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Minecraft:Enderman

From SAS Gaming Wiki

Template:Hatnote Template:Infobox entity An enderman is a neutral mob found in all three Minecraft:dimensions that has a chance of dropping ender pearls when they get killed. It becomes hostile to players that damage it or look directly at its face, using its arms to attack. Endermen teleport erratically, as well as away from dangers such as Minecraft:lava, projectiles, and Minecraft:water. They also occasionally pick up and move certain Minecraft:blocks.

Spawning

File:Purpleenderman.png
An enderman in the Overworld.

Endermen can spawn on any solid surface that has at least three empty spaces above, at a light level of 0 in the Minecraft:Overworld and Minecraft:the End, or a light level of 7 or less in Minecraft:the Nether. They are the only mobs that spawn naturally in all three dimensions in Template:Editions.<ref>Template:Bug</ref>

Template:Mob spawn table

Overworld

Endermen spawn uncommonly in all Minecraft:Overworld biomes except mushroom fields and deep dark. in Template:Editions, endermen also do not spawn in rivers, frozen rivers, and snowy plains. They spawn in groups of up to four in Template:Editions or up to two in Template:Editions.

Nether

Endermen spawn in groups of four in Template:Editions or individually in Template:Editions, rarely in soul sand valleys, uncommonly in Nether wastes, and most commonly in warped forests.

End

Endermen spawn commonly in groups of four anywhere in the End dimension.

Drops

On death

Template:DropTable

  1. REDIRECT Template:Experience

Template:Redr when killed by a player or a tamed Minecraft:wolf.

  • 100% chance of dropping the block that it is holding (see Template:Slink for more information).

Behavior

Endermen can step up one full block without having to jump.

Provoking

An enderman is passive until provoked. An enderman is provoked when

  • A player or other mob attacks it.
  • A player within 64 blocks looks at its eyes for 5 game ticks (Template:Frac second)<ref>Template:Bug</ref> if the view is not obstructed by any solid block (including transparent blocks) and the player isn't wearing a carved pumpkin on the head.
    • Looking anywhere at the head aggravates it, including the back of the head.
    • Looking at its upper legs at further distance aggravates it.
  • It can see an endermite within 64 blocks of it.

in Template:Editions, the provocation works similar to a mob's detection range, its range reducing if the player is sneaking or under the Minecraft:Invisibility effect.

When provoked, an enderman opens its mouth and makes loud screaming noises. A provoked enderman also starts shaking in Template:Editions.

Staring

in Template:Editions, staring an aggravated enderman in the eyes from within 16 blocks of it paralyzes it, causing it to stop moving as long as the player maintains eye contact. The enderman still displays aggravated behavior, shaking and screaming with its mouth open, and resumes its chase should the player stop looking at it. Moving within four blocks of a paralyzed enderman causes it to teleport away. Unlike the distance to provoke an enderman, the minimum and maximum paralyzing distances are not affected by sneaking or invisibility.

Attacking

An enderman runs toward the back of the player to attack, although it ceases if hit by another player or mob.<ref>Template:Tweet</ref>Template:Only{{

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}} An aggravated enderman runs faster than the normal movement speed and, if the player is at least 16 blocks away from the enderman, often teleports up to 19 blocks horizontally and 22 blocks vertically toward the location of its target every 1.5 to 2 seconds.<needs testing in Bedrock Edition></needs testing in Bedrock Edition> An enderman is not provoked by a player viewing it through a transparent block or while wearing a carved pumpkin.

An aggravated enderman pursues the player until it is either killed or distracted by external elements, such as rain or fire.Template:Only<needs testing in Bedrock Edition></needs testing in Bedrock Edition> They do not take damage from sunlight like Minecraft:undead mobs, but when at a sufficient light level under the sky during the dayTemplate:Only or at any light levelTemplate:Only they teleport randomly, typically ending up in caves (although certain non-full blocks, such as soul sand and Minecraft:mud, also register as "dark" when the enderman is standing in them).

An enderman tracks targeted mobs until they're out of sight, too far away, or in another dimension. If the target is a player, the enderman tracks the player through walls. in Template:Editions, the enderman continues to chase the player for as long as it is loaded, regardless of the distance or dimension of the targeted player.

in Template:Editions, the enderman loses interest after enough time

  1. REDIRECT Template:Info needed

Template:Redr of non-interaction with the player. In Java Edition, if the internal sky light is sufficient, the enderman attempts to disengage approximately every 20 to 30 seconds. If it does not regain sight of its target within up to 40 seconds, or if it is attacked by something else, then it disengages from the player unless provoked again.

Endermen are also aggressive towards endermites and will attack them if they are 64 blocks away or less.

Water

Endermen can be damaged by rain, Minecraft:water, splash water bottles, and, in Template:Editions, water-filled cauldrons. When contacting any one of these, endermen take 1Template:Icon alt textTemplate:Healthbar damage. In rain, endermen continuously teleport until they find a dry spot or die.

