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Minecraft:Creative

From SAS Gaming Wiki

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File:Creative.png
Pixel art, Minecraft:structures, and other creations made in Creative mode.

Creative mode is one of the main Minecraft:game modes in Template:MC. Creative mode strips away the survival aspects of Minecraft and allows Minecraft:players to easily create and destroy Minecraft:structures and mechanisms with the inclusion of an infinite use of Minecraft:blocks and Minecraft:flying. Template:IN, it disables the player's ability to earn Minecraft:achievements. It also has unique background Minecraft:music.

Gameplay

File:Fly.png
A player flying in Creative mode.

Destroying

Creative mode allows Minecraft:players to destroy all blocks instantly (including normally indestructible blocks such as Minecraft:bedrock, Minecraft:end portal frames, etc.), provided they are not holding a Minecraft:sword, Minecraft:trident, Minecraft:mace, or Minecraft:debug stickTemplate:Only.

When continuously holding Template:Ctrl to break blocks in Creative mode, there is a 6 Minecraft:game tick (0.3 second) cooldown between each block broken. This is distinct from Minecraft:instant mining in Survival mode, where one block can be broken every game tick (0.05 second). This cooldown can be bypassed by rapidly clicking the Template:Ctrl button, allowing blocks to be broken as quickly as the player clicks.

Blocks directly broken by the player do not drop any resource; the only exceptions are Minecraft:shulker boxes and Minecraft:beehives if they have non-default NBT data which drop themselves when broken, and containers (excluding Minecraft:shulker boxes) will drop their contents when broken. Blocks broken indirectly (for example, a torch attached to the block that is being broken, or blocks destroyed by an explosion) drop item resources as in other game modes. Minecraft:Infested blocks do not spawn silverfish when destroyed directly by the player.

Interaction range

Template:Main Players in Creative have a longer interaction range (reach) for placing, destroying, and attacking than in Survival.

Edition Reach in Creative mode Reach in other game modes
Java Edition 5.2 blocks 4.5 blocks
Bedrock (keyboard or controller) 5 blocks 5 blocks
Bedrock (touch controls) 12 blocks 6 blocks

Flying

Template:Main

Creative mode gives players the ability to fly. To activate flying, double tap the Template:Control key. Use the jump key to go up and the Template:Control key to go down, and the Template:Control controls to move. The player can disable flying in mid-air by double-tapping Template:Control again or Template:Control (on touch devices only), causing them to drop to the ground. Touching the ground when flying disables flying Template:In, but not Template:In. Getting into a Minecraft:minecart, or Minecraft:bed does not disable flying. However, getting into a boat or riding a mob such as Minecraft:pig, Minecraft:llama, Minecraft:horse, Minecraft:donkey, Minecraft:mule, Minecraft:skeleton horse, Minecraft:strider, Minecraft:trader llama, or Minecraft:camel disables flying.

Invincibility

In Creative mode, players have no visible Minecraft:health or Minecraft:hunger bar to hamper their building since they are invincible (though it is still possible to eat).

Players in Creative mode are unable to receive Minecraft:damage from the vast majority of sources. Template:IN, going too far into the Minecraft:void still kills the player; however, Template:In, the player is also immune to this (they are stopped by an invisible barrier that exists in all three dimensions). The player can fly around in the void provided they do not descend more than 64 blocks below the bottom of the dimension. Template:IN, the void, the Template:Cmd and Template:Cmd commands, as well as external editors, are the only way to die in Creative mode. Creative players Template:In are completely invulnerable.

Mobs

Minecraft:Mobs still spawn as they do in other game modes, unless the Minecraft:difficulty is Peaceful or when the Minecraft:game rule doMobSpawning is set to false, but all are passive toward the players. Minecraft:Zombies summoned by others calling for backup attempt to attack the player, but they still cause no harm, and they stop attacking after several seconds. The player can still ignite Minecraft:creepers with a Minecraft:flint and steel or Minecraft:fire charge. Mobs killed by the player in Creative still drop items, but most other entities do not.

Items

Some Minecraft:items behave differently in Creative mode. Items do not disappear or lose Minecraft:durability when Template:Control. For example, putting an item in an Minecraft:item frame, on an Minecraft:armor stand, or in a Minecraft:decorated pot does not cause it to disappear from the player's hand. Instead, the item is duplicated. It is the same for putting on Minecraft:armor by right-clicking it from the player's hotbar. Also, empty buckets simply make liquids disappear, similarly to the other liquid filled buckets, which don't lose water and can be placed infinitely.

