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Minecraft:Biome tag (Java Edition)

From SAS Gaming Wiki

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A biome tag is a group of Minecraft:biomes. Biome tags are used to to control where Minecraft:structures generate, the spawn conditions of various Minecraft:entities, and numerous other gameplay features. See below for the use of each tag. Biome tags can also be used when testing for biome arguments in commands with Template:Cd, which succeeds if the biome matches any of the biomes specified in the tag.

List of tags

allows_surface_slime_spawns

Template:Info needed

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allows_tropical_fish_spawns_at_any_height

Template:Info needed

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is_badlands

Template:Info needed

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is_beach

Template:Info needed

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is_deep_ocean

Template:Info needed

Template:Tag list

is_end

Template:Info needed

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is_forest

Template:Info needed

Template:Tag list

is_hill

Template:Info needed

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is_jungle

Template:Info needed

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is_mountain

Template:Info needed

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is_nether

Template:Info needed

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is_ocean

Template:Info needed

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is_overworld

Template:Info needed

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is_river

Template:Info needed

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is_savanna

Template:Info needed

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is_taiga

Template:Info needed

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mineshaft_blocking

Used in mineshaft generation to check if next structure piece can`t be placed

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more_frequent_drowned_spawns

Drowned spawn attempts have a 1 in 15 chance to succeed to spawn in biomes in this tag (as opposed to 1 in 40 in other biomes) and are not limited to least 5 blocks below the sea level.

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polar_bears_spawn_on_alternate_blocks

Template:Info needed

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produces_corals_from_bonemeal

Coral can be farmed by using bone meal in these biomes.

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reduce_water_ambient_spawns

Template:Info needed

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required_ocean_monument_surrounding

These biomes must be present around a location where a monument is possible to generate.

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spawns_cold_variant_farm_animals

Minecraft:Cows, Minecraft:pigs, and Minecraft:chickens that spawn in these biomes will be their cold variant. Minecraft:Sheep that spawn in these biomes will use the cold wool colors.

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spawns_cold_variant_frogs

Minecraft:Frogs that spawn in these biomes will be their cold(green) variant.

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spawns_coral_variant_zombie_nautilus

Minecraft:Zombie Nautiluses that spawn in these biomes will be their coral variant.

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spawns_gold_rabbits

Minecraft:Rabbits in these biomes always use the gold variant, unless the biome also has the Template:Cd tag.

Template:Tag list

spawns_snow_foxes

Template:Info needed

Template:Tag list

spawns_warm_variant_farm_animals

Minecraft:Cows, Minecraft:pigs, and Minecraft:chickens that spawn in these biomes will be their warm variant. Minecraft:Sheep that spawn in these biomes will use the warm wool colors.

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spawns_warm_variant_frogs

Minecraft:Frogs that spawn in these biomes will be their warm(white) variant.

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spawns_white_rabbits

Minecraft:Rabbits in these biomes have an 80% chance of being white and a 20% chance of being white splotched. Other variants will not spawn. Takes precedence over Template:Code.

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stronghold_biased_to

When placing a Minecraft:stronghold, the position is moved up to 112 block on the x and z axis to a random position where the biome at y=0 is in this tag, if such a position exists.

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water_on_map_outlines

These biomes appear as water on map outlines.

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without_wandering_trader_spawns

Biomes where Minecraft:wandering traders do not spawn.

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without_zombie_sieges

Players in these biomes cannot trigger Minecraft:zombie sieges.

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has_structure/ancient_city

Ancient city can generate in these biomes.

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has_structure/bastion_remnant

Bastion remnants can generate in these biomes.

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has_structure/buried_treasure

Buried treasure can generate in these biomes.

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has_structure/desert_pyramid

Desert pyramid can generate in these biomes.

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has_structure/end_city

End city can generate in these biomes.

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has_structure/igloo

Igloo can generate in these biomes.

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has_structure/jungle_temple

Jungle temple can generate in these biomes.

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has_structure/mineshaft

Mineshaft can generate in these biomes.

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has_structure/mineshaft_mesa

Mesa mineshaft can generate in these biomes.

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has_structure/nether_fortress

Nether fortress can generate in these biomes.

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has_structure/nether_fossil

Nether fossil can generate in these biomes.

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has_structure/ocean_monument

Ocean monument can generate in these biomes.

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has_structure/ocean_ruin_cold

Cold ocean ruin can generate in these biomes.

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has_structure/ocean_ruin_warm

Warm ocean ruin can generate in these biomes.

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has_structure/pillager_outpost

Pillager outpost can generate in these biomes.

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has_structure/ruined_portal_desert

Desert ruined portal can generate in these biomes.

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has_structure/ruined_portal_jungle

Jungle ruined portal can generate in these biomes.

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has_structure/ruined_portal_mountain

Mountain ruined portal can generate in these biomes.

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has_structure/ruined_portal_nether

Nether ruined portal can generate in these biomes.

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has_structure/ruined_portal_ocean

Ocean ruined portal can generate in these biomes.

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has_structure/ruined_portal_standard

Normal ruined portal can generate in these biomes.

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has_structure/ruined_portal_swamp

Swamp ruined portal can generate in these biomes.

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has_structure/shipwreck

Shipwreck can generate in these biomes.

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has_structure/shipwreck_beached

Beached shipwreck can generate in these biomes.

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has_structure/stronghold

Stronghold can generate in these biomes. This includes all overworld biomes to ensure that the stronghold is always placed, even when no optimal biome is found (see Template:Tag link).

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has_structure/swamp_hut

Swamp hut can generate in these biomes.

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has_structure/trail_ruins

Trail ruins can generate in these biomes.

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has_structure/trial_chambers

Trial chambers can generate in these biomes.

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has_structure/village_desert

Desert village can generate in these biomes.

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has_structure/village_plains

Plains village can generate in these biomes.

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has_structure/village_savanna

Savanna village can generate in these biomes.

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has_structure/village_snowy

Snowy village can generate in these biomes.

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has_structure/village_taiga

Taiga village can generate in these biomes.

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has_structure/woodland_mansion

Woodland mansion can generate in these biomes.

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Removed tags

has_closer_water_fog

These biomes have a shorter view distance underwater.

Version added: 22w14a. Version removed: 25w42a.

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increased_fire_burnout

Template:Info needed

Version added: 23w03a. Version removed: 25w42a.

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plays_underwater_music

The player hears the special underwater music when underwater in these biomes.

Version added: 22w11a. Version removed: 25w42a.

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snow_golem_melts

Template:Info needed

Version added: 23w03a. Version removed: 25w42a.

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without_patrol_spawns

Template:Info needed

Version added: 22w11a. Version removed: 25w45a.

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History

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Navigation

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