Minecraft:Bedrock Edition Preview 1.21.10.20
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Beta 1.21.10.20 (Android) or Preview 1.21.10.20 (Windows, iOS, iPadOS, Xbox, PlayStation) is the first beta/Preview version for Minecraft:Bedrock Edition 1.21.20Template:Efn, released on May 22, 2024,<ref>Template:Cite</ref> which fixes bugs.
Additions
Gameplay
- Added a game tip that tells the player how to swim when using a touch device.Template:Info needed
- This game tip only shows up when you are in water.
- Added a game tip that tells the player how to move when using a touch device with the D-pad control scheme.
- The game tip for breaking blocks is now labeled as the most relevant game tip when the player is freezing in Minecraft:powder snow. Therefore, the tip for breaking blocks will show up before other tips.
- When there are hostile mobs nearby, the player can still get game tips that will help the player run away (e.g. movement, jumping and camera movement) but other tips won't appear.Template:Info needed
Changes
Blocks
- Loot ejected from Vaults in Trial Chambers are now dependent on level, position and player seed.
- Top Snow block now falls when placed using the Template:Cmd command.
- The different stone slab type Minecraft:block states for the
double_stone_block_slabID have now been split up into their own IDs.
| Old ID | New ID |
|---|---|
Template:BlockSprite double_stone_block_slab
|
Template:BlockSprite smooth_stone_double_slab
|
Template:BlockSprite sandstone_double_slab
| |
Template:BlockSprite petrified_oak_double_slab
| |
Template:BlockSprite cobblestone_double_slab
| |
Template:BlockSprite brick_double_slab
| |
Template:BlockSprite stone_brick_double_slab
| |
Template:BlockSprite quartz_double_slab
| |
Template:BlockSprite nether_brick_double_slab
|
- The different stone slab type Minecraft:block states for the
stone_block_slab2andstone_block_slab3IDs have now been split up into their own IDs.
| Old ID | New ID |
|---|---|
Template:BlockSprite stone_block_slab2
|
Template:BlockSprite red_sandstone_slab
|
Template:BlockSprite purpur_slab
| |
Template:BlockSprite prismarine_slab
| |
Template:BlockSprite dark_prismarine_slab
| |
Template:BlockSprite prismarine_brick_slab
| |
Template:BlockSprite mossy_cobblestone_slab
| |
Template:BlockSprite smooth_sandstone_slab
| |
Template:BlockSprite red_nether_brick_slab
| |
Template:BlockSprite stone_block_slab3
|
Template:BlockSprite end_stone_brick_slab
|
Template:BlockSprite smooth_red_sandstone_slab
| |
Template:BlockSprite polished_andesite_slab
| |
Template:BlockSprite andesite_slab
| |
Template:BlockSprite diorite_slab
| |
Template:BlockSprite polished_diorite_slab
| |
Template:BlockSprite granite_slab
| |
Template:BlockSprite polished_granite_slab
|
- The different Minecraft:block states for the
monster_eggID have now been split up into their own IDs.
| Old ID | New ID |
|---|---|
Template:BlockSprite monster_egg
|
Template:BlockSprite infested_stone
|
Template:BlockSprite infested_cobblestone
| |
Template:BlockSprite infested_stone_bricks
| |
Template:BlockSprite infested_mossy_stone_bricks
| |
Template:BlockSprite infested_cracked_stone_bricks
| |
Template:BlockSprite infested_chiseled_stone_bricks
|
- The different Minecraft:block states for the
stonebrickID have now been split up into their own IDs.
| Old ID | New ID |
|---|---|
Template:BlockSprite stonebrick
|
Template:BlockSprite stone_bricks
|
Template:BlockSprite mossy_stone_bricks
| |
Template:BlockSprite cracked_stone_bricks
| |
Template:BlockSprite chiseled_stone_bricks
|
Minecraft:Infested Cobblestone
- It now has a hardness of 1.
