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Minecraft:Evoker

From SAS Gaming Wiki

Template:Distinguish

Template:Infobox entity An evoker is a spell-casting Minecraft:illager that can be found in Minecraft:woodland mansions and as part of Minecraft:raids. They are the only source of Minecraft:totems of undying. Evokers use two spells to attack: one that summons armor-piercing fangs and one that summons Minecraft:vexes. This is the only way for vexes to spawn (without using Creative mode or commands).

Spawning

Woodland mansions

Evokers spawn during the generation of particular Minecraft:woodland mansion rooms. They only spawn on floor 2 and 3. They do not respawn after their initial spawn.

Evokers spawned with mansions do not naturally despawn (unless the world Minecraft:difficulty is switched to Peaceful).

Raids

In Normal and Hard Minecraft:difficulty, evokers can spawn during Minecraft:raids by themselves or riding Minecraft:ravagers.

Java Edition

Evokers spawn during raids starting at wave 5 (wave 3 on Easy difficulty). On Hard difficulty, evokers can also spawn riding a ravager at wave 7. Up to five evokers spawn on Hard difficulty. During these events, they may also spawn as a Minecraft:raid captain.

Bedrock Edition

Up to five evokers spawn during raids, with one evoker spawning during waves five and six, and three evokers spawning during wave seven. One of them rides a ravager during wave seven.

Drops

On death

Template:DropTable

Behavior

An evoker moves at the Minecraft:player's Minecraft:sprinting speed, crosses its arms and does not show its hands.

Evokers attack Minecraft:players, adult Minecraft:villagers, Minecraft:iron golems, Minecraft:snow golems,Template:Only and Minecraft:wandering traders within 12 blocks by raising and waving both of their arms while looking at their target and summoning magical fangs or Minecraft:vexes, creating different colored Minecraft:particles for the different attacks.

If the player is within a ten Minecraft:block radius and the evoker is not in the middle of summoning an attack, the evoker flees from the player to avoid being attacked.

If an evoker is attacked, all evokers in a twelve Minecraft:block radius become alerted and start attacking the player, even if they are behind walls. Template:IN, the alerted evokers can attack the player from an infinite distance away, even if the player switches to Minecraft:Creative or Minecraft:Spectator mode<ref>Template:Bug</ref>; this can be fixed by relogging the world, or by setting the Minecraft:game rule universalAnger to True. This is only true for the alerted evokers, not the initially attacked evoker.

An evoker is passive to other Minecraft:illagers even if it is harmed. Any evoker can search for and join a Minecraft:patrol if sufficiently near a Minecraft:patrol captain.

Template:IN, evokers and Minecraft:illusioners are faster without any Minecraft:effects during raids.

Template:IN, evokers are given three seconds of the Minecraft:Glowing effect if a Minecraft:bell is rung within 32 blocks of them. This applies to both evokers spawned in raids and evokers spawned in woodland mansions.

Evokers flee from Minecraft:creakings when within 8 blocks of them.

Fang attack

The evoker signals this attack by producing purplish-grey Minecraft:particles (Template:EffectSprite) and a low-pitched Minecraft:sound.

A number of fangs rise out of the ground around the player, then snap shut and vanish. The fangs also produce brown particle effects when they close.

Minecraft:Players or Minecraft:mobs caught in the attack are dealt Template:Hp Minecraft:damage, regardless of difficultyTemplate:Only. This harm is not mitigated by Minecraft:armor but is mitigated by Minecraft:enchantments such as Minecraft:Protection. Any evoker-summoned fangs do not deal damage to any illagers, although fangs summoned or spawned by the player do. When a neutral or hostile mob (except illagers and Minecraft:goats) is caught in the attack, the mob retaliates and attacks the evoker.

Fangs appear no lower than the feet of the lowest combatant and no higher than one Minecraft:block above the feet of the highest combatant. Fangs attempt to appear on the highest Minecraft:opaque block between those two extremes, but fail to spawn if they are obstructed by a Minecraft:solid block. In practice, this means that fangs cannot spawn inside deep pits or on top of high walls, but may, for example, go up a staircase if the target is at the top and the evoker at the bottom, or vice versa. Likewise, an evoker floating in a boat on Minecraft:water cannot summon fangs against a player Minecraft:swimming or floating in a boat because there are no opaque blocks from which the fangs can appear.

The evoker typically summons sixteen fangs in a straight line toward the target. However, if the target is within three blocks of the evoker, the evoker summons the fangs in two circles around itself: the smaller circle has five fangs and the larger has eight. The fangs do not seek the player, thus the player is able to dodge them. Summoning fangs resets the evoker's spell cooldown to two seconds and resets the cooldown for summoning fangs to five seconds.

Summoning vexes

The evoker signals this attack by producing purplish-white Minecraft:particles (Template:EffectSprite) for two seconds and a higher-pitched Minecraft:sound. After that, three Minecraft:vexes appear nearby. The evoker can summon vexes as long as there are fewer than eight vexes within sixteen Minecraft:blocks centered on the evoker.

