Minecraft:Ancient City
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For the {{{Description}}} of the same name, see [[{{{Destination}}}]]. |
Template:Infobox structure Template:Relevant tutorial An ancient city is a palatial Minecraft:structure found in Minecraft:deep dark biomes at Y level -51, harboring Minecraft:chests containing some Minecraft:items, such as Minecraft:disc fragments, that cannot be found anywhere else. It is also the largest structure in the game.
Generation
Ancient cities cannot generate overlapping each other; however, they can generate directly adjacent to each other<ref>Template:Bug</ref>.
Because they can only generate in the deep dark, they will often be found under Minecraft:mountains and other places with low erosion.
Structure
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For the {{{Description}}} of the same name, see [[{{{Destination}}}]]. |
Environment aesthetics
An ancient city features a very large palace with a footprint of around 220 blocks on each horizontal axis, stretching throughout a Minecraft:deep dark biome. The floor of the city always generates at the Minecraft:Y level of -51. The palace is made up of long corridors with 2-block-deep floors of gray Minecraft:wool, with the occasional rugs of blue, light blue, and cyan wool or Minecraft:carpet floors to reduce vibrations. Off to the sides of the main corridors are smaller ruin structures, which often contain one or two Minecraft:loot chests. The city's center features a frame that contains exclusive Minecraft:reinforced deepslate blocks, though these are unobtainable in Minecraft:Survival mode. Other unique blocks such as Minecraft:soul lanterns, Minecraft:candles, and different forms of Minecraft:deepslate and sculk can be found thoughout the city. Minecraft:Sculk shriekers generate much more frequently in ancient cities than in the normal deep dark biome. The city always generates at the same position within a chunk (for example, the blocks that make up the center frame structure are always on the western edge of a chunk).
Some of the city's structures resemble other elements of the game. The city center bears a resemblance to early iterations of the warden's design, and other structures are similar in appearance to Minecraft:pillager outposts, the wool rooms in Minecraft:woodland mansions, and abandoned mineshafts.
Overall view
The following three renders are of the same individual ancient city.
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The view from the direction of the entrance.
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Another direction.
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The vertical view. The entrance is in the lower part of this picture.
Redstone circuits
Underneath the frame at the city center lies a series of hidden basement rooms with naturally generating redstone circuitry.
The secret entrance is located at the base of the structure, underneath the wooden bridge between the city center and the wall. There is a Minecraft:piston door that is controlled by a Minecraft:sculk sensor in the basement's redstone circuits.
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Basement of
city_center_1. -
Basement of
city_center_2. -
Basement of
city_center_3. -
Piston door circuit in the basement of
city_center_3. -
Furnace in the basement of
city_center_2.
For Template:Cd, there is a Minecraft:chiseled deepslate block in front of the frame. Making a vibration around it can activate the Minecraft:sculk sensor and then open the piston door. There is also a Minecraft:pulse extender between the sculk sensor and piston door, which makes the piston door close 180 Minecraft:game ticks after the sculk sensor is deactivated.
The circuit in Template:Cd is similar to the former, but with a signal strength filter. Only vibrations with a frequency equal to 8 (eating or drinking) can activate the piston door. Creating these vibrations on the path in the front of the frame in the city center activates the door.
For Template:Cd, making a vibration on the path in front of the frame on the city center can activate the sculk sensor. Additionally, there's a Minecraft:T flip-flop between the sculk sensor and piston door. After the sculk sensor is activated, the piston door remains open until the sculk sensor is activated again.
There are three basic redstone circuits in the basement:
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Circuit of the target block.
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Circuit of the Minecraft:lectern block.
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Circuit to show that some blocks can transfer a signal with a repeater while some cannot.
File structure
All ancient city structures found below are located in the folder Minecraft:client.jar/data/minecraft/structures/ancient_cityTemplate:Only, data/structures/ancient_cityTemplate:Only.