- Smooth stone bricks block can no longer be obtained through commands and existing "Smooth Stone Bricks" will be converted to "Stone Bricks".
Minecraft:Prismarine Slab, Minecraft:Dark Prismarine Slab, Minecraft:Prismarine Bricks Slab, Minecraft:Andesite Slab, Minecraft:Polished Andesite Slab, Minecraft:Diorite Slab, Minecraft:Polished Diorite Slab, Minecraft:Granite Slab, and Minecraft:Polished Granite Slab
- They now have a hardness of 1.5.
Minecraft:End Stone Brick Slab
- It now has a hardness of 3.
General
- All items on the Realms purchase screens are now focusable and can be navigated through using a gamepad input.
- Removed an extra "the" in Realms section of Minecraft Encyclopedia.
UI
- Shift-clicking inventory items no longer causes the item stack count to briefly appear above the stack.
- Interacting with a block outside of a players reach no longer causes the block interface to briefly appear.
- Added new visual elements to Minecraft:Hardcore mode in Create New World and new Edit World, and a sound effect when toggling Hardcore mode on or off. (Preview only)
Mobs
- Parrot now correctly imitates the Minecraft:Bogged when nearby.
- Witches now always drop 4-8 Redstone Dust on death.
- This is to improve the viability of farms that utilize Witch Huts to obtain Minecraft:Redstone Dust.
World generation
- Trial Chambers now generate far less frequently in the Minecraft:Deep Dark biome.
Technical
Minecraft:Add-Ons and Script Engine
- Added a content error when Template:Cd array in a biome JSON has the minimum value set higher than the maximum value.
- Template:Cd no longer contains old item names.
- Potions
- Added class Template:Cd which contains helpers for retrieving handles to potion associated types.
- Added class Template:Cd which is a potion effect type handle associated with Template:Cd.
- Added class Template:Cd which is a potion modifier type handle associated with Template:Cd.
- Added class Template:Cd which is a potion type handle associated with Template:Cd.
- Added class Template:Cd which can be obtained from a valid potion Template:Cd.
- Added interface Template:Cd for use in Template:Cd.
- Added function Template:Cd for creating valid potion items.
- Template:Cd
- Added enum Template:Cd containing potion liquid IDs.
- Added enum Template:Cd containing potion effect IDs.
- Added enum Template:Cd containing potion modifier IDs.
- Template:Cd
- Released Template:Cd from Template:Cd to Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd.
- Released Template:Cd and Template:Cd from Template:Cd to Template:Cd.
- Released Template:Cd and Template:Cd from Template:Cd to Template:Cd.
- Added bound check for Template:Cd. The provided value will be clamped to the range of this attribute.
- Template:Cd
- Released Template:Cd from Template:Cd to Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd.
- Template:Cd
- Released Template:Cd from Template:Cd to Template:Cd.
- Template:Cd
- Released Template:Cd from Template:Cd to Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd.
- Released Template:Cd member of Template:Cd from Template:Cd to Template:Cd.
- Released Template:Cd version of Template:Cd method on Template:Cd to 3.0, which adds a return type for the newly created effect. (or undefined if no effect was added)
- Armor equipped to the second slot of Template:Cd is now applied to Template:Cd instead of Template:Cd.
- To retrieve information about it, Template:Cd, Template:Cd and Template:Cd should now be used with a value of 4.
- This change only affects entities with a format version equal to or greater than Template:Cd.
General
- Updated documentation for Feature Rules' schema.
Graphical
- Level screenshot thumbnails now support RTX and Deferred Technical Preview worlds.
- Particle Emitters that use the Template:Cd component now use the correct light level instead of the world's origin light level.
- Trimmed custom armor item icons now appear correctly when their icon texture name includes a namespace or does not match the item name.
- Introduced Template:Cd as an extra armor slot for entities like Horses, limited to a single armor item but needing the effects of a full armor set. (beta)
- Template:Cd is supported by:
- Commands. (even if no suitable item is currently available for manipulation)
- Template:Cd.