This spell resets the evoker's spell cooldown to five seconds and resets the cooldown for summoning vexes to seventeen seconds.

Non-air blocks that obstruct a vex's attempted spawning point will prevent it from spawning, meaning it is possible that a summoning can result in only one or two vexes spawning.Template:Verify

Combo attack

Template:Expand section Template:IN, evokers may summon two circle fangs while summoning vexes, without any cooldown. It usually happens when a player melee attacks an evoker while it is summoning vexes.

Sheep color conversion spell

While the evoker is not engaged in combat and Template:Gmr is set to true, it changes the Minecraft:wool color of any blue Minecraft:sheep within sixteen Minecraft:blocks from blue to red.

The evoker signals this spell by producing brownish-orange Minecraft:particles (Template:EffectSprite) and making a "wololo" sound.

This spell resets the evoker's spell cooldown to three seconds and resets the cooldown for the sheep color conversion spell to seven seconds. Evokers look at the sheep they are using the spell on while they are doing the spell until they finish the spell.

Template:IN, evokers can still change a sheep's color, even when mobgriefing is set to false.

Attack pattern data

Java Edition

Template:Empty section

Bedrock Edition

Data
Type Weight Min activation range (distance) Max activation range (distance) Entities spawned (amount) Size Summon cap Summon cap radius
Fangs attack (line) 3 3.0 N/A 16 Fangs 20 N/A
Fangs attack (inside circle) 3 0.0 3.0 5 Fangs 1.5 N/A
Fangs attack (outside circle) 3 0.0 3.0 8 Fangs 2.5 N/A
Summoning vexes 1 N/A 3 Vexes 1.0 8 16.0
Color conversion spell 3 0.0 16.0 N/A
Timer (seconds)
Type Base delay Delay per summon Cooldown time Cast duration Entity lifespan
Fangs attack (line) 1.0 0.05 5.0 2.0 1.1
Fangs attack (inside circle) 1.0 0.0 5.0 2.0 1.1
Fangs attack (outside circle) 0.15 0.0 5.0 2.0 1.1
Summoning vexes 2.0 N/A 17.0 5.0 N/A
Sheep color conversion spell N/A 5.0 3.0 N/A

Evoker fangs

Template:Infobox entity Evoker fangs are entities that evokers use to attack the player (or adult villagers, iron golems, snow golems, and wandering traders) with their fang attack.

The individual fangs in an evoker's fang attacks each have a delay. Before the delay is over, the fangs cannot be seen, although unlike truly Minecraft:invisible entities, fangs in warmup still have a visible debug hitbox. After the delay, the fangs expand into existence, snap shut, make critical hit particles and shrink out of sight again, dealing Template:Hp magic damage to all mobs standing on the spot.

Sounds

Template:JE: Template:SoundTable

Template:BE: Template:SoundTable

Data values

ID

Template:JE: Template:ID table Template:ID table

Template:BE: Template:ID table Template:ID table

Entity data

Template:JE: Template:Main Evokers have entity data associated with them that contains various properties.

<section begin="entity data"/>

<section end="entity data"/>

Evoker fangs have entity data associated with them that contains various properties.

<section begin="fang entity data"/>

  • Template:Nbt Entity data
    • Template:Nbt inherit/entity
    • Template:Nbt: The Minecraft:UUID of the entity that that fired the fangs, stored as four ints. If the entity is an Minecraft:Illager, the fangs do not damage other Illagers. Is not preserved when removed.
    • Template:Nbt: Time in ticks until the fangs appear. The fangs appear and begin to close as soon as this value becomes zero or less; negative values simply result in no delay. The value continues ticking down while the closing animation is playing, reaching -20 on naturally spawned fangs.

<section end="fang entity data"/>

Template:BE:

See Minecraft:Bedrock Edition level format/Entity format.

Achievements

Template:Load achievements

Achievements that apply to all mobs: Template:Collapse

Advancements

Template:Load advancements

Advancements that apply to all mobs: Template:Collapse

History

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Legacy Console Edition

Template:HistoryTable

New Nintendo 3DS Edition

Template:HistoryTable

Data history

Template:HistoryTable

Issues

Template:Issue list

Trivia

  • The sheep color conversion spell is a reference to the priest units from Age of Empires, where they can turn enemy units into friendly units (changing the unit's color in the process) after making a "wololo" sound.
  • Evokers are referred to as 'evocation illagers' in the code for Template:BE.
  • Hitting an evoker in survival mode and converting the gamemode into creative mode still causes the evoker to summon fangs and vexes at the player, although they deal no damage.
  • Minecraft:Vex Armor Trim is based on the cloak and eyebrows of the evoker.
  • The texture for evokers includes a white hood. Although never used in-game, it ended up used in the book Minecraft: Maps,<ref>Template:Citation</ref> as well as an article on Minecraft:Minecraft.net.<ref>Template:Mcnet</ref>

Gallery

Renders

Screenshots

Textures

In other media

References

Template:Reflist

Navigation

Template:Navbox entities Template:Navbox villagers

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