Item entities can be picked up by the player, but if the hotbar is already full, the items go into the Minecraft:Survival inventory. If the survival inventory is full as well, the items are deleted even though they appear to be picked up.

Pick block

The player can obtain items using Template:Control. Unlike Survival, the block selected appears in the player's hotbar even if the block is not already in the hotbar or in the Survival inventory. If it is in the inventory, then the block moves out of its former slot and replaces the block/item in the active hotbar slot, with the size of the stack preserved. If the hotbar is full then the selected block replaces the block/item in the active slot.

Most blocks give the player a copy of themselves when using Template:Control. Using it on an item frame gives the player the item held inside, or the item frame itself if no item is held. Using it on a mob gives the player a spawn egg of that mob. Using it on a Minecraft:mob head gives the mob type that it is; using it on custom heads gives only the mob type that was used in the Minecraft:command, but without the custom skin.

If the player holds Template:Key and presses Template:Control, in addition to obtaining the item, it also preserves the block's NBT tags, allowing the player to place an identical copy of the block; this allows the player to duplicate items inside of chests, dispensers, and so on, and also duplicates the text on Minecraft:signs.

Switching to Creative mode

Once a world is created, if Minecraft:cheats are enabled, the game mode can be manually changed to Creative (or other game modes) with the Template:Cmd command, specifically by typing Template:Cmd. Template:IN, the game mode switcher (Template:Key) can also be used. In Minecraft:multiplayer, players can be individually changed between game modes with the Template:Cmd command available to Minecraft:operators. This means that individual players can play Creative mode (at the operator's discretion) on a Minecraft:Survival map, or vice-versa. The default game mode for new players can also be changed with the Template:Cmd command.

Achievements

Template:Exclusive

Template:IN, opening a new Creative world or opening an existing world in Creative permanently disables Minecraft:achievements or trophies for that particular game, but has no other effects on Minecraft:gameplay. In other words, achievements/trophies work only in games that have never been in Creative.

Creative inventory

Template:Main

File:Minecraft Creative.png
The Creative mode inventory showing the Search tab for the Java Edition.
File:BECreativeInventory.png
The Creative mode inventory showing the All tab in Bedrock Edition (Classic option).
File:BECreativeInventory (Pocket).png
The Creative mode inventory showing the All tab in Bedrock Edition (Pocket option).

In Creative, the normal inventory screen is replaced by the item selection screen, which contains almost all Minecraft:blocks and Minecraft:items (with some exceptions) in a tabbed interface. Some items and blocks are exclusively available only in Creative mode, such as Minecraft:spawn eggs. Likewise, some blocks can be Template:Control or Template:Control only in Creative with Minecraft:operator permission, such as Minecraft:command blocks and Minecraft:structure blocks. Template:IN, items currently in the hotbar can be saved to later be loaded in the "Minecraft:Saved Hotbars" menu.

Java Edition

Template:IN, there are 13 (14 if Operator Utilities tab is enabled in settings) tabs that are ordered from top-left to bottom-right as:

In Java Edition, there is a "destroy item" button, where items can be dragged to and deleted. Template:Key + clicking on the button clears the entire inventory, including the hotbar, off-hand slot, and armor slots.

Bedrock Edition

Template:IN, there are 5 tabs:

When using the "Classic" UI profile, the buttons in the top right corner can toggle the inventory screen to show:

  • only the Creative inventory
  • both the Creative and the Survival inventory
  • only the Survival inventory

When using the "Pocket" UI profile, it is not possible to display both the Creative and the Survival inventory at the same time; the Creative inventory, however, can be shrunk to also display the 2×2 crafting grid or the equipment slots using the tabs on the right side of the screen.

Platform specific exclusive features

Some blocks and items are obtainable in Creative on one platform, but not the other. The full list of blocks and items obtainable only in the Java Edition Creative Inventory can be found in Minecraft:Java Edition exclusive features#Creative inventory. Bedrock Edition exclusive Creative Inventory blocks and items can be found in Minecraft:Bedrock Edition exclusive features#Creative inventory.

Representation in level.dat

Template:Main

Creative mode is represented as 1 in GameType in the level.dat file; to manually change the GameType, the file must first be opened with an external NBT editor.

Note: Minecraft:Singleplayer worlds do not use this field to save the game mode the player is currently in.

History

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Development

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Java Edition

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Bedrock Edition

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Legacy Console Edition

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New Nintendo 3DS Edition

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Issues

Template:Issue list

Gallery

Template:More images

References

Template:Reflist

Navigation

Template:Navbox game modes

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