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Minecraft:Mob conversion

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File:Villager becoming Witch.gif
Villagers converting to witches is an example of mob conversion.

Mob conversion is a game mechanic whereby certain Minecraft:mobs can convert to mobs of a different type, or to a different variant of the same type of mob, under specific circumstances.

List of mob conversions

Mob type conversions

In these instances, a mob converts to different Minecraft:mob, with a different identifier. Template:IN, data is transferred according to Template:Slink.

From To Method
Template:EntityLink Template:EntityLink Being outside the Minecraft:Nether for too long
Template:EntityLink Template:EntityLink Drowning in Minecraft:water
Template:EntityLink Template:EntityLink Minecraft:Shearing
Template:EntityLink Template:EntityLink Minecraft:Lightning strike
Template:EntityLink Being outside the Minecraft:Nether for too long
Template:EntityLink
Template:EntityLink Template:EntityLink Freezing in Minecraft:powder snow
Template:EntityLink Template:EntityLink Aging naturally
Template:EntityLink Template:EntityLink Minecraft:Lightning strike
Template:EntityLink Killed by either Minecraft:zombies, Minecraft:zombie villagers, Minecraft:husks, or Minecraft:drowned, or Minecraft:zombified piglinsTemplate:Only<ref group=note>The chance of conversion is dependent on the Minecraft:difficulty setting.</ref>
Template:EntityLink Template:EntityLink Drowning in Minecraft:water
Template:EntityLink Template:EntityLink Fed Minecraft:golden apple while afflicted by Minecraft:Weakness

Mob variant conversions

In these instances, a mob converts to a different variant of the same type of mob. Only one top-level data field is modified.

Mob type Converts to Method Notes
Template:EntityLink (32) An adult Aging naturally This cannot be age-locked.
Template:EntityLink A sheared bogged Minecraft:Shearing
Template:EntityLink A more Minecraft:oxidized variant Minecraft:Oxidation
A less Minecraft:oxidized variant Scraping with an Minecraft:axe
Template:EntityLink A charged creeper Minecraft:Lightning strike
Template:EntityLink A goat with one fewer horn Ramming certain blocks (Template:Tag link). See Template:Slink
Template:EntityLink A more cracked variant Taking damage
A less cracked variant Being healed, including being repaired by a player using Minecraft:iron ingots
Template:EntityLink The other variant (red or brown) Minecraft:Lightning strike
Template:EntityLink The sheared variant Minecraft:Shearing Although canonically a simple change of equipment, this "conversion" is included here because sheared and unsheared snow golems are considered different variants by the game.<ref group="note">See also Template:Bug</ref>
Template:EntityLink A different color of sheep Dyeing or an evoker's conversion spell
A rainbow sheep, or a fixed-color sheep Naming the sheep "jeb_", or renaming "jeb_" to something else, respectively
A sheared sheep Minecraft:Shearing
A woolly sheep Eating grass
Template:EntityLink A different-colored shulker Minecraft:DyeingTemplate:Only They can be dyed only in Minecraft:Creative mode.
Template:EntityLink A different profession of villager See Template:Slink Not relevant to Minecraft:zombie villagers, as they cannot change professions without first converting to a villager.
Template:EntityLink A toast rabbit, or a regular rabbit Minecraft:Naming the rabbit "Toast", or renaming from "Toast" to something else, respectively

Template:Notelist

Data transfer

Template:Exclusive A mob which converts to another mob retains the following entity data, provided that the new mob is able to make use of said data:<ref group=note>The initial version of this list was provided by Mojang in the Minecraft:24w37a changelog</ref>

  • AbsorptionAmount
  • active_effects
  • Age
  • angry_at
  • anger_end_time
  • Brain.memories.minecraft:angry_at.ttlTemplate:Needs testing
  • Brain.memories.minecraft:angry_at.valueTemplate:Needs testing
  • CanBreakDoors
  • CanPickUpLoot
  • CustomName
  • CustomNameVisible
  • drop_chances
  • fall_distance
  • FallFlying
  • Fire
  • ForcedAge
  • HurtByTimestamp
  • HurtTime
  • Invulnerable
  • IsBaby
  • Leash
  • LeftHanded
  • Motion
  • NoAI
  • NoGravity
  • OnGround
  • Passengers
  • PersistenceRequired
  • PortalCooldown
  • Position
  • RootVehicle
  • Rotation
  • Silent
  • sleeping_pos
  • Tags
  • Team

Notably, the following fields are not retained:

  • attributes
  • Brain, except for the sub-fields mentioned aboveTemplate:Needs testing
  • Gossips
  • Health<ref group=note>The health of the converted mob is set to the same percentage of max health as the original mob had before conversion.</ref>
  • Loot tables
  • UUID
  • VillagerData
  • Xp

Additionally, equipment.saddle is not retained when a saddled pig converts to a zombified piglin.<ref>Template:Bug</ref>

Mobs which split into several upon death

A related case to mob conversion is where a mob (specifically a Minecraft:slime or Minecraft:magma cube) splits into several mobs upon death. In terms of entity data, this is treated as a conversion except that the following fields are additionally not transferred:

  • drop_chances
  • equipment
  • fall_distance
  • FallFlying
  • HurtByTimestamp
  • HurtTime
  • Leash
  • Motion
  • OnGround
  • Passengers
  • Position
  • Rotation
  • sleeping_pos

Template:Notelist

See also

References

Template:Reflist

Navigation

Template:Navbox entities

Minecraft:pt:Conversão de criatura Minecraft:zh:生物转化