Dragonwilds:Magic
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Template:External Template:Otheruses Template:Infobox Skill Magic is one of the ten Dragonwilds:Skills in Runescape: Dragonwilds and was released in Update 0.8. Magic is one of the three combat styles players can use. Dragonwilds:Combat spells can be cast to efficiently fight monsters from a distance, whereas utility spells have numerous uses.
Equipment
Weapons
Magic Weapons currently consists only of staffs of which there are several varieties. Staffs provide a passive rune damage multiplier to provide additional damage. Staffs are a two-handed weapon; thus, players cannot equip Dragonwilds:Shields while wielding staffs.
Armour
Players can earn set bonuses when wearing armour of the same combat type (i.e., melee, ranged, magic) and can mix and match within that type. For example, a player wearing a Dragonwilds:Ranger Hat (ranged), Dragonwilds:Dragonkin Mage Robes (magic), and Dragonwilds:Necromancer's Robe Bottom (magic) will get the second tier of magic set bonuses and the first tier of ranged set bonuses. The magic armour set bonuses are:
- 1/3 -50% stamina regen delay
- 2/3 +17.5% magic attack speed
- 3/3 +15% magic crit chance
Runes
Dragonwilds:Runes are used when casting spells. Currently, only Air Runes and Fire Runes can be used for combat magic. Players can select which Dragonwilds:Elemental Rune they want to autocast by going to the second tab of the inventory and right-clicking on the desired rune.
| Rune | Base
Damage |
Passive | "Arcane Expertise"
Combo Description |
|---|---|---|---|
| Air | 13-22 | Knockdown | Casts a wind tunnel AoE in front of the player, which knocks down enemies in its path. |
| Earth<ref name="rune" group="d">Combat mechanics are scheduled to release in future updates.</ref> | n/a | n/a | n/a |
| Water<ref name="rune" group="d">Combat mechanics are scheduled to release in future updates.</ref> | n/a | n/a | n/a |
| Fire | 6-10 | Burn | Casts a circular fire shower AoE on the ground for several seconds, which burns enemies who walk through it. |
<references group="d" />
Consumables
Dragonwilds:Magical Focus is a craftable item unlocked at level 39 Magic where players can imbue their equipped staff with a 15% damage multiplier for 10 minutes.
Utility spells
Players unlock utility spells by levelling various Dragonwilds:Skills, including but not limited to Magic. Some utility spells can assist with combat, while other spells are strictly used for skilling or gathering materials more quickly.
Players can access the Spell Book menu by pressing the Template:Key press-button (default).
The left half of the menu shows a list of available/unavailable utility spells. Unavailable spells are greyed out, meaning the player has not met the skill requirement to unlock the spell. Players can hover over the icon for a description of each spell.
The right half of the menu shows the spellbook players can customize with up to 12 utility spells they have unlocked. Players can drag-and-drop or point-and-click the desired utility spells to the spellbook. Players can also cycle between four different spellbooks for added customization.
Spellbook (wheel)
Players can access their customised Spellbooks by pressing the Template:Key press-button (default), which will open the wheel whilst still seeing the player's surroundings. Players can cycle between their four spellbook loadouts and point-and-click the desired utility spell, which will automatically exit the interface.
Boosts
Players can consume Dragonwilds:Potions, eat Dragonwilds:Food, or equip Dragonwilds:Trinkets to increase Attack experience or increase damage and, indirectly, the experience.
- Dragonwilds:Lesser Magic Potion - Increases the chance of landing critical hits with magic by 25% for 10 minutes (600 seconds)
- Dragonwilds:Sweet Veg Ball - Grants a 10% XP boost for 5 minutes (300 seconds)
- Dragonwilds:Wild Pie - Grants a 10% XP boost for 10 minutes (600 seconds)
- Dragonwilds:Inspiring Amulet of Magic - Provides a 5% XP boost to Magic while worn
- Dragonwilds:Amulet of Magic - Increases magic damage by 12.5% while worn
Levelling
See Dragonwilds:experience for a table of the experience required to reach each level.
Abilities
| Level | Ability | Type | Description |
|---|---|---|---|
| 5 | Dragonwilds:Secondary Attacks | Passive | Charge up and release powerful secondary Dragonwilds:staff spells. |
| 8 | Dragonwilds:Fire Magic | Passive | Wield the destructive forces of fire. Equip Fire Runes to burn your enemies to ash in combat. |
| 11 | Dragonwilds:Surge | Spell | Channel arcane power into your dodges, travelling further and evading longer as a result. |
| 16 | Dragonwilds:Arcane Expertise | Passive | Unlocks an additional powerful magical attack at the end of staff magic combos. |
| 20 | Dragonwilds:Runic Refund | Passive | Your greater understanding of magic gives you a 30% chance to preserve Dragonwilds:runes when attacking with magic. |
| 25 | Dragonwilds:Afterimage | Passive | Distract your enemies by leaving behind an illusionary image for a short time when you use your first Dragonwilds:surge charge. |
| 30 | Dragonwilds:Confuse | Spell | Twist the minds of lesser enemies, making them unable to distinguish between friend and foe for a limited time. |
| 34 | Dragonwilds:Magic Potion | Recipe | Unlock the recipe for the Dragonwilds:magic potion at the Dragonwilds:Brewing Cauldron. |
| 39 | Magic Focus | Recipe | Allows crafting of magic focus at the Dragonwilds:Crafting Table, which can be used to imbue magic Dragonwilds:staves to increase their damage! |
| 44 | Dragonwilds:Greater Confuse | Passive | The Dragonwilds:Confuse spell now works on a wider variety of creatures. |