- Template:Cd.
- Template:Cd. (with value 4)
- Template:Cd. (with value 4)
- Template:Cd. (with value 4)
- Template:Cd.
- Template:Cd entity filter. (with domain Template:Cd)
- Template:Cd entity filter. (with domain Template:Cd)
- Template:Cd entity filter. (with domain Template:Cd)
- Template:Cd is not supported by:
- Future adjustments may alter how items equipped to Template:Cd affect entity visibility (intended as how easy an entity is detected by other entities), enchantments, and armor protection.
- Template:Cd is supported by:
- Released Template:Cd which no longer requires the "Upcoming Creator Features" toggle.
Experimental
These additions and changes are accessible by enabling the "Beta APIs" experimental toggle.
Changes
Technical
- Template:Cd
- Added Template:Cd class and Template:Cd object to Template:Cd Template:Cd.
- Renamed the Template:Cd to Template:Cd for consistency.
- Added methods Template:Cd, Template:Cd, Template:Cd and Template:Cd.
- Removed method Template:Cd, instead you should now pass Template:Cd to Template:Cd to reset it.
- Removed property Template:Cd Template:Cd from Template:Cd.
- Removed enum Template:Cd from Template:Cd.
- Move Template:Cd from Template:Cd to Template:Cd.
- Move Template:Cd from Template:Cd to Template:Cd.
- Moved Template:Cd from Template:Cd to Template:Cd.
- Moved Template:Cd from Template:Cd to Template:Cd.
- Removed property Template:Cd Template:Cd from Template:Cd.
Components
- Template:Cd
- Added property Template:Cd.
- Added property Template:Cd.
- Added property Template:Cd.
- Added property Template:Cd.
- Added property Template:Cd.
- Added property Template:Cd.
- Renamed function Template:Cd to Template:Cd.
General
- Updated the Hide Paperdoll toggle to default to false for Chromebooks.
- Added the "Creator Cameras: New Third Person Presets" experiment and toggle which contains:
- New Template:Cd preset that is accessible by the Template:Cmd command and can have a view offset.
Graphical
- Removed an errant 10 times multiplier in atmospheric scattering in the Deferred Technical Preview.
- This is expected to cause skies in existing packs to become darker and will require content creators to multiply their Rayleigh Strength, Mie Sun Strength, and Mie Moon Strength each by a factor of 10 to achieve the same visual result as before.
- Corrected an issue with the ACES tonemapper in the Deferred Technical Preview on Android. ACES tonemapping should now provide the expected results on Android. This should cause no changes on other platforms.
- Volumetric fog density settings are now supported for weather when a Template:Cd of 1.21.0 or higher is specified in the Deferred Technical Preview.
Fixes
Template:Fixes Others
- Music will no longer be stopped by the Template:Cmd command.
- The sound emitted when a player walks on a Heavy Core Block is now controlled by the appropriate slider in the audio preferences.
- Fixed an issue that caused sideloaded Template:Cd files to fail to apply when uploading to Realms.
- Fixed a bug that prevented Template:Cd and Template:Cd from loading structures stored in the root of the structures directory.
- Fixed a bug that caused the game to crash when executing a run command from the Template:Cd and Template:Cd scripting APIs.
- Fixed a bug where interacting, while sneaking, with Command, Jigsaw, and Structure blocks could cause the UI to open/close multiple times.
Notes
References
Template:Navbox Bedrock Edition versions Minecraft:de:Bedrock Edition beta 1.21.10.20 Minecraft:es:Bedrock Edition Preview 1.21.10.20 Minecraft:fr:Édition Bedrock Preview 1.21.10.20 Minecraft:pt:Edição Bedrock Preview 1.21.10.20 Minecraft:uk:Preview 1.21.10.20 (Bedrock Edition) Minecraft:zh:基岩版1.21.10.20