Minecraft:Mob conversion
More actions
Mob conversion is a game mechanic whereby certain Minecraft:mobs can convert to mobs of a different type, or to a different variant of the same type of mob, under specific circumstances.
List of mob conversions
Mob type conversions
In these instances, a mob converts to different Minecraft:mob, with a different identifier. Template:IN, data is transferred according to Template:Slink.
Mob variant conversions
In these instances, a mob converts to a different variant of the same type of mob. Only one top-level data field is modified.
| Mob type | Converts to | Method | Notes |
|---|---|---|---|
| Template:EntityLink (32) | An adult | Aging naturally | This cannot be age-locked. |
| Template:EntityLink | A sheared bogged | Minecraft:Shearing | |
| Template:EntityLink | A more Minecraft:oxidized variant | Minecraft:Oxidation | |
| A less Minecraft:oxidized variant | Scraping with an Minecraft:axe | ||
| Template:EntityLink | A charged creeper | Minecraft:Lightning strike | |
| Template:EntityLink | A goat with one fewer horn | Ramming certain blocks (Template:Tag link). See Template:Slink | |
| Template:EntityLink | A more cracked variant | Taking damage | |
| A less cracked variant | Being healed, including being repaired by a player using Minecraft:iron ingots | ||
| Template:EntityLink | The other variant (red or brown) | Minecraft:Lightning strike | |
| Template:EntityLink | The sheared variant | Minecraft:Shearing | Although canonically a simple change of equipment, this "conversion" is included here because sheared and unsheared snow golems are considered different variants by the game.<ref group="note">See also Template:Bug</ref> |
| Template:EntityLink | A different color of sheep | Dyeing or an evoker's conversion spell | |
| A rainbow sheep, or a fixed-color sheep | Naming the sheep "jeb_", or renaming "jeb_" to something else, respectively | ||
| A sheared sheep | Minecraft:Shearing | ||
| A woolly sheep | Eating grass | ||
| Template:EntityLink | A different-colored shulker | Minecraft:DyeingTemplate:Only | They can be dyed only in Minecraft:Creative mode. |
| Template:EntityLink | A different profession of villager | See Template:Slink | Not relevant to Minecraft:zombie villagers, as they cannot change professions without first converting to a villager. |
| Template:EntityLink | A toast rabbit, or a regular rabbit | Minecraft:Naming the rabbit "Toast", or renaming from "Toast" to something else, respectively |
Data transfer
Template:Exclusive A mob which converts to another mob retains the following entity data, provided that the new mob is able to make use of said data:<ref group=note>The initial version of this list was provided by Mojang in the Minecraft:24w37a changelog</ref>
AbsorptionAmountactive_effectsAgeangry_atanger_end_timeBrain.memories.minecraft:angry_at.ttlTemplate:Needs testingBrain.memories.minecraft:angry_at.valueTemplate:Needs testingCanBreakDoorsCanPickUpLootCustomNameCustomNameVisibledrop_chancesfall_distanceFallFlyingFireForcedAgeHurtByTimestampHurtTimeInvulnerableIsBabyLeashLeftHandedMotionNoAINoGravityOnGroundPassengersPersistenceRequiredPortalCooldownPositionRootVehicleRotationSilentsleeping_posTagsTeam
Notably, the following fields are not retained:
attributesBrain, except for the sub-fields mentioned aboveTemplate:Needs testingGossipsHealth<ref group=note>The health of the converted mob is set to the same percentage of max health as the original mob had before conversion.</ref>- Loot tables
UUIDVillagerDataXp
Additionally, equipment.saddle is not retained when a saddled pig converts to a zombified piglin.<ref>Template:Bug</ref>
Mobs which split into several upon death
A related case to mob conversion is where a mob (specifically a Minecraft:slime or Minecraft:magma cube) splits into several mobs upon death. In terms of entity data, this is treated as a conversion except that the following fields are additionally not transferred:
drop_chancesequipmentfall_distanceFallFlyingHurtByTimestampHurtTimeLeashMotionOnGroundPassengersPositionRotationsleeping_pos