Minecraft:Java Edition 21w05a
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21w05a is the seventh Minecraft:snapshot for Minecraft:Java Edition 1.17, released on February 3, 2021, which adds lush cave related features and fixes bugs.<ref>Template:Snap</ref>
Additions
Blocks
Template:Animate Minecraft:Azalea
- Bush-like block which can be planted on Minecraft:dirt and Minecraft:grass blocks.
- Has variants with either no blossoms or pink blossoms.
- Azalea can grow from moss blocks when Minecraft:bone meal is used on them.
Template:Animate Minecraft:Azalea leaves
- Has variants with either no blossoms or pink blossoms.
- Yield azalea and sticks on decay.
Template:Animate Minecraft:Cave vines
- A natural light source, with a light level of 10 or 14 (depending on whether it's head or body).
- Drop Minecraft:glow berries.
- Growth can be sped up using Minecraft:bone meal.
- Berries can be harvested by Template:Ctrl with the vine.
- Grow from glow berries when placed on the underside of a block.
- Unlike regular Minecraft:vines, they cannot be climbed.
Template:Animate Minecraft:Dripleaf
- Allows an entity to stay on it for 1.5 seconds (30 ticks), before the entity falls through it.
- The tilt happens in 3 stages: "Unstable", "Partial", and "Full". These can be seen in the F3 debug menu.
- All the stages are solid except the "Full" stage, which is when the player falls through.
- When nobody is standing on it, it is set to "None" stage.
- If the player sneaks on it while it's in the "Unstable" stage, it returns to "None". Sneaking on it while it's in "Partial" or "Full" stage has no effect.
- The tilt happens in 3 stages: "Unstable", "Partial", and "Full". These can be seen in the F3 debug menu.
- Comes in two sizes: small and big. Small dripleaf can be applied Minecraft:bone meal to grow into the big variant.
- Small dripleaf can only be obtained with Minecraft:shears (otherwise breaks), and can only be planted on Minecraft:clay, or underwater on clay and dirt blocks.
- Big dripleaf can be obtained with any tool or by hand, as well as breaking it using projectiles, and can be planted on grass and dirt blocks.
File:Hanging Roots JE1.png Minecraft:Hanging roots
- Decorative blocks that can only be placed on the underside of a block.
- Obtained with Minecraft:shears, otherwise break.
File:Moss Block JE1 BE1.png Minecraft:Moss block
- An opaque block with a grass-like texture on all sides.
- Can be bonemealed to grow Minecraft:grass, Minecraft:tall grass, Minecraft:moss carpets and both types of azaleas on it and in its vicinity.
- Breaks when pushed by a piston.
File:Moss Carpet JE1 BE1.png Minecraft:Moss carpet
- Same texture as the moss block, but one pixel thick.
- Crafted with moss blocks.
File:Rooted Dirt JE1 BE1.png Minecraft:Rooted dirt
- A dirt-like block with roots on its texture.
- Similar to Minecraft:coarse dirt, neither mycelium nor grass spread to it.
File:Spore Blossom JE1 (facing NWU).png Minecraft:Spore blossom
- Can only be placed on the underside of a block.
- Sends particles downward when opened.
Items
File:Glow Berries JE1 BE1.png Minecraft:Glow berries
- Can be eaten, restoring Template:Hunger.
- Grow on cave vines.
General
- Added new particles:
falling_spore_blossom,spore_blossom_air
- Added the
azalea_log_replaceableblock tag. - Added the
cave_vinesblock tag.- Contains the cave vines body block and cave vines head block.
- Added the
lush_plants_replaceableblock tag.- Contains the #base_stone_overworld block tag, the #cave_vines block tag, dirt, gravel, sand, moss block, the #flowers block tag, grass, tall grass, moss carpet, small dripleaf, big dripleaf, big dripleaf stem, and vines.
- Added the
fox_fooditem tag.- Contains sweet berries and glow berries.
Textures
- Added a block texture named
root_vines_head.png.- This texture is unused in-game.
