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Minecraft:Far Lands

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Template:Move Template:Outdated feature Template:Infobox structure Template:Relevant tutorial The far lands,<ref>Template:Tweet</ref><ref>Template:Citation</ref> also spelled farlands<ref>Template:Tweet</ref> was a terrain generation bug and a hard world boundary that appeared when Minecraft:noise generators responsible for terrain shape malfunctioned due to Template:W. It resulted in massive, spongy walls of terrain appearing around 12,550,821 blocks from the Minecraft:world spawn. The far lands looked like regular terrain that was pulled and stretched apart, with layers of Minecraft:stone, Minecraft:dirt, and other Minecraft:blocks forming fragmented formations.

The insides of the Far Lands were long dark tunnels, with sharp edges and extreme landscapes. The top and corners of the Far Lands were mostly flat, filled with Minecraft:trees and occasionally Minecraft:villages Template:Only. At around 1,004,065,811 blocks from spawn, the noise generation further broke down and produced even more stretched terrain, often being called the "Farther Lands".

The Far Lands were fixed in Minecraft:Beta 1.8 Pre-release, and an intentional Minecraft:world border was placed more than twice as far as the former hard boundary on Minecraft:Java Edition 1.8. The Far Lands retain a legacy as one of the franchise's most famous Minecraft:glitches, and are referenced in official games such as Minecraft: Story Mode and Minecraft:Super Smash Bros. Ultimate.

By edition

Java Edition

Template:Main

Bedrock Edition

Template:Main

General information

Post–1.14

File:Farlands1113.png
Far Lands at 1,808,764,368,955,220,466,364,897 blocks out.
File:Farlands1118.png
Far Lands at 1.8 septillion blocks near stretched terrain.
File:Farlands1114.png
Smooth biome blending begins to break down.

Using a Big Integer Minecraft:mod, it is possible to remove the hard world border so a player can travel outwards indefinitely. This allows for a version of the Far Lands to be seen at 1.8 septillion blocks out.

These Far Lands look different from the solid wall at 12,550,824. Biome blending begins to break down, stretching the terrain. Further out, elevation begins to break down too, making the terrain solid.

The Far Lands do not disintegrate into the Fringe Lands and then into a bedrock ocean like they would pre-1.14, instead the terrain completely stops generating at extreme large distances and a infinite Minecraft:ocean of Minecraft:water/Minecraft:lava generates. Due to how 1.18 changed terrain, bedrock disappears along with the terrain due to bedrock being a part of world generation instead of being a separate layer like Minecraft:water/Minecraft:lava, this is why the nether Far Lands roof generates with layers of bedrock missing.

The end Far Lands are effected by the end ring glitch generating in slices.

What the Far Lands are not

Far Lands/What the Far Lands are not

Types of Far Lands

The Far Lands comprise a very, very wide array of terrain generation bugs. The effects vary depending on which noise generator breaks (for traditional Far Lands, "low noise" and "high noise" are jointly responsible), as well as the player's distance on each axis (the "Edge Far Lands" refer to when noise breaks on only one axis, the "Corner Far Lands" on two, and the "Vertex Far Lands" on three).

Other noise generators are capable of breaking down. Selector noise, a noise generator which determines whether low noise or high noise is used at a given position in the world, breaks down 80 times further than low and high noise by default, giving rise to what is known as the "Farther Lands".

A full list of Template:El noise generators known to break down and give rise to their own unique effects is as follows. Note that it assumes that the X and Z axes are identical, and ignores the Y axis; in many cases, the Y axis has a different value from the X and Z axes, whereas in other cases the noise generator is entirely 2D.

