Once the target is out of range, or if the laser is obstructed by solid blocks (including transparent blocks like glass), the guardian's laser disengages and the shooting sound stops.

Spikes defense

A guardian deals damage each time it is hit with a melee attack while its spikes are extended, similar to the Minecraft:Thorns armor enchantment. If cornered, a guardian usually extends its spikes and fires at the player, even at point-blank range.

Sounds

Template:JE: Template:SoundTable

Template:BE: Template:SoundTable

Data values

ID

Template:Edition: Template:ID table

Template:Edition: Template:ID table

Entity data

Guardians have entity data associated with them that contains various properties.

Template:El: Template:Main

<section begin="entity data"/>

<section end="entity data"/>

Template:El:

See Minecraft:Bedrock Edition level format/Entity format.

Achievements

Template:Load achievements

Achievements that apply to all mobs: Template:Collapse

Advancements

Template:Load advancements

Advancements that apply to all mobs: Template:Collapse

Videos

Template:Video note

History

Development

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Java Edition

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Bedrock Edition

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Legacy Console Edition

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New Nintendo 3DS Edition

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Data history

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Issues

Template:Issue list

Trivia

Gallery

Render

Screenshots

Textures

In other media

References

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External links

Navigation

Template:Navbox entities

Minecraft:de:Wächter Minecraft:es:Guardián Minecraft:fr:Gardien Minecraft:hu:Őrszem Minecraft:it:Guardiano Minecraft:ja:ガーディアン Minecraft:ko:가디언 Minecraft:nl:Bewaker Minecraft:pl:Strażnik Minecraft:pt:Guardião Minecraft:ru:Страж Minecraft:uk:Вартовий Minecraft:zh:守卫者