Changes
Blocks
Minecraft:Copper block, Minecraft:cut copper block, and variants
- The stages are now called "Copper Block", "Exposed Copper Block", "Weathered Copper Block" and "Oxidized Copper Block" to match Template:BE.
- This also applies to cut copper and its variants.
- Is now affected by the
randomTickSpeedgamerule.
- Some items are now compostable:
- 30% chance: non-flowering azalea leaves, glow berries, moss carpet, small dripleaf, hanging roots.
- 50% chance: flowering azalea leaves.
- 65% chance: spore blossoms, non-flowering azalea, moss blocks, big dripleaf.
- 85% chance: flowering azalea.
- Are now shaded properly.
- Can now be pushed and pulled by pistons and sticky pistons.
- Flaming arrows that collide with powder snow are extinguished.
- Added the following game events that the sculk sensor reacts to, along with corresponding frequency value
| Vibration types | Frequency value |
|---|---|
| Minecart Moving, Ring Bell, Block Change | 6 |
| Drinking Finish, Prime Fuse | 7 |
| Mob Interact | 8 |
| Equip, Shear, Ravager Roar | 9 |
| Entity Place | 12 |
| Entity Killed | 13 |
| Shulker Close | 14 |
| Shulker Open | 15 |
- "Block change" is for when a player or dispenser changes a block.
- This includes placing a book on a lectern, placing and removing items from a flower pot, putting out a campfire, placing a candle on a cake, tilting a big dripleaf, and putting out a candle.
- "Mob interact" is for certain mob interactions to cause vibrations.
- This includes giving a golden apple to zombie villager with Weakness, healing a tamed wolf, using an iron ingot to heal an iron golem, and most instances of successfully feeding an animal.
- "Prime fuse" applies to both creepers and TNT.
- The "equip" event checks for giving items to an armor stand and pressing the Template:Ctrl button to equip armor from the hotbar.
- Manually equipping armor does not trigger sculk sensors.
- Removing armor, from the player or from an armor stand, does not trigger sculk sensors.
- Equipping items on other mobs, such as horses, does not trigger sculk sensors.
- Can be used to craft the different Minecraft:copper block variants.
Items
- The player now receives a tutorial when first having a bundle in the inventory.
Mobs
- Now have a chance of dropping a Minecraft:copper ingot instead of a Minecraft:gold ingot, to match Template:BE.
- Eat glow berries.
- Can now walk over powder snow without sinking.
- Begin the process of turning into Minecraft:strays when they are inside Minecraft:powder snow after Template:Convert and finally turn into strays after Template:Convert.
- May now sell Minecraft:small dripleaf.
- Now break azalea and flowering azalea leaves.
Gameplay
- Glow berries are now required for "A Balanced Diet" advancement.
NBT data
- All projectile entity data now has a field called
HasBeenShot.- If this field is false, during the next tick the projectile fires a projectile shot game event, causing any nearby sculk sensors to react.
General
- Removed the "armor stand add item", "eating finish", "entity hit", and "flint and steel use" events.
- Added the "block change", "drinking finish", "eat", "entity damaged", "entity killed", "entity place", "equip", "mob interact", "minecart moving", "prime fuse", "ravager roar", "ring bell", "shear", "shulker close", and "shulker open" events.
- Improved performance when using many overrides on an item model.
- toasts.png GUI texture has a new icon for the bundle tutorial.
- Added azalea leaves and azalea leaves flowers to the
leavesblock and item tags. - Added foxes to the
powder_snow_walkable_mobsentity type tag. - Changed the
ignore_vibrations_stepping_carefullygave event tag.- Renamed to
ignore_vibrations_sneaking. - Added the swim event.
- Renamed to
- Updated the
vibrationsgame event tag to match the full list of game events (see above).
- World height/depth is shrunk to a max range of Y=-2032 to Y=2031 now (compares with the previous version: Y=-2048 to Y=2031), due to the limitation of light processing codes.<ref>Template:Bug</ref>
Fixes
Videos
References
Template:Navbox Java Edition versions
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