Noise generator Breaks down at...
(32-bit)
Version range Notes
First Last
Low noise 12,550,824 inf-20100327 present<ref name="betaonepointeight" group="n">No longer overflows within vanilla bounds as of Beta 1.8 Pre-release</ref> Jointly responsible for the Far Lands
High noise
Selector noise 1,004,065,924 inf-20100327 present<ref name="betaonepointeight" group="n"/> Responsible for the Farther Lands
Depth noise 42,949,672 Template:Info needed present<ref name="betaonepointeight" group="n"/> Causes the terrain to rise up several blocks.
"Stretching effects" are rare.
Impossible to see unless made to start before low and high noise overflow.
Scale noise 7,662,742,722 Template:Info needed Beta 1.7.3 Superseded by biome-based terrain height in Beta 1.8.
Classic world noise 33,554,432 Template:Info needed inf-20100325 Causes the famous "stone wall" of Infdev.
Island carver noise 933,688,542 Template:Info needed in-20100223 Used to create Floating maps in Indev.
Due to their limited world size,
this breaks far beyond what can generate.
Soil depth 34,359,738,368 Template:Info needed present<ref name="betaonepointeight" group="n"/> Causes large regions of exposed stone in earlier versions,
or gravel in later versions.
Sand beaches 68,719,476,736 Template:Info needed Beta 1.7.3 Determines whether beaches use sand or not.
In the Nether, this controls soul sand.
Gravel beaches 68,719,476,736 Template:Info needed Beta 1.7.3 Determines whether beaches use gravel or not.
Also exists in the Nether for gravel.

<references group="n"/>

Walking to the Far Lands

Walking to the Far Lands is the time-consuming challenge involving a terrestrial journey 12.5M blocks out of spawn. The most common version used is b1.7.3 as this is the last version to contain the Far Lands and has the conveniences such as beds that some previous versions don't have.

Over 30 players have attempted the feat legitimately, with about 1/3 completing the journey, 1/3 currently walking (as of October 2023) and 1/3 having gone inactive (including one real life death, TinfoilChef). The first player to complete the journey (without using the Minecraft:Nether as a means of shortcut) was KilloCrazyMan between 2019-20. Minecraft:Notch awarded him $6,000 through two separate donations. The most famous is Far Lands or Bust with KurtJMac, through which he helped raise over $500,000 for various charities over the course of 14 years.<ref name=":0">The Far Lands Walkers 2 | COMPLETE LIST 2023 [30+ players] – Premium Minecraft Blog</ref> KurtJMac completed his journey to the Far Lands on October 4th, 2025.

Time-wise, the walking (not sprinting) speed is 4.3 blocks per second. Walking for 6 hours per day is equal to 21,600 seconds, giving a travelled distance of 92,880 blocks every day. Walking to the 12.5M Far Lands would take just under 136 days at this pace.

Furthermore, two people, Xelanater, and qSav, have reached the Nether Far Lands legitimately.<ref name=":0" />

History

Java Edition

Template:HistoryTable

Bedrock Edition

Minecraft:Pocket Edition Alpha
v0.9.0 build 1 This version is the first appearance of the Far Lands.
v0.16.0 build 1 Access to high coordinates or the Far Lands without modifying the game or world files is feasible, due to the addition of the /tp Minecraft:command.
Minecraft:Bedrock Edition
1.2.0 beta 1.2.0.2 The Skygrid no longer generates.
1.2.10 The Skygrid now generates again.
1.16.30 beta 1.16.20.50 The Far Lands generation has changed - the Skygrid no longer generates on the Overworld, but still generates in the Nether and the End.
1.16.100 The Far Lands layout has reverted to its prior form.
1.16.220 beta 1.16.220.50 World height limit has been increased, so the Far Lands height has been increased to average 133 and changed with it (may variants height of far lands depending of the area, seeds and coordinates). Sometimes, the Far lands can generate monoliths after Y=128 or the Far lands can generate to the height limit. Any world that was created before 1.16.220.50 won't generate monoliths.
1.17.0 beta 1.16.230.56 Stack of terrain connected with pillars now generate on the corner of the Far Lands at positive X coordinates.
An elevated land now generates at the negative X coordinates of the Far Lands
1.17.10 The Skygrid generates in the Overworld again.
1.17.30 beta 1.17.20.20 Like in Minecraft:Java Edition Beta 1.8, the Far Lands, Nothingness and the Minecraft:Skygrid have now removed and has been pushed past the maximum signed 32-bit integer limit (or just fixed) in all dimensions, and terrain beyond X/Z ±12,550,821 for the most part changes to normal terrain and generates normally (Until 53.9 Quadrillion where the Far Lands begin in 1.17.30, beta 1.17.20.20 and onwards).
However, 3D distortion, The Stripe Lands, non-solid blocks and other distance effects still occur.

Trivia

Gallery

Screenshots

Recreations

These screenshots are made using Minecraft:mods or any other means that would not be possible in the vanilla game.

In other media

References

Template:Reflist

Navigation

Template:Navbox removed features

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