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Components
Entrance
Center
Ruins
| Structure name | Description | Consists of | Image |
|---|---|---|---|
ancient_city/structures/barracks
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A large, relatively spacious area containing 2 chests, a statue resembling the warden's head (Built identically to small_statue), and 2 shrine-like structures. |
2 Template:BlockLink (with |
File:Ancient City barracks.png |
ancient_city/structures/camp_1
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A elevated platform with clumps of blue, cyan, and light blue wool on it with cobbled deepslate ruins scattered around it. |
32 Template:BlockLink |
File:Ancient City camp 1.png |
ancient_city/structures/camp_2
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A more intact version of camp_1 with dark oak logs, a still-lit campfire, and a sort of table in the middle of the platform. |
13 Template:BlockLink |
File:Ancient City camp 2.png |
ancient_city/structures/camp_3
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An even more ruined version of camp_1, with most of its wool missing. |
3 Template:BlockLink |
File:Ancient City camp 3.png |
ancient_city/structures/chamber_1
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1 Template:BlockLink (with |
File:Ancient City chamber 1.png | |
ancient_city/structures/chamber_2
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A basic chamber made from Deepslate materials with a chest at the back. |
1 Template:BlockLink (with |
File:Ancient City chamber 2.png |
ancient_city/structures/chamber_3
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Another basic chamber with 2 larger pillars near its entrance and a chest in the back. |
1 Template:BlockLink (with |
File:Ancient City chamber 3.png |
ancient_city/structures/ice_box_1
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A rarer structure consisting of a room with stairs leading up to it. At the entrance are stone pressure plates that activate note blocks.
Inside is a chest with loot from a loot table specific to the ice box structure, as well as ice blocks and top snow scattered around the inside of the room. |
12 Template:BlockLink |
File:Ancient City ice box 1.png |
ancient_city/structures/large_pillar_1
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A large 4x4 pillar with patterns of chiselled and polished deepslate on its sides. |
16 Template:BlockLink |
File:Ancient City large pillar 1.png |
ancient_city/structures/large_ruin_1
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A large scattered square frame of small cobbled deepslate piles. | File:Ancient City large ruin 1.png | |
ancient_city/structures/medium_pillar_1
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A 2x2 pillar with a skeleton skull on its base. |
4 Template:BlockLink |
File:Ancient City medium pillar 1.png |
ancient_city/structures/medium_ruin_1
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A medium scattered assortment of cobbled deepslate piles. | File:Ancient City medium ruin 1.png | |
ancient_city/structures/medium_ruin_2
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A larger scattered assortment of cobbled deepslate piles. | File:Ancient City medium ruin 2.png | |
ancient_city/structures/sauna_1
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A rare, larger structure featuring a pool and an elevated heated pool with 3 changing rooms, each containing a chest. |
3 Template:BlockLink (with |
File:Ancient City sauna 1.png |
ancient_city/structures/small_ruin_1
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Scattered piles of cobbled deepslate. | File:Ancient City small ruin 1.png | |
ancient_city/structures/small_ruin_2
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A few small piles of cobbled deepslate. | File:Ancient City small ruin 2.png | |
ancient_city/structures/small_statue
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A small, slightly elevated altar with a statue resembling the warden's head and white candles in front of it. |
22 Template:BlockLink |
File:Ancient City small statue.png |
ancient_city/structures/tall_ruin_1
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A tower with multiple ladder entrances to the second floor, and a 4-sided ladder pillar to the third floor, which has a chest. |
1 Template:BlockLink (with |
File:Ancient City tall ruin 1.png |
ancient_city/structures/tall_ruin_2
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A 2-story building containing 2 chests and a staircase to its second floor, lined with gray carpets. |
2 Template:BlockLink (with |
File:Ancient City tall ruin 2.png |
ancient_city/structures/tall_ruin_3
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A heavily damaged version of tall_ruin_1. It still has a chest on its top floor. |
1 Template:BlockLink (with |
File:Ancient City tall ruin 3.png |
ancient_city/structures/tall_ruin_4
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A heavily damaged version of tall_ruin_2, which is missing one chest. |
1 Template:BlockLink (with |
File:Ancient City tall ruin 4.png |
Walls
Blocks
Loot
Template:Seealso The loot in the Minecraft:chests includes several useful items for exploring the ancient city, such as Minecraft:snowballs and the Minecraft:Swift Sneak enchantment, as well as items that can't be found anywhere else, such as Minecraft:echo shards and two exclusive Minecraft:armor trims. Ancient city chests also have the second highest chance of any loot table to contain an Minecraft:enchanted golden apple—Minecraft:ominous vaults have a 22.5% chance.