Projectiles

Endermen are immune to most projectiles, as they teleport away before being hit.<ref>Template:Bug</ref>

If an enderman is somehow unable to teleport, throwables like Minecraft:snowballs are absorbed, while arrows and tridents are bounced in Template:Editions and pass right through in Template:Editions (but effects are still applied from tipped arrows).

Endermen are not immune to the Minecraft:warden's sonic boom ranged attack.

Teleportation

Endermen teleport when dodging projectiles, when chasing a target, and when taking damage from natural sources, suffocation, and potion effects. They also teleport when hit by a player or mob,Template:Only when paralyzed and within four blocks of their target,Template:Only randomly at any time and light level,Template:Only and when in places with a sky light of 15 and an internal sky light of 12 and not attacking or chasing a target.Template:Only

Endermen play a sound exclusively at the teleportation destination.<ref>Template:Bug</ref>

Each teleportation attempt caused by taking damage, being paralyzed,Template:Only a projectile, or random teleportation attempt chooses a random destination 32 blocks along each axis (i.e. a 64×64×64 cube centered on the current position).

When attacking, an enderman may teleport up to 19 blocks horizontally and 22 blocks vertically to close the distance on a target. Teleportation attempts made to attack a target choose a random destination within a 9×11×9{{

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}} rectangular prism centered on a point 16 blocks horizontally and 17 blocks vertically toward its target. If the target is within those ranges, the destination is centered on the target's XZ and/or Y coordinates instead.<needs testing in Bedrock Edition></needs testing in Bedrock Edition>

Both teleportation types then apply the following checks:

  • As long as the selected block is not movement-blocking, seek downward. If the found block is waterlogged, the teleportation attempt fails.
  • Starting again with the originally selected target, seek downward as long as the block below is not movement-blocking. The teleportation attempt succeeds if no liquid or solid blocks prevent them from standing at the destination.

Thus, endermen need at least three non-solid blocks above the destination to successfully teleport, and do not teleport to waterlogged blocks unless the ceiling above is movement-blocking.<ref>Template:Bug</ref> Endermen can appear to teleport further than their maximum teleport distance when teleporting downward, as distance through air is not a factor when seeking downward for a valid location.

Blocks that have a large enough collision box but are not movement-blocking, such as Minecraft:carpet that is not above a movement-blocking block, snow layers 10 or more deep, and Minecraft:azalea, can be used to prevent teleportation. Endermen always teleport an integer Y distance, so an enderman at Y=70.0 cannot teleport onto a movement-blocking block covered by a single carpet, snow layers only 2 deep, or many other short blocks, while an enderman at Y=70.99 could teleport onto snow layers 8 or 9 deep.

Endermen always attempt to teleport upon taking damage. Most melee attacks are successful,Template:Only but the enderman usually teleports a few blocks behind the player when hit if there is space behind the player. Endermen can be attacked with projectiles if they are in a Minecraft:boat or Minecraft:minecart. If all available blocks within teleport distance are removed or unavailable as a destination, it is possible to hit endermen in Template:Editions with a projectile, although arrows may simply bounce off, dealing no damage.<ref>Template:Bug</ref> When teleporting due to damage, it makes 64 attempts to teleport.​<more information needed></more information needed>

An enderman cannot teleport while it is in a minecart or boat, although in rain and water it attempts to do so, always teleporting back repeatedly until death.

Moving blocks

Endermen have the unique ability to pick up, carry, and set down certain blocks, even when angered. Every tick, an enderman has a Template:Frac (5%) chance to select a random block in a 4×3×4 (XYZ) region horizontally centered on the enderman and vertically encompassing it. If the enderman can directly see this block and the block is on the "holdable" list, it picks up the block. An enderman cannot pick up blocks from a completely flat floor unless it is made of non-full blocks such as mud or soul sand. An enderman can still pick up and place blocks while sitting in a boat.

Endermen do not despawn while holding a block.

Endermen drop whatever item the block they are holding would drop when it is mined with a Minecraft:Silk Touch tool, which usually means it drops the block itself, though there are some exceptions, like dropping stone instead of infested stone, or not dropping anything when holding bedrock. Endermen do not visually let go of the block when dying.<ref>Template:Bug</ref><ref>Template:Bug</ref>

Endermen can pick up the following blocks: Template:Columns-list

Data packs in Template:Editions can change this list by modifying the Template:Tag link block tag.

Behavior packs in Minecraft:Bedrock Edition can change this list by modifying the minecraft:behavior.take_block method. Unlike in Template:Editions, there is no tag for these blocks, but it is possible to create a custom tag.

While an enderman is carrying a block, it has a Template:Frac (0.05%) chance every tick to silently<ref>Template:Bug</ref> place the block in a 2×2×2 region horizontally centered on the enderman and vertically at the same level as the enderman itself if the target location is Minecraft:air with any full block beneath and the block is generally allowed to be placed at the target location. Endermen cannot place blocks onto Minecraft:bedrock or entities.