Normal
Ice boxes
Data values
ID
History
Reveal
Java Edition
Bedrock Edition
Issues
Trivia
- The ancient cities were inspired by Mayan temples and Roman ruins.
- In some concept art, it was revealed that the loot in ancient cities was originally going to be stored within jar-shaped pots, "screaming" vases, and stone chests.<ref>Template:Ytl</ref>
- Minecraft:Decorated pots were subsequently added in the Minecraft:Trails & Tales update, but do not generate in ancient cities.
- The intention of the ancient cities was to capture a feeling of something that feels like it was once bustling with life, but is now vacant and lifeless.<ref>Template:Ytl</ref>
Gallery
Render
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Deep dark structure recreation render from Minecraft:Minecraft Live 2020.
Screenshots
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An ancient city intersecting with a Minecraft:lush cave.
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An underwater ancient city.
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Ancient city center.
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Ancient city piston door.
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Ancient city redstone.
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A corner in an ancient city.
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A path in an ancient city.
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The center of an ancient city.
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Minecraft:Candles in an ancient city.
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The Minecraft:warden in an ancient city.
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Part of an ancient city generated in an Minecraft:aquifer.
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Same city, different angle.
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A full look at the entirety of an ancient city.
Mojang images
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An ancient city.
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A corridor with lit candles inside an ancient city.
Development images
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An ancient city.
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Sneak peek of a warden within an ancient city.
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The teaser image for Minecraft:Deep Dark Experimental Snapshot 1, featuring the ancient city.
Concept artwork
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Concept artwork for the ancient city's center.
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Concept artwork for the ancient city.
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Ancient city "atmosphere" concept artwork.
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Pots, vases, and stone chests concept art for the ancient cities.
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Ditto.
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Concept artwork showing the "lifelessness" of the ancient city.
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Ruin layout concept art.
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Ancient city gameplay concept art.
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More ancient city gameplay concept art.
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Ancient city blocks concept art.
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Ancient city walls concept art.
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Stone chest concept art. These would have generated within the ancient cities.
In other media
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Artwork of the warden in a city.
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Minecraft:Sunny and Minecraft:Efe exploring an ancient city.
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An ancient city as it appears in the Minecraft:Wild Update trailer.<ref>https://youtu.be/chuRE9nxLT4</ref>
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Efe retrieving a Minecraft:chicken that snuck into the city.
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A warden taking notice.
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The ancient city as it appears in the announcement trailer for Minecraft:Minecraft Live 2023.
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Pixel art of the warden chasing Minecraft:Alex over the Minecraft:silence armor trim.
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An ancient city as it appears in an advertisement for Minecraft Crocs.<ref> https://www.youtube.com/shorts/e1AJo7jU5MI</ref>
See also
References
External links
Template:Navbox generated structures
Minecraft:de:Antike Stätte Minecraft:es:Ciudad antigua Minecraft:fr:Ancienne cité Minecraft:ja:古代都市 Minecraft:ko:고대 도시 Minecraft:lzh:太古之邑 Minecraft:pl:Pradawne miasto Minecraft:pt:Cidade Ancestral Minecraft:ru:Древний город Minecraft:uk:Стародавнє місто Minecraft:zh:远古城市