Endermen cannot pick up or place down blocks if the game rule mobGriefing is set to false.

Endermen can randomly breach walls, bridge Minecraft:fences, break Minecraft:redstone circuitry, set off explosions and kill themselves if they place a block of TNT on a power source, and even construct golems by placing a carved pumpkin correctly.

in Template:Editions, players can summon an enderman holding any block (including the ones not listed above) using the carriedBlockState NBT data. For example, to summon an enderman holding a grass block with no AI where the player is standing:

/summon minecraft:enderman ~ ~ ~ {NoAI:1,carriedBlockState:{Name:"grass_block"}}

Endermen can place any block they are summoned with, even if it is not on the allowed list.

Sounds

Java Edition: Template:SoundTable

Bedrock Edition: Template:SoundTable

Data values

ID

Template:!((Java EditionTemplate:))!: Template:ID table

Template:!((Bedrock EditionTemplate:))!: Template:ID table

Entity data

Endermen have entity data associated with them that contains various properties.

Java Edition: {{#vardefine:params|0 }}Template:Hatnote

<section begin="entity data"/>

<section end="entity data"/>

Bedrock Edition:

See Minecraft:Bedrock Edition level format/Entity format.

Achievements

Script error: No such module "Achievement".

Achievements that apply to all mobs: Template:Collapse

Advancements

Script error: No such module "Advancement".

Advancements that apply to all mobs: Template:Collapse

Videos

Note: Endermen behave slightly differently in modern versions of Minecraft compared to how they are portrayed in the video.

Template:Article other

  1. REDIRECT Template:YouTube

Template:Redr

History

Template:Message box

Development

Template:HistoryTable

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Legacy Console Edition

Template:HistoryTable

New Nintendo 3DS Edition

Template:HistoryTable

Data history

Template:HistoryTable

Historical images

Issues

Script error: No such module "Issue list".

Trivia

  • The developers have stated that the belief that enderman sounds are backward distortions is just speculation.<ref>
  1. redirect Template:YouTube link

Template:Redr</ref> Despite this, there is a loading tip in Bedrock Edition that reads out "The Enderman language is actually English in reverse."

    • The enderman's 4th ambient sound (Template:Sound) seems to sound like it's saying "Look for the eye".<ref>
  1. redirect Template:YouTube link

Template:Redr</ref>

  • Notch claimed in public that the enderman is a "subtle reference" to the Slenderman, a similar-looking monster with a similar name. Given the later development of the End, it is possible he already had the name in mind, and did not choose it because of the Reddit thread in which their name was revealed.<ref>{{
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  • Dinnerbone suggested "a haunting of endermen" as the collective noun for Endermen.<ref>Template:Tweet</ref> Additionally, in the third episode of Minecraft: Story Mode, Template:SMEp, a player is given the option to correct the grammar of other characters by specifying that the collective noun for a group of endermen is "a haunting of Endermen". In the fourth Minecraft novel The End, the collective term used by endermen themselves is "an End of Endermen".
  • in Template:Editions, a player in Spectator mode can enter an enderman's perspective. This applies a Minecraft:shader that inverts the colors in the world. In this perspective, Minecraft:the End appears as an island of grayish purple Minecraft:cobblestone in a white sky, with white pillars. Other endermen and the ender dragon are white and have green eyes. Cobblestone also looks similar to End stone.
  • In Java Edition, the texture for an enderman's eyes is located in a different texture file than the body, allowing their eyes to glow. This causes the enderman's eyes to be visible even when under the Minecraft:Invisibility effect.
    • In Bedrock Edition, the eyes are in the same texture as the body (while keeping the glowing effect), and the texture of the enderman is a
  1. REDIRECT Template:Code

Template:Redr file format. The real object that makes the enderman's eyes visible even when under the Minecraft:invisibility effect, is the

  1. REDIRECT Template:Code

Template:Redr material in the enderman's

  1. REDIRECT Template:Code

Template:Redr Minecraft:JSON file in the vanilla resource pack.

Publicity

{{#vardefine:params|0 }}Template:Hatnote

  • Several endermen appear as enemies in the game Magicka, depicted in a more realistic style for the first time.<ref>youtube-JsX8b1ql4kE | JsX8b1ql4kE }} "Magicka: Fighting The Endermen"  – CTheConnor on YouTube, March 26, 2012</ref>
  • The enderman is a playable DLC character in the crossover fighting game Super Smash Bros. Ultimate as an alternate costume for Steve, though with altered proportions to be at Steve's height. Additionally, there is an enderman "spirit" that makes the user vulnerable to damage by water, as are regular endermen.
  • Endermen appear as NPCs in Sonic Racing: CrossWorlds.

Gallery

Renders

Screenshots

Mojang images

Textures

In other media

Official artwork

Merchandise

References

<references group="">

 </references